mirror of
https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator.git
synced 2024-11-22 12:10:05 +00:00
Added Allocator::CreateResource1, AllocateMemory1
This commit is contained in:
parent
a322398f6c
commit
3fe3ee520d
@ -2462,6 +2462,9 @@ public:
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~AllocatorPimpl();
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ID3D12Device* GetDevice() const { return m_Device; }
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#ifdef __ID3D12Device4_INTERFACE_DEFINED__
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ID3D12Device4* GetDevice4() const { return m_Device4; }
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#endif
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// Shortcut for "Allocation Callbacks", because this function is called so often.
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const ALLOCATION_CALLBACKS& GetAllocs() const { return m_AllocationCallbacks; }
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const D3D12_FEATURE_DATA_D3D12_OPTIONS& GetD3D12Options() const { return m_D3D12Options; }
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@ -2479,11 +2482,31 @@ public:
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REFIID riidResource,
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void** ppvResource);
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#ifdef __ID3D12Device4_INTERFACE_DEFINED__
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HRESULT CreateResource1(
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const ALLOCATION_DESC* pAllocDesc,
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const D3D12_RESOURCE_DESC* pResourceDesc,
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D3D12_RESOURCE_STATES InitialResourceState,
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const D3D12_CLEAR_VALUE *pOptimizedClearValue,
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ID3D12ProtectedResourceSession *pProtectedSession,
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Allocation** ppAllocation,
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REFIID riidResource,
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void** ppvResource);
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#endif // #ifdef __ID3D12Device4_INTERFACE_DEFINED__
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HRESULT AllocateMemory(
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const ALLOCATION_DESC* pAllocDesc,
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const D3D12_RESOURCE_ALLOCATION_INFO* pAllocInfo,
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Allocation** ppAllocation);
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#ifdef __ID3D12Device4_INTERFACE_DEFINED__
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HRESULT AllocateMemory1(
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const ALLOCATION_DESC* pAllocDesc,
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const D3D12_RESOURCE_ALLOCATION_INFO* pAllocInfo,
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ID3D12ProtectedResourceSession *pProtectedSession,
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Allocation** ppAllocation);
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#endif // #ifdef __ID3D12Device4_INTERFACE_DEFINED__
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HRESULT CreateAliasingResource(
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Allocation* pAllocation,
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UINT64 AllocationLocalOffset,
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@ -2534,9 +2557,12 @@ private:
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const bool m_UseMutex;
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const bool m_AlwaysCommitted;
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ID3D12Device* m_Device; // AddRef
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#ifdef __ID3D12Device4_INTERFACE_DEFINED__
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ID3D12Device4* m_Device4 = NULL; // AddRef, optional
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#endif
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IDXGIAdapter* m_Adapter; // AddRef
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#if D3D12MA_DXGI_1_4
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IDXGIAdapter3* m_Adapter3; // AddRef, optional
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IDXGIAdapter3* m_Adapter3 = NULL; // AddRef, optional
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#endif
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UINT64 m_PreferredBlockSize;
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ALLOCATION_CALLBACKS m_AllocationCallbacks;
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@ -2573,6 +2599,19 @@ private:
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REFIID riidResource,
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void** ppvResource);
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#ifdef __ID3D12Device4_INTERFACE_DEFINED__
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HRESULT AllocateCommittedResource1(
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const ALLOCATION_DESC* pAllocDesc,
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const D3D12_RESOURCE_DESC* pResourceDesc,
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const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
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D3D12_RESOURCE_STATES InitialResourceState,
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const D3D12_CLEAR_VALUE *pOptimizedClearValue,
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ID3D12ProtectedResourceSession *pProtectedSession,
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Allocation** ppAllocation,
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REFIID riidResource,
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void** ppvResource);
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#endif // #ifdef __ID3D12Device4_INTERFACE_DEFINED__
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// Allocates and registers new heap without any resources placed in it, as dedicated allocation.
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// Creates and returns Allocation object.
