Update prefix and documentation.

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Carsten Rudolph 2023-04-12 15:30:05 +02:00 committed by GitHub
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@ -59,9 +59,12 @@ Documentation of all members: D3D12MemAlloc.h
*/ */
// If using this library on a platform different than Windows PC or want to use different version of DXGI, // If using this library on a platform different than Windows PC or want to use different version of DXGI,
// you should include D3D12-compatible headers before this library on your own and define this macro. // you should include D3D12-compatible headers before this library on your own and define
// D3D12MA_D3D12_HEADERS_ALREADY_INCLUDED.
// Alternatively, if you are targeting the open sourced DirectX headers, defining D3D12MA_USING_DIRECTX_HEADERS
// will include them rather the ones provided by the Windows SDK.
#ifndef D3D12MA_D3D12_HEADERS_ALREADY_INCLUDED #ifndef D3D12MA_D3D12_HEADERS_ALREADY_INCLUDED
#if defined