mirror of
https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator.git
synced 2024-11-21 19:50:05 +00:00
Doxygen generation fix, small cleanup
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parent
9ac96caffe
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@ -52,11 +52,13 @@ if (D3D12MA_BUILD_SAMPLE)
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set_source_files_properties( ${VERTEX_SHADERS}
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PROPERTIES
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VS_SHADER_TYPE Vertex
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VS_SETTINGS "ExcludedFromBuild=true"
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)
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set_source_files_properties( ${PIXEL_SHADERS}
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PROPERTIES
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VS_SHADER_TYPE Pixel
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VS_SETTINGS "ExcludedFromBuild=true"
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)
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add_executable(D3D12Sample ${D3D12_SAMPLE_SOURCE_FILES} ${SHADERS})
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@ -101,7 +103,3 @@ if (D3D12MA_BUILD_SAMPLE)
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message(STATUS "D3D12Sample application is not supported to Linux")
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endif()
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endif()
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if(D3D12MA_BUILD_SAMPLE_SHADERS)
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# add_subdirectory(Shaders)
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endif()
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@ -58,7 +58,7 @@ PROJECT_LOGO =
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# entered, it will be relative to the location where doxygen was started. If
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# left blank the current directory will be used.
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OUTPUT_DIRECTORY = ../docs
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OUTPUT_DIRECTORY = @CMAKE_SOURCE_DIR@/docs
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# If the CREATE_SUBDIRS tag is set to YES then doxygen will create 4096 sub-
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# directories (in 2 levels) under the output directory of each output format and
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@ -823,7 +823,7 @@ WARN_LOGFILE =
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# spaces. See also FILE_PATTERNS and EXTENSION_MAPPING
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# Note: If this tag is empty the current directory is searched.
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INPUT = @CMAKE_CURRENT_SOURCE_DIR@/src/D3D12MemAlloc.h
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INPUT = @CMAKE_SOURCE_DIR@/src/D3D12MemAlloc.h
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# This tag can be used to specify the character encoding of the source files
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# that doxygen parses. Internally doxygen uses the UTF-8 encoding. Doxygen uses
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