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Remove unused 'sumBlockSize' variable
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@ -4066,7 +4066,6 @@ void BlockVector::Free(Allocation* hAllocation)
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D3D12MA_HEAVY_ASSERT(pBlock->Validate());
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const size_t blockCount = m_Blocks.size();
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const UINT64 sumBlockSize = CalcSumBlockSize();
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// pBlock became empty after this deallocation.
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if(pBlock->m_pMetadata->IsEmpty())
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{
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