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HRESULT AllocateHeap(
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@ -2580,6 +2619,14 @@ private:
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const D3D12_RESOURCE_ALLOCATION_INFO& allocInfo,
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Allocation** ppAllocation);
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#ifdef __ID3D12Device4_INTERFACE_DEFINED__
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HRESULT AllocateHeap1(
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const ALLOCATION_DESC* pAllocDesc,
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const D3D12_RESOURCE_ALLOCATION_INFO& allocInfo,
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ID3D12ProtectedResourceSession *pProtectedSession,
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Allocation** ppAllocation);
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#endif // #ifdef __ID3D12Device4_INTERFACE_DEFINED__
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/*
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If SupportsResourceHeapTier2():
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0: D3D12_HEAP_TYPE_DEFAULT
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@ -4061,9 +4108,6 @@ AllocatorPimpl::AllocatorPimpl(const ALLOCATION_CALLBACKS& allocationCallbacks,
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m_AlwaysCommitted((desc.Flags & ALLOCATOR_FLAG_ALWAYS_COMMITTED) != 0),
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m_Device(desc.pDevice),
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m_Adapter(desc.pAdapter),
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#if D3D12MA_DXGI_1_4
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m_Adapter3(NULL),
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#endif
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m_PreferredBlockSize(desc.PreferredBlockSize != 0 ? desc.PreferredBlockSize : D3D12MA_DEFAULT_BLOCK_SIZE),
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m_AllocationCallbacks(allocationCallbacks),
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m_CurrentFrameIndex(0),
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@ -4099,6 +4143,10 @@ HRESULT AllocatorPimpl::Init(const ALLOCATOR_DESC& desc)
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desc.pAdapter->QueryInterface<IDXGIAdapter3>(&m_Adapter3);
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#endif
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#ifdef __ID3D12Device4_INTERFACE_DEFINED__
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m_Device->QueryInterface<ID3D12Device4>(&m_Device4);
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#endif
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HRESULT hr = m_Adapter->GetDesc(&m_AdapterDesc);
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if(FAILED(hr))
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{
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@ -4141,6 +4189,9 @@ HRESULT AllocatorPimpl::Init(const ALLOCATOR_DESC& desc)
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AllocatorPimpl::~AllocatorPimpl()
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{
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#ifdef __ID3D12Device4_INTERFACE_DEFINED__
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SAFE_RELEASE(m_Device4);
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#endif
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#if D3D12MA_DXGI_1_4
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SAFE_RELEASE(m_Adapter3);
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#endif
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@ -4314,6 +4365,55 @@ HRESULT AllocatorPimpl::CreateResource(
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}
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}
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#ifdef __ID3D12Device4_INTERFACE_DEFINED__
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HRESULT AllocatorPimpl::CreateResource1(
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const ALLOCATION_DESC* pAllocDesc,
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const D3D12_RESOURCE_DESC* pResourceDesc,
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D3D12_RESOURCE_STATES InitialResourceState,
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const D3D12_CLEAR_VALUE *pOptimizedClearValue,
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ID3D12ProtectedResourceSession *pProtectedSession,
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Allocation** ppAllocation,
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REFIID riidResource,
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void** ppvResource)
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{
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// Fall back to old implementation
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if(pProtectedSession == NULL)
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{
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return CreateResource(pAllocDesc, pResourceDesc, InitialResourceState, pOptimizedClearValue, ppAllocation, riidResource, ppvResource);
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}
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*ppAllocation = NULL;
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if(ppvResource)
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{
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*ppvResource = NULL;
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}
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// In current implementation it must always be allocated as committed.
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if(pAllocDesc->CustomPool != NULL ||
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(pAllocDesc->Flags & ALLOCATION_FLAG_NEVER_ALLOCATE) != 0)
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{
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return E_INVALIDARG;
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}
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D3D12_RESOURCE_DESC finalResourceDesc = *pResourceDesc;
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D3D12_RESOURCE_ALLOCATION_INFO resAllocInfo = GetResourceAllocationInfo(finalResourceDesc);
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resAllocInfo.Alignment = D3D12MA_MAX<UINT64>(resAllocInfo.Alignment, D3D12MA_DEBUG_ALIGNMENT);
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D3D12MA_ASSERT(IsPow2(resAllocInfo.Alignment));
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D3D12MA_ASSERT(resAllocInfo.SizeInBytes > 0);
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return AllocateCommittedResource1(
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pAllocDesc,
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&finalResourceDesc,
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resAllocInfo,
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InitialResourceState,
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pOptimizedClearValue,
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pProtectedSession,
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ppAllocation,
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riidResource,
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ppvResource);
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}
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#endif // #ifdef __ID3D12Device4_INTERFACE_DEFINED__
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HRESULT AllocatorPimpl::AllocateMemory(
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const ALLOCATION_DESC* pAllocDesc,
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const D3D12_RESOURCE_ALLOCATION_INFO* pAllocInfo,
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@ -4384,6 +4484,37 @@ HRESULT AllocatorPimpl::AllocateMemory(
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}
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}
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#ifdef __ID3D12Device4_INTERFACE_DEFINED__
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HRESULT AllocatorPimpl::AllocateMemory1(
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const ALLOCATION_DESC* pAllocDesc,
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const D3D12_RESOURCE_ALLOCATION_INFO* pAllocInfo,
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ID3D12ProtectedResourceSession *pProtectedSession,
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Allocation** ppAllocation)
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{
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// Fall back to old implementation
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if(pProtectedSession == NULL)
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{
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return AllocateMemory(pAllocDesc, pAllocInfo, ppAllocation);
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}
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*ppAllocation = NULL;
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// In current implementation it must always be allocated as separate CreateHeap1.
