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Minor fix in documentation
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@ -802,7 +802,7 @@ The object remembers size and some other information.
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To retrieve this information, use methods of this class.
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The object also remembers `ID3D12Resource` and "owns" a reference to it,
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so it calls `Release()` on the resource when destroyed.
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so it calls `%Release()` on the resource when destroyed.
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*/
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class Allocation
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{
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