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Fixed bug in CanUseSmallAlignment function
Thanks @danielkrupinski !
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@ -708,8 +708,8 @@ static bool CanUseSmallAlignment(const D3D12_RESOURCE_DESC_T& resourceDesc)
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if(IsFormatCompressed(resourceDesc.Format))
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{
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sizeX = DivideRoundingUp(sizeX / 4, 1u);
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sizeY = DivideRoundingUp(sizeY / 4, 1u);
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sizeX = DivideRoundingUp(sizeX, 4u);
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sizeY = DivideRoundingUp(sizeY, 4u);
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bitsPerPixel *= 16;
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}
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