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if(pAllocDesc->CustomPool != NULL ||
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(pAllocDesc->Flags & ALLOCATION_FLAG_NEVER_ALLOCATE) != 0)
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{
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return E_INVALIDARG;
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}
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if(!IsHeapTypeValid(pAllocDesc->HeapType))
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{
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return E_INVALIDARG;
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}
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return AllocateHeap1(pAllocDesc, *pAllocInfo, pProtectedSession, ppAllocation);
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}
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#endif // #ifdef __ID3D12Device4_INTERFACE_DEFINED__
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HRESULT AllocatorPimpl::CreateAliasingResource(
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Allocation* pAllocation,
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UINT64 AllocationLocalOffset,
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@ -4557,6 +4688,77 @@ HRESULT AllocatorPimpl::AllocateCommittedResource(
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return hr;
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}
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#ifdef __ID3D12Device4_INTERFACE_DEFINED__
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HRESULT AllocatorPimpl::AllocateCommittedResource1(
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const ALLOCATION_DESC* pAllocDesc,
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const D3D12_RESOURCE_DESC* pResourceDesc,
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const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
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D3D12_RESOURCE_STATES InitialResourceState,
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const D3D12_CLEAR_VALUE *pOptimizedClearValue,
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ID3D12ProtectedResourceSession *pProtectedSession,
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Allocation** ppAllocation,
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REFIID riidResource,
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void** ppvResource)
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{
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if(m_Device4 == NULL)
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{
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return E_NOINTERFACE;
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}
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if((pAllocDesc->Flags & ALLOCATION_FLAG_NEVER_ALLOCATE) != 0)
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{
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return E_OUTOFMEMORY;
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}
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if((pAllocDesc->Flags & ALLOCATION_FLAG_WITHIN_BUDGET) != 0)
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{
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Budget budget = {};
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GetBudgetForHeapType(budget, pAllocDesc->HeapType);
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if(budget.UsageBytes + resAllocInfo.SizeInBytes > budget.BudgetBytes)
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{
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return E_OUTOFMEMORY;
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}
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}
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D3D12_HEAP_PROPERTIES heapProps = {};
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heapProps.Type = pAllocDesc->HeapType;
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const D3D12_HEAP_FLAGS heapFlags = pAllocDesc->ExtraHeapFlags;
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ID3D12Resource* res = NULL;
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HRESULT hr = m_Device4->CreateCommittedResource1(
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&heapProps, heapFlags, pResourceDesc, InitialResourceState,
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pOptimizedClearValue, pProtectedSession, IID_PPV_ARGS(&res));
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if(SUCCEEDED(hr))
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{
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if(ppvResource != NULL)
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{
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hr = res->QueryInterface(riidResource, ppvResource);
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}
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if(SUCCEEDED(hr))
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{
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const BOOL wasZeroInitialized = TRUE;
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Allocation* alloc = m_AllocationObjectAllocator.Allocate(this, resAllocInfo.SizeInBytes, wasZeroInitialized);
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alloc->InitCommitted(pAllocDesc->HeapType);
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alloc->SetResource(res, pResourceDesc);
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*ppAllocation = alloc;
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RegisterCommittedAllocation(*ppAllocation, pAllocDesc->HeapType);
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const UINT heapTypeIndex = HeapTypeToIndex(pAllocDesc->HeapType);
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m_Budget.AddAllocation(heapTypeIndex, resAllocInfo.SizeInBytes);
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m_Budget.m_BlockBytes[heapTypeIndex] += resAllocInfo.SizeInBytes;
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}
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else
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{
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res->Release();
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}
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}
