mirror of
https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator.git
synced 2024-11-24 21:10:11 +00:00
Implement Allocation::WasZeroInitialized
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33a596f18f
commit
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@ -92,7 +92,8 @@
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It's mostly for automatic usage of the cryptic, undocumented flag D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS.
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Its absence doesn't seem to change anything but better to use it always, just in case.
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*/
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#define D3D12MA_EXTRA_DEFAULT_TYPE_HEAP_FLAGS (D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS)
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//#define D3D12MA_EXTRA_DEFAULT_TYPE_HEAP_FLAGS (D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS)
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#define D3D12MA_EXTRA_DEFAULT_TYPE_HEAP_FLAGS (D3D12_HEAP_FLAG_NONE)
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#endif
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////////////////////////////////////////////////////////////////////////////////
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@ -2030,6 +2031,64 @@ struct AllocationRequest
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UINT64 sumFreeSize; // Sum size of free items that overlap with proposed allocation.
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UINT64 sumItemSize; // Sum size of items to make lost that overlap with proposed allocation.
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SuballocationList::iterator item;
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BOOL zeroInitialized;
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};
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/*
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Keeps track of the range of bytes that are surely initialized with zeros.
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Everything outside of it is considered uninitialized memory that may contain
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garbage data.
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The range is left-inclusive.
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*/
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class ZeroInitializedRange
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{
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public:
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void Reset(UINT64 size)
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{
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D3D12MA_ASSERT(size > 0);
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m_ZeroBeg = 0;
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m_ZeroEnd = size;
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}
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BOOL IsRangeZeroInitialized(UINT64 beg, UINT64 end) const
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{
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D3D12MA_ASSERT(beg < end);
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return m_ZeroBeg <= beg && end <= m_ZeroEnd;
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}
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void MarkRangeAsUsed(UINT64 usedBeg, UINT64 usedEnd)
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{
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D3D12MA_ASSERT(usedBeg < usedEnd);
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// No new bytes marked.
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if(usedEnd <= m_ZeroBeg || m_ZeroEnd <= usedBeg)
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{
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return;
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}
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// All bytes marked.
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if(usedBeg <= m_ZeroBeg && m_ZeroEnd <= usedEnd)
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{
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m_ZeroBeg = m_ZeroEnd = 0;
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}
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// Some bytes marked.
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else
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{
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const UINT64 remainingZeroBefore = usedBeg > m_ZeroBeg ? usedBeg - m_ZeroBeg : 0;
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const UINT64 remainingZeroAfter = usedEnd < m_ZeroEnd ? m_ZeroEnd - usedEnd : 0;
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D3D12MA_ASSERT(remainingZeroBefore > 0 || remainingZeroAfter > 0);
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if(remainingZeroBefore > remainingZeroAfter)
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{
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m_ZeroEnd = usedBeg;
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}
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else
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{
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m_ZeroBeg = usedEnd;
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}
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}
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}
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private:
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UINT64 m_ZeroBeg = 0, m_ZeroEnd = 0;
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};
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/*
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@ -2119,6 +2178,7 @@ private:
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// Suballocations that are free and have size greater than certain threshold.
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// Sorted by size, ascending.
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Vector<SuballocationList::iterator> m_FreeSuballocationsBySize;
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ZeroInitializedRange m_ZeroInitializedRange;
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bool ValidateFreeSuballocationList() const;
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@ -2130,7 +2190,8 @@ private:
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SuballocationList::const_iterator suballocItem,
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UINT64* pOffset,
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UINT64* pSumFreeSize,
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UINT64* pSumItemSize) const;
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UINT64* pSumItemSize,
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BOOL *pZeroInitialized) const;
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// Given free suballocation, it merges it with following one, which must also be free.
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void MergeFreeWithNext(SuballocationList::iterator item);
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// Releases given suballocation, making it free.
