Fix in TestStats for UMA platforms

This commit is contained in:
Adam Sawicki 2022-03-24 17:45:04 +01:00
parent 10bff5ec74
commit 70843b28f8

View File

@ -48,7 +48,7 @@ enum class FREE_ORDER { FORWARD, BACKWARD, RANDOM, COUNT };
static const char* CODE_DESCRIPTION = "D3D12MA Tests";
static constexpr UINT64 KILOBYTE = 1024;
static constexpr UINT64 MEGABYTE = 1024 * KILOBYTE;
static constexpr CONFIG_TYPE ConfigType = CONFIG_TYPE_SMALL;
static constexpr CONFIG_TYPE ConfigType = CONFIG_TYPE_AVERAGE;
static const char* FREE_ORDER_NAMES[] = { "FORWARD", "BACKWARD", "RANDOM", };
static void CurrentTimeToStr(std::string& out)
@ -1596,17 +1596,35 @@ static void TestStats(const TestContext& ctx)
CheckStatistics(endStats.HeapType[1]);
CheckStatistics(endStats.HeapType[2]);
D3D12MA::Budget gpuBudget = {}, cpuBudget = {};
ctx.allocator->GetBudget(&gpuBudget, &cpuBudget);
D3D12MA::Budget localBudget = {}, nonLocalBudget = {};
ctx.allocator->GetBudget(&localBudget, &nonLocalBudget);
CHECK_BOOL(localBudget.Stats.AllocationBytes <= localBudget.Stats.BlockBytes);
CHECK_BOOL(endStats.HeapType[3].Stats.BlockCount == 0); // No allocation from D3D12_HEAP_TYPE_CUSTOM in this test.
if(!ctx.allocator->IsUMA())
{
// Discrete GPU
CHECK_BOOL(localBudget.Stats.AllocationBytes == endStats.HeapType[0].Stats.AllocationBytes);
CHECK_BOOL(localBudget.Stats.BlockBytes == endStats.HeapType[0].Stats.BlockBytes);
CHECK_BOOL(gpuBudget.Stats.AllocationBytes <= gpuBudget.Stats.BlockBytes);
CHECK_BOOL(gpuBudget.Stats.AllocationBytes == endStats.HeapType[0].Stats.AllocationBytes);
CHECK_BOOL(gpuBudget.Stats.BlockBytes == endStats.HeapType[0].Stats.BlockBytes);
CHECK_BOOL(cpuBudget.Stats.AllocationBytes <= cpuBudget.Stats.BlockBytes);
CHECK_BOOL(cpuBudget.Stats.AllocationBytes == endStats.HeapType[1].Stats.AllocationBytes + endStats.HeapType[2].Stats.AllocationBytes);
CHECK_BOOL(cpuBudget.Stats.BlockBytes ==
endStats.HeapType[1].Stats.BlockBytes + endStats.HeapType[2].Stats.BlockBytes);
CHECK_BOOL(nonLocalBudget.Stats.AllocationBytes <= nonLocalBudget.Stats.BlockBytes);
CHECK_BOOL(nonLocalBudget.Stats.AllocationBytes == endStats.HeapType[1].Stats.AllocationBytes + endStats.HeapType[2].Stats.AllocationBytes);
CHECK_BOOL(nonLocalBudget.Stats.BlockBytes ==
endStats.HeapType[1].Stats.BlockBytes + endStats.HeapType[2].Stats.BlockBytes);
}
else
{
// Integrated GPU - all memory is local
CHECK_BOOL(localBudget.Stats.AllocationBytes == endStats.HeapType[0].Stats.AllocationBytes +
endStats.HeapType[1].Stats.AllocationBytes +
endStats.HeapType[2].Stats.AllocationBytes);
CHECK_BOOL(localBudget.Stats.BlockBytes == endStats.HeapType[0].Stats.BlockBytes +
endStats.HeapType[1].Stats.BlockBytes +
endStats.HeapType[2].Stats.BlockBytes);
CHECK_BOOL(nonLocalBudget.Stats.AllocationBytes == 0);
CHECK_BOOL(nonLocalBudget.Stats.BlockBytes == 0);
}
}
static void TestTransfer(const TestContext& ctx)