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return hr;
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}
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#endif // #ifdef __ID3D12Device4_INTERFACE_DEFINED__
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HRESULT AllocatorPimpl::AllocateHeap(
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const ALLOCATION_DESC* pAllocDesc,
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const D3D12_RESOURCE_ALLOCATION_INFO& allocInfo,
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@ -4603,6 +4805,60 @@ HRESULT AllocatorPimpl::AllocateHeap(
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return hr;
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}
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#ifdef __ID3D12Device4_INTERFACE_DEFINED__
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HRESULT AllocatorPimpl::AllocateHeap1(
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const ALLOCATION_DESC* pAllocDesc,
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const D3D12_RESOURCE_ALLOCATION_INFO& allocInfo,
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ID3D12ProtectedResourceSession *pProtectedSession,
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Allocation** ppAllocation)
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{
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*ppAllocation = nullptr;
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if(m_Device4 == NULL)
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{
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return E_NOINTERFACE;
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}
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if((pAllocDesc->Flags & ALLOCATION_FLAG_NEVER_ALLOCATE) != 0)
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{
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return E_OUTOFMEMORY;
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}
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if((pAllocDesc->Flags & ALLOCATION_FLAG_WITHIN_BUDGET) != 0)
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{
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Budget budget = {};
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GetBudgetForHeapType(budget, pAllocDesc->HeapType);
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if(budget.UsageBytes + allocInfo.SizeInBytes > budget.BudgetBytes)
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{
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return E_OUTOFMEMORY;
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}
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}
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D3D12_HEAP_FLAGS heapFlags = pAllocDesc->ExtraHeapFlags;
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D3D12_HEAP_DESC heapDesc = {};
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heapDesc.SizeInBytes = allocInfo.SizeInBytes;
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heapDesc.Properties.Type = pAllocDesc->HeapType;
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heapDesc.Alignment = allocInfo.Alignment;
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heapDesc.Flags = heapFlags;
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ID3D12Heap* heap = nullptr;
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HRESULT hr = m_Device4->CreateHeap1(&heapDesc, pProtectedSession, __uuidof(*heap), (void**)&heap);
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if(SUCCEEDED(hr))
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{
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const BOOL wasZeroInitialized = TRUE;
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(*ppAllocation) = m_AllocationObjectAllocator.Allocate(this, allocInfo.SizeInBytes, wasZeroInitialized);
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(*ppAllocation)->InitHeap(pAllocDesc->HeapType, heap);
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RegisterCommittedAllocation(*ppAllocation, pAllocDesc->HeapType);
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const UINT heapTypeIndex = HeapTypeToIndex(pAllocDesc->HeapType);
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m_Budget.AddAllocation(heapTypeIndex, allocInfo.SizeInBytes);
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m_Budget.m_BlockBytes[heapTypeIndex] += allocInfo.SizeInBytes;
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}
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return hr;
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}
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#endif // #ifdef __ID3D12Device4_INTERFACE_DEFINED__
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UINT AllocatorPimpl::CalcDefaultPoolCount() const
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{
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if(SupportsResourceHeapTier2())
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@ -5472,6 +5728,27 @@ HRESULT Allocator::CreateResource(
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return m_Pimpl->CreateResource(pAllocDesc, pResourceDesc, InitialResourceState, pOptimizedClearValue, ppAllocation, riidResource, ppvResource);
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}
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#ifdef __ID3D12Device4_INTERFACE_DEFINED__
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HRESULT Allocator::CreateResource1(
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const ALLOCATION_DESC* pAllocDesc,
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const D3D12_RESOURCE_DESC* pResourceDesc,
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D3D12_RESOURCE_STATES InitialResourceState,
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const D3D12_CLEAR_VALUE *pOptimizedClearValue,
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ID3D12ProtectedResourceSession *pProtectedSession,
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Allocation** ppAllocation,
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REFIID riidResource,
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void** ppvResource)
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{
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if(!pAllocDesc || !pResourceDesc || !ppAllocation)
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{
