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Update prefix and documentation.
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@ -59,9 +59,12 @@ Documentation of all members: D3D12MemAlloc.h
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*/
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*/
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// If using this library on a platform different than Windows PC or want to use different version of DXGI,
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// If using this library on a platform different than Windows PC or want to use different version of DXGI,
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// you should include D3D12-compatible headers before this library on your own and define this macro.
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// you should include D3D12-compatible headers before this library on your own and define
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// D3D12MA_D3D12_HEADERS_ALREADY_INCLUDED.
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// Alternatively, if you are targeting the open sourced DirectX headers, defining D3D12MA_USING_DIRECTX_HEADERS
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// will include them rather the ones provided by the Windows SDK.
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#ifndef D3D12MA_D3D12_HEADERS_ALREADY_INCLUDED
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#ifndef D3D12MA_D3D12_HEADERS_ALREADY_INCLUDED
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#if defined(USING_DIRECTX_HEADERS)
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#if defined(D3D12MA_USING_DIRECTX_HEADERS)
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#include <directx/d3d12.h>
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#include <directx/d3d12.h>
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#include <dxguids/dxguids.h>
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#include <dxguids/dxguids.h>
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#else
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#else
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