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https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator.git
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Stylistic fixes after #59
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@ -8187,11 +8187,13 @@ HRESULT AllocatorPimpl::UpdateD3D12Budget()
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D3D12_RESOURCE_ALLOCATION_INFO AllocatorPimpl::GetResourceAllocationInfoNative(const D3D12_RESOURCE_DESC& resourceDesc) const
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{
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// This is how new D3D12 headers define GetResourceAllocationInfo function -
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// different signature depending on these macros.
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#if defined(_MSC_VER) || !defined(_WIN32)
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return m_Device->GetResourceAllocationInfo(0, 1, &resourceDesc);
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#else
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D3D12_RESOURCE_ALLOCATION_INFO RetVal;
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return *m_Device->GetResourceAllocationInfo(&RetVal, 0, 1, &resourceDesc);
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D3D12_RESOURCE_ALLOCATION_INFO retVal;
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return *m_Device->GetResourceAllocationInfo(&retVal, 0, 1, &resourceDesc);
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#endif
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}
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@ -8200,11 +8202,14 @@ D3D12_RESOURCE_ALLOCATION_INFO AllocatorPimpl::GetResourceAllocationInfoNative(c
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{
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D3D12MA_ASSERT(m_Device8 != NULL);
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D3D12_RESOURCE_ALLOCATION_INFO1 info1Unused;
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// This is how new D3D12 headers define GetResourceAllocationInfo function -
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// different signature depending on these macros.
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#if defined(_MSC_VER) || !defined(_WIN32)
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return m_Device8->GetResourceAllocationInfo2(0, 1, &resourceDesc, &info1Unused);
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#else
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D3D12_RESOURCE_ALLOCATION_INFO RetVal;
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return *m_Device8->GetResourceAllocationInfo2(&RetVal, 0, 1, &resourceDesc, &info1Unused);
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D3D12_RESOURCE_ALLOCATION_INFO retVal;
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return *m_Device8->GetResourceAllocationInfo2(&retVal, 0, 1, &resourceDesc, &info1Unused);
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#endif
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}
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#endif // #ifdef __ID3D12Device8_INTERFACE_DEFINED__
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