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@ -2523,6 +2584,7 @@ BlockMetadata_Generic::~BlockMetadata_Generic()
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void BlockMetadata_Generic::Init(UINT64 size)
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{
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BlockMetadata::Init(size);
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m_ZeroInitializedRange.Reset(size);
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m_FreeCount = 1;
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m_SumFreeSize = size;
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@ -2673,7 +2735,8 @@ bool BlockMetadata_Generic::CreateAllocationRequest(
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m_FreeSuballocationsBySize[index],
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&pAllocationRequest->offset,
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&pAllocationRequest->sumFreeSize,
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&pAllocationRequest->sumItemSize))
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&pAllocationRequest->sumItemSize,
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&pAllocationRequest->zeroInitialized))
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{
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pAllocationRequest->item = m_FreeSuballocationsBySize[index];
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return true;
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@ -2745,6 +2808,8 @@ void BlockMetadata_Generic::Alloc(
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++m_FreeCount;
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}
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m_SumFreeSize -= allocSize;
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m_ZeroInitializedRange.MarkRangeAsUsed(request.offset, request.offset + allocSize);
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}
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void BlockMetadata_Generic::Free(const Allocation* allocation)
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@ -2801,14 +2866,16 @@ bool BlockMetadata_Generic::CheckAllocation(
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SuballocationList::const_iterator suballocItem,
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UINT64* pOffset,
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UINT64* pSumFreeSize,
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UINT64* pSumItemSize) const
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UINT64* pSumItemSize,
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BOOL *pZeroInitialized) const
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{
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D3D12MA_ASSERT(allocSize > 0);
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D3D12MA_ASSERT(suballocItem != m_Suballocations.cend());
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D3D12MA_ASSERT(pOffset != NULL);
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D3D12MA_ASSERT(pOffset != NULL && pZeroInitialized != NULL);
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*pSumFreeSize = 0;
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*pSumItemSize = 0;
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*pZeroInitialized = FALSE;
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const Suballocation& suballoc = *suballocItem;
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D3D12MA_ASSERT(suballoc.type == SUBALLOCATION_TYPE_FREE);
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@ -2846,6 +2913,7 @@ bool BlockMetadata_Generic::CheckAllocation(
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}
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// All tests passed: Success. pOffset is already filled.
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*pZeroInitialized = m_ZeroInitializedRange.IsRangeZeroInitialized(*pOffset, *pOffset + allocSize);
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return true;
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}
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@ -3479,7 +3547,7 @@ HRESULT BlockVector::AllocateFromBlock(
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m_HasEmptyBlock = false;
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}
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*pAllocation = m_hAllocator->GetAllocationObjectAllocator().Allocate(m_hAllocator, size);
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*pAllocation = m_hAllocator->GetAllocationObjectAllocator().Allocate(m_hAllocator, size, currRequest.zeroInitialized);
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pBlock->m_pMetadata->Alloc(currRequest, size, *pAllocation);
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(*pAllocation)->InitPlaced(currRequest.offset, alignment, pBlock);
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D3D12MA_HEAVY_ASSERT(pBlock->Validate());
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@ -3859,7 +3927,8 @@ HRESULT AllocatorPimpl::AllocateCommittedResource(
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pOptimizedClearValue, riidResource, (void**)&res);
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if(SUCCEEDED(hr))
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{
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Allocation* alloc = m_AllocationObjectAllocator.Allocate(this, resAllocInfo.SizeInBytes);
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const BOOL wasZeroInitialized = TRUE;
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Allocation* alloc = m_AllocationObjectAllocator.Allocate(this, resAllocInfo.SizeInBytes, wasZeroInitialized);
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alloc->InitCommitted(pAllocDesc->HeapType);
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alloc->SetResource(res, pResourceDesc);
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@ -3917,7 +3986,8 @@ HRESULT AllocatorPimpl::AllocateHeap(