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D3D12MA_ASSERT(0 && "Invalid arguments passed to Allocator::CreateResource1.");
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return E_INVALIDARG;
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}
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D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
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return m_Pimpl->CreateResource1(pAllocDesc, pResourceDesc, InitialResourceState, pOptimizedClearValue, pProtectedSession, ppAllocation, riidResource, ppvResource);
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}
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#endif // #ifdef __ID3D12Device4_INTERFACE_DEFINED__
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HRESULT Allocator::AllocateMemory(
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const ALLOCATION_DESC* pAllocDesc,
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const D3D12_RESOURCE_ALLOCATION_INFO* pAllocInfo,
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@ -5493,6 +5770,30 @@ HRESULT Allocator::AllocateMemory(
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return m_Pimpl->AllocateMemory(pAllocDesc, pAllocInfo, ppAllocation);
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}
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#ifdef __ID3D12Device4_INTERFACE_DEFINED__
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HRESULT Allocator::AllocateMemory1(
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const ALLOCATION_DESC* pAllocDesc,
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const D3D12_RESOURCE_ALLOCATION_INFO* pAllocInfo,
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ID3D12ProtectedResourceSession *pProtectedSession,
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Allocation** ppAllocation)
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{
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if(!pAllocDesc ||
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!pAllocInfo ||
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!ppAllocation ||
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!(pAllocInfo->Alignment == 0 ||
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pAllocInfo->Alignment == D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT ||
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pAllocInfo->Alignment == D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT) ||
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pAllocInfo->SizeInBytes == 0 ||
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pAllocInfo->SizeInBytes % (64ull * 1024) != 0)
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{
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D3D12MA_ASSERT(0 && "Invalid arguments passed to Allocator::AllocateMemory.");
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return E_INVALIDARG;
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}
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D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
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return m_Pimpl->AllocateMemory1(pAllocDesc, pAllocInfo, pProtectedSession, ppAllocation);
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}
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#endif // #ifdef __ID3D12Device4_INTERFACE_DEFINED__
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HRESULT Allocator::CreateAliasingResource(
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Allocation* pAllocation,
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UINT64 AllocationLocalOffset,
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@ -1253,6 +1253,25 @@ public:
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REFIID riidResource,
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void** ppvResource);
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#ifdef __ID3D12Device4_INTERFACE_DEFINED__
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/** \brief Similar to Allocator::CreateResource, but supports additional parameter `pProtectedSession`.
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If `pProtectedSession` is not null, current implementation always creates the resource as committed
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using `ID3D12Device4::CreateCommittedResource1`.
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To work correctly, `ID3D12Device4` interface must be available in the current system. Otherwise, `E_NOINTERFACE` is returned.
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*/
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HRESULT CreateResource1(
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const ALLOCATION_DESC* pAllocDesc,
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const D3D12_RESOURCE_DESC* pResourceDesc,
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D3D12_RESOURCE_STATES InitialResourceState,
|
||||
const D3D12_CLEAR_VALUE *pOptimizedClearValue,
|
||||
ID3D12ProtectedResourceSession *pProtectedSession,
|
||||
Allocation** ppAllocation,
|
||||
REFIID riidResource,
|
||||
void** ppvResource);
|
||||
#endif // #ifdef __ID3D12Device4_INTERFACE_DEFINED__
|
||||
|
||||
/** \brief Allocates memory without creating any resource placed in it.
|
||||
|
||||
This function is similar to `ID3D12Device::CreateHeap`, but it may really assign
|
||||
@ -1277,6 +1296,21 @@ public:
|
||||
const D3D12_RESOURCE_ALLOCATION_INFO* pAllocInfo,
|
||||
Allocation** ppAllocation);
|
||||
|
||||
#ifdef __ID3D12Device4_INTERFACE_DEFINED__
|
||||
/** \brief Similar to Allocator::AllocateMemory, but supports additional parameter `pProtectedSession`.
|
||||
|
||||
If `pProtectedSession` is not null, current implementation always creates separate heap
|
||||
using `ID3D12Device4::CreateHeap1`.
|
||||
|
||||
To work correctly, `ID3D12Device4` interface must be available in the current system. Otherwise, `E_NOINTERFACE` is returned.
|
||||
*/
|
||||
HRESULT AllocateMemory1(
|
||||
const ALLOCATION_DESC* pAllocDesc,
|
||||
const D3D12_RESOURCE_ALLOCATION_INFO* pAllocInfo,
|
||||
ID3D12ProtectedResourceSession *pProtectedSession,
|
||||
Allocation** ppAllocation);
|
||||
#endif // #ifdef __ID3D12Device4_INTERFACE_DEFINED__
|
||||
|
||||
/** \brief Creates a new resource in place of an existing allocation. This is useful for memory aliasing.
