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An improvement in AllocatorPimpl::GetResourceAllocationInfo
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@ -8202,6 +8202,7 @@ D3D12_RESOURCE_ALLOCATION_INFO AllocatorPimpl::GetResourceAllocationInfoNative(c
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template<typename D3D12_RESOURCE_DESC_T>
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template<typename D3D12_RESOURCE_DESC_T>
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D3D12_RESOURCE_ALLOCATION_INFO AllocatorPimpl::GetResourceAllocationInfo(D3D12_RESOURCE_DESC_T& inOutResourceDesc) const
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D3D12_RESOURCE_ALLOCATION_INFO AllocatorPimpl::GetResourceAllocationInfo(D3D12_RESOURCE_DESC_T& inOutResourceDesc) const
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{
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{
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#ifdef __ID3D12Device1_INTERFACE_DEFINED__
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/* Optional optimization: Microsoft documentation says:
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/* Optional optimization: Microsoft documentation says:
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https://docs.microsoft.com/en-us/windows/win32/api/d3d12/nf-d3d12-id3d12device-getresourceallocationinfo
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https://docs.microsoft.com/en-us/windows/win32/api/d3d12/nf-d3d12-id3d12device-getresourceallocationinfo
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@ -8217,6 +8218,7 @@ D3D12_RESOURCE_ALLOCATION_INFO AllocatorPimpl::GetResourceAllocationInfo(D3D12_R
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AlignUp<UINT64>(inOutResourceDesc.Width, D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT), // SizeInBytes
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AlignUp<UINT64>(inOutResourceDesc.Width, D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT), // SizeInBytes
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D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT }; // Alignment
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D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT }; // Alignment
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}
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}
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#endif // #ifdef __ID3D12Device1_INTERFACE_DEFINED__
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#if D3D12MA_USE_SMALL_RESOURCE_PLACEMENT_ALIGNMENT
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#if D3D12MA_USE_SMALL_RESOURCE_PLACEMENT_ALIGNMENT
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if (inOutResourceDesc.Alignment == 0 &&
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if (inOutResourceDesc.Alignment == 0 &&
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