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HRESULT hr = m_Device->CreateHeap(&heapDesc, __uuidof(*heap), (void**)&heap);
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if(SUCCEEDED(hr))
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{
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(*ppAllocation) = m_AllocationObjectAllocator.Allocate(this, allocInfo.SizeInBytes);
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const BOOL wasZeroInitialized = TRUE;
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(*ppAllocation) = m_AllocationObjectAllocator.Allocate(this, allocInfo.SizeInBytes, wasZeroInitialized);
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(*ppAllocation)->InitHeap(pAllocDesc->HeapType, heap);
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RegisterCommittedAllocation(*ppAllocation, pAllocDesc->HeapType);
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@ -4614,15 +4684,20 @@ void Allocation::SetName(LPCWSTR Name)
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}
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}
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Allocation::Allocation(AllocatorPimpl* allocator, UINT64 size) :
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Allocation::Allocation(AllocatorPimpl* allocator, UINT64 size, BOOL wasZeroInitialized) :
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m_Allocator{allocator},
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m_Size{size},
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m_Resource{NULL},
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m_CreationFrameIndex{allocator->GetCurrentFrameIndex()},
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m_Name{NULL},
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m_PackedData{TYPE_COUNT, D3D12_RESOURCE_DIMENSION_UNKNOWN, D3D12_RESOURCE_FLAG_NONE, D3D12_TEXTURE_LAYOUT_UNKNOWN}
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m_Name{NULL}
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{
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D3D12MA_ASSERT(allocator);
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m_PackedData.SetType(TYPE_COUNT);
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m_PackedData.SetResourceDimension(D3D12_RESOURCE_DIMENSION_UNKNOWN);
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m_PackedData.SetResourceFlags(D3D12_RESOURCE_FLAG_NONE);
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m_PackedData.SetTextureLayout(D3D12_TEXTURE_LAYOUT_UNKNOWN);
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m_PackedData.SetWasZeroInitialized(wasZeroInitialized);
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}
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Allocation::~Allocation()
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@ -507,6 +507,24 @@ public:
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*/
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LPCWSTR GetName() const { return m_Name; }
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/** \brief Returns `TRUE` if the memory of the allocation was filled with zeros when the allocation was created.
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Returns `TRUE` only if the allocator is sure that the entire memory where the
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allocation was created was filled with zeros at the moment the allocation was made.
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Returns `FALSE` if the memory could potentially contain garbage data.
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If it's a render-target or depth-stencil texture, it then needs proper
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initialization with `ClearRenderTargetView`, `ClearDepthStencilView`, `DiscardResource`,
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or a copy operation, as described on page:
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[ID3D12Device::CreatePlacedResource method - Notes on the required resource initialization](https://docs.microsoft.com/en-us/windows/win32/api/d3d12/nf-d3d12-id3d12device-createplacedresource#notes-on-the-required-resource-initialization).
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Please note that rendering a fullscreen triangle or quad to the texture as
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a render target is not a proper way of initialization!
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See also article:
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[Coming to DirectX 12: More control over memory allocation](https://devblogs.microsoft.com/directx/coming-to-directx-12-more-control-over-memory-allocation/).
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*/
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BOOL WasZeroInitialized() const { return m_PackedData.WasZeroInitialized(); }
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private:
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friend class AllocatorPimpl;
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friend class BlockVector;
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@ -552,28 +570,29 @@ private:
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{
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public:
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PackedData() :
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m_Type(0), m_ResourceDimension(0), m_ResourceFlags(0), m_TextureLayout(0) { }
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PackedData(Type type, D3D12_RESOURCE_DIMENSION resourceDimension, D3D12_RESOURCE_FLAGS resourceFlags, D3D12_TEXTURE_LAYOUT textureLayout) :
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m_Type(type), m_ResourceDimension(resourceDimension), m_ResourceFlags(resourceFlags), m_TextureLayout(textureLayout) { }
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m_Type(0), m_ResourceDimension(0), m_ResourceFlags(0), m_TextureLayout(0), m_WasZeroInitialized(0) { }