|
||||
|
||||
\param pAllocation Existing allocation indicating the memory where the new resource should be created.
|
||||
|
@ -2161,7 +2161,7 @@ ENABLE_PREPROCESSING = YES
|
||||
# The default value is: NO.
|
||||
# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
|
||||
|
||||
MACRO_EXPANSION = NO
|
||||
MACRO_EXPANSION = YES
|
||||
|
||||
# If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES then
|
||||
# the macro expansion is limited to the macros specified with the PREDEFINED and
|
||||
@ -2169,7 +2169,7 @@ MACRO_EXPANSION = NO
|
||||
# The default value is: NO.
|
||||
# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
|
||||
|
||||
EXPAND_ONLY_PREDEF = NO
|
||||
EXPAND_ONLY_PREDEF = YES
|
||||
|
||||
# If the SEARCH_INCLUDES tag is set to YES, the include files in the
|
||||
# INCLUDE_PATH will be searched if a #include is found.
|
||||
@ -2201,7 +2201,7 @@ INCLUDE_FILE_PATTERNS =
|
||||
# recursively expanded use the := operator instead of the = operator.
|
||||
# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
|
||||
|
||||
PREDEFINED =
|
||||
PREDEFINED = __ID3D12Device4_INTERFACE_DEFINED__
|
||||
|
||||
# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then this
|
||||
# tag can be used to specify a list of macro names that should be expanded. The
|
||||
|
@ -1335,6 +1335,44 @@ static void TestMultithreading(const TestContext& ctx)
|
||||
}
|
||||
}
|
||||
|
||||
static void TestDevice4(const TestContext& ctx)
|
||||
{
|
||||
wprintf(L"Test ID3D12Device4\n");
|
||||
|
||||
CComPtr<ID3D12Device4> dev4;
|
||||
CHECK_HR(ctx.device->QueryInterface(&dev4));
|
||||
|
||||
D3D12_PROTECTED_RESOURCE_SESSION_DESC sessionDesc = {};
|
||||
CComPtr<ID3D12ProtectedResourceSession> session;
|
||||
CHECK_HR(dev4->CreateProtectedResourceSession(&sessionDesc, IID_PPV_ARGS(&session)));
|
||||
|
||||
// Create a buffer
|
||||
|
||||
D3D12_RESOURCE_DESC resourceDesc;
|
||||
FillResourceDescForBuffer(resourceDesc, 1024);
|
||||
|
||||
D3D12MA::ALLOCATION_DESC allocDesc = {};
|
||||
allocDesc.HeapType = D3D12_HEAP_TYPE_DEFAULT;
|
||||
|
||||
D3D12MA::Allocation* alloc = nullptr;
|
||||
CComPtr<ID3D12Resource> bufRes;
|
||||
CHECK_HR(ctx.allocator->CreateResource1(&allocDesc, &resourceDesc,
|
||||
D3D12_RESOURCE_STATE_COMMON, NULL,
|
||||
session, &alloc, IID_PPV_ARGS(&bufRes)));
|
||||
AllocationUniquePtr bufAllocPtr{alloc};
|
||||
|
||||
// Create a heap
|
||||
|
||||
D3D12_RESOURCE_ALLOCATION_INFO heapAllocInfo = {
|
||||
D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT * 100, // SizeInBytes
|
||||
D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT, // Alignment
|
||||
};
|
||||
|
||||
CHECK_HR(ctx.allocator->AllocateMemory1(&allocDesc, &heapAllocInfo, session, &alloc));
|
||||
AllocationUniquePtr heapAllocPtr{alloc};
|
||||
|
||||
}
|
||||
|
||||
static void TestGroupVirtual(const TestContext& ctx)
|
||||
{
|
||||
TestVirtualBlocks(ctx);
|
||||
@ -1355,6 +1393,7 @@ static void TestGroupBasics(const TestContext& ctx)
|
||||
TestTransfer(ctx);
|
||||
TestZeroInitialized(ctx);
|
||||
TestMultithreading(ctx);
|
||||
TestDevice4(ctx);
|
||||
}
|
||||
|
||||
void Test(const TestContext& ctx)
|
||||
|
Loading…
Reference in New Issue
Block a user