mirror of
https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator.git
synced 2024-11-21 11:50:03 +00:00
Improvements in CMakeLists.txt
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parent
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@ -8,22 +8,24 @@ find_package(Doxygen)
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option(BUILD_DOCUMENTATION "Create and install the HTML-based API documentation (requires Doxygen)" OFF)
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option(BUILD_SHARED_LIBS "Build D3D12 Memory Allocator shared library" OFF)
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if (DOXYGEN_FOUND AND BUILD_DOCUMENTATION)
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# set input and output files
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set(DOXYGEN_IN ${CMAKE_CURRENT_SOURCE_DIR}/src/Doxyfile)
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set(DOXYGEN_OUT ${CMAKE_CURRENT_BINARY_DIR}/Doxyfile)
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if(BUILD_DOCUMENTATION)
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if(DOXYGEN_FOUND)
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# set input and output files
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set(DOXYGEN_IN ${CMAKE_CURRENT_SOURCE_DIR}/src/Doxyfile)
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set(DOXYGEN_OUT ${CMAKE_CURRENT_BINARY_DIR}/Doxyfile)
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# request to configure the file
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configure_file(${DOXYGEN_IN} ${DOXYGEN_OUT} @ONLY)
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# note the option ALL which allows to build the docs together with the application
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add_custom_target( doc_doxygen ALL
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COMMAND ${DOXYGEN_EXECUTABLE} ${DOXYGEN_OUT}
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WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
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COMMENT "Generating API documentation with Doxygen"
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VERBATIM )
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else (DOXYGEN_FOUND AND BUILD_DOCUMENTATION)
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message("Doxygen need to be installed to generate the doxygen documentation")
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endif (DOXYGEN_FOUND AND BUILD_DOCUMENTATION)
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# request to configure the file
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configure_file(${DOXYGEN_IN} ${DOXYGEN_OUT} @ONLY)
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# note the option ALL which allows to build the docs together with the application
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add_custom_target( doc_doxygen ALL
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COMMAND ${DOXYGEN_EXECUTABLE} ${DOXYGEN_OUT}
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WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
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COMMENT "Generating API documentation with Doxygen"
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VERBATIM )
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else()
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message("Doxygen need to be installed to generate the doxygen documentation")
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endif()
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endif()
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# D3D12MemoryAllocator contains an sample application which is not build by default
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option(D3D12MA_BUILD_SAMPLE "Build D3D12MemoryAllocator sample application" OFF)
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@ -1,5 +1,5 @@
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set(D3D12MA_LIBRARY_SOURCE_FILES
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../include/D3D12MemAlloc.h
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"../include/D3D12MemAlloc.h"
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D3D12MemAlloc.cpp
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)
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set(CMAKE_DEBUG_POSTFIX d)
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@ -40,18 +40,20 @@ install(FILES D3D12MemAlloc.h DESTINATION include)
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if (D3D12MA_BUILD_SAMPLE)
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if(WIN32)
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set(SHADER_DIR "Shaders")
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set(D3D12_SAMPLE_SOURCE_FILES
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Common.cpp
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Tests.cpp
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D3D12Sample.cpp
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)
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set( VERTEX_SHADERS
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Shaders/VS.hlsl
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set(VERTEX_SHADERS
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"${SHADER_DIR}/VS.hlsl"
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)
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set( PIXEL_SHADERS
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Shaders/PS.hlsl
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set(PIXEL_SHADERS
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"${SHADER_DIR}/PS.hlsl"
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)
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set( SHADERS
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