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Type GetType() const { return (Type)m_Type; }
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D3D12_RESOURCE_DIMENSION GetResourceDimension() const { return (D3D12_RESOURCE_DIMENSION)m_ResourceDimension; }
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D3D12_RESOURCE_FLAGS GetResourceFlags() const { return (D3D12_RESOURCE_FLAGS)m_ResourceFlags; }
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D3D12_TEXTURE_LAYOUT GetTextureLayout() const { return (D3D12_TEXTURE_LAYOUT)m_TextureLayout; }
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BOOL WasZeroInitialized() const { return (BOOL)m_WasZeroInitialized; }
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void SetType(Type type);
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void SetResourceDimension(D3D12_RESOURCE_DIMENSION resourceDimension);
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void SetResourceFlags(D3D12_RESOURCE_FLAGS resourceFlags);
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void SetTextureLayout(D3D12_TEXTURE_LAYOUT textureLayout);
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void SetWasZeroInitialized(BOOL wasZeroInitialized) { m_WasZeroInitialized = wasZeroInitialized ? 1 : 0; }
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private:
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UINT m_Type : 2; // enum Type
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UINT m_ResourceDimension : 3; // enum D3D12_RESOURCE_DIMENSION
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UINT m_ResourceFlags : 7; // flags D3D12_RESOURCE_FLAGS
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UINT m_TextureLayout : 2; // enum D3D12_TEXTURE_LAYOUT
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UINT m_WasZeroInitialized : 1; // BOOL
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} m_PackedData;
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Allocation(AllocatorPimpl* allocator, UINT64 size);
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Allocation(AllocatorPimpl* allocator, UINT64 size, BOOL wasZeroInitialized);
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~Allocation();
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void InitCommitted(D3D12_HEAP_TYPE heapType);
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void InitPlaced(UINT64 offset, UINT64 alignment, NormalBlock* block);
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167
src/Tests.cpp
167
src/Tests.cpp
@ -46,6 +46,14 @@ struct ResourceWithAllocation
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AllocationUniquePtr allocation;
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UINT64 size = UINT64_MAX;
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UINT dataSeed = 0;
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void Reset()
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{
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resource.Release();
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allocation.reset();
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size = UINT64_MAX;
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dataSeed = 0;
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}
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};
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static void FillResourceDescForBuffer(D3D12_RESOURCE_DESC& outResourceDesc, UINT64 size)
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@ -91,6 +99,21 @@ static bool ValidateData(const void* ptr, const UINT64 sizeInBytes, UINT seed)
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return true;
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}
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static bool ValidateDataZero(const void* ptr, const UINT64 sizeInBytes)
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{
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const UINT* values = (const UINT*)ptr;
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const UINT64 sizeInValues = sizeInBytes / sizeof(UINT);
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for(UINT i = 0; i < sizeInValues; ++i)
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{
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if(values[i] != 0)
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{
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//FAIL("ValidateData failed.");
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return false;
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}
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}
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return true;
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}
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static void TestFrameIndexAndJson(const TestContext& ctx)
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{
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const UINT64 bufSize = 32ull * 1024;
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@ -638,6 +661,149 @@ static void TestTransfer(const TestContext& ctx)
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}
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}
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static void TestZeroInitialized(const TestContext& ctx)
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{
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wprintf(L"Test zero initialized\n");
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const UINT64 bufSize = 128ull * 1024;
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D3D12MA::Allocation* alloc = nullptr;
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D3D12_RESOURCE_DESC resourceDesc;
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FillResourceDescForBuffer(resourceDesc, bufSize);
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// # Create upload buffer and fill it with data.
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D3D12MA::ALLOCATION_DESC allocDescUpload = {};
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allocDescUpload.HeapType = D3D12_HEAP_TYPE_UPLOAD;
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ResourceWithAllocation bufUpload;
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CHECK_HR( ctx.allocator->CreateResource(
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&allocDescUpload,
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&resourceDesc,
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D3D12_RESOURCE_STATE_GENERIC_READ,
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NULL,
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&alloc,
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IID_PPV_ARGS(&bufUpload.resource)) );
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bufUpload.allocation.reset(alloc);
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{
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void* mappedPtr = nullptr;
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CHECK_HR( bufUpload.resource->Map(0, NULL, &mappedPtr) );
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FillData(mappedPtr, bufSize, 5236245);
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bufUpload.resource->Unmap(0, NULL);
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}
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// # Create readback buffer
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D3D12MA::ALLOCATION_DESC allocDescReadback = {};
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allocDescReadback.HeapType = D3D12_HEAP_TYPE_READBACK;
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ResourceWithAllocation bufReadback;
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CHECK_HR( ctx.allocator->CreateResource(
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&allocDescReadback,
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&resourceDesc,
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D3D12_RESOURCE_STATE_COPY_DEST,
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NULL,
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&alloc,
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IID_PPV_ARGS(&bufReadback.resource)) );
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bufReadback.allocation.reset(alloc);
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auto CheckBufferData = [&](const ResourceWithAllocation& buf)
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{
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const bool shouldBeZero = buf.allocation->WasZeroInitialized() != FALSE;
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{
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ID3D12GraphicsCommandList* cmdList = BeginCommandList();
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cmdList->CopyBufferRegion(bufReadback.resource, 0, buf.resource, 0, bufSize);
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EndCommandList(cmdList);
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}
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bool isZero = false;
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{
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void* mappedPtr = nullptr;
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CHECK_HR( bufReadback.resource->Map(0, NULL, &mappedPtr) );
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isZero = ValidateDataZero(mappedPtr, bufSize);
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bufReadback.resource->Unmap(0, NULL);
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}
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wprintf(L"Should be zero: %u, is zero: %u\n", shouldBeZero ? 1 : 0, isZero ? 1 : 0);
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if(shouldBeZero)
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{
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CHECK_BOOL(isZero);
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}
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};
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// # Test 1: Committed resource. Should always be zero initialized.
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{
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D3D12MA::ALLOCATION_DESC allocDescDefault = {};
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allocDescDefault.HeapType = D3D12_HEAP_TYPE_DEFAULT;
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allocDescDefault.Flags = D3D12MA::ALLOCATION_FLAG_COMMITTED;
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ResourceWithAllocation bufDefault;
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CHECK_HR( ctx.allocator->CreateResource(
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&allocDescDefault,
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&resourceDesc,
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D3D12_RESOURCE_STATE_COPY_SOURCE,
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NULL,
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&alloc,
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IID_PPV_ARGS(&bufDefault.resource)) );
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bufDefault.allocation.reset(alloc);
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wprintf(L" Committed: ");
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CheckBufferData(bufDefault);
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CHECK_BOOL( bufDefault.allocation->WasZeroInitialized() );
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}
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// # Test 2: (Probably) placed resource.
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ResourceWithAllocation bufDefault;
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for(uint32_t i = 0; i < 2; ++i)
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{
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// 1. Create buffer
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D3D12MA::ALLOCATION_DESC allocDescDefault = {};
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allocDescDefault.HeapType = D3D12_HEAP_TYPE_DEFAULT;
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CHECK_HR( ctx.allocator->CreateResource(
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&allocDescDefault,
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&resourceDesc,
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D3D12_RESOURCE_STATE_COPY_SOURCE,
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NULL,
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&alloc,
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IID_PPV_ARGS(&bufDefault.resource)) );
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bufDefault.allocation.reset(alloc);
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// 2. Check it
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wprintf(L" Normal #%u: ", i);
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CheckBufferData(bufDefault);
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// 3. Upload some data to it
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{
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ID3D12GraphicsCommandList* cmdList = BeginCommandList();
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D3D12_RESOURCE_BARRIER barrier = {};
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barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
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barrier.Transition.pResource = bufDefault.resource;
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barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_COPY_SOURCE;
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barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_COPY_DEST;
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barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
|
||||
cmdList->ResourceBarrier(1, &barrier);
|
||||
|
||||
cmdList->CopyBufferRegion(bufDefault.resource, 0, bufUpload.resource, 0, bufSize);
|
||||
|
||||
EndCommandList(cmdList);
|
||||
}
|
||||
|
||||
// 4. Delete it
|
||||
|
||||
bufDefault.Reset();
|
||||
}
|
||||
}
|
||||
|
||||
static void TestMultithreading(const TestContext& ctx)
|
||||
{
|
||||
wprintf(L"Test multithreading\n");
|
||||
@ -780,6 +946,7 @@ static void TestGroupBasics(const TestContext& ctx)
|
||||
TestMapping(ctx);
|
||||
TestStats(ctx);
|
||||
TestTransfer(ctx);
|
||||
TestZeroInitialized(ctx);
|
||||
TestMultithreading(ctx);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user