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Minor fix: removed HEAP_TYPE_COUNT constant from the public interface
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@ -775,11 +775,6 @@ struct ALLOCATOR_DESC
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IDXGIAdapter* pAdapter;
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};
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/**
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\brief Number of D3D12 memory heap types supported.
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*/
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const UINT HEAP_TYPE_COUNT = 4;
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/**
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\brief Represents main object of this library initialized for particular `ID3D12Device`.
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@ -3330,6 +3330,7 @@ private:
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////////////////////////////////////////////////////////////////////////////////
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// Private class AllocatorPimpl definition
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static constexpr UINT HEAP_TYPE_COUNT = 4;
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static constexpr UINT STANDARD_HEAP_TYPE_COUNT = 3; // Only DEFAULT, UPLOAD, READBACK.
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static constexpr UINT DEFAULT_POOL_MAX_COUNT = 9;
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