Stylistic fixes after #59

This commit is contained in:
Adam Sawicki 2023-08-24 14:31:50 +02:00
parent 0e71874452
commit 7491beb381

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@ -8187,11 +8187,13 @@ HRESULT AllocatorPimpl::UpdateD3D12Budget()
D3D12_RESOURCE_ALLOCATION_INFO AllocatorPimpl::GetResourceAllocationInfoNative(const D3D12_RESOURCE_DESC& resourceDesc) const
{
// This is how new D3D12 headers define GetResourceAllocationInfo function -
// different signature depending on these macros.
#if defined(_MSC_VER) || !defined(_WIN32)
return m_Device->GetResourceAllocationInfo(0, 1, &resourceDesc);
#else
D3D12_RESOURCE_ALLOCATION_INFO RetVal;
return *m_Device->GetResourceAllocationInfo(&RetVal, 0, 1, &resourceDesc);
D3D12_RESOURCE_ALLOCATION_INFO retVal;
return *m_Device->GetResourceAllocationInfo(&retVal, 0, 1, &resourceDesc);
#endif
}
@ -8200,11 +8202,14 @@ D3D12_RESOURCE_ALLOCATION_INFO AllocatorPimpl::GetResourceAllocationInfoNative(c
{
D3D12MA_ASSERT(m_Device8 != NULL);
D3D12_RESOURCE_ALLOCATION_INFO1 info1Unused;
// This is how new D3D12 headers define GetResourceAllocationInfo function -
// different signature depending on these macros.
#if defined(_MSC_VER) || !defined(_WIN32)
return m_Device8->GetResourceAllocationInfo2(0, 1, &resourceDesc, &info1Unused);
#else
D3D12_RESOURCE_ALLOCATION_INFO RetVal;
return *m_Device8->GetResourceAllocationInfo2(&RetVal, 0, 1, &resourceDesc, &info1Unused);
D3D12_RESOURCE_ALLOCATION_INFO retVal;
return *m_Device8->GetResourceAllocationInfo2(&retVal, 0, 1, &resourceDesc, &info1Unused);
#endif
}
#endif // #ifdef __ID3D12Device8_INTERFACE_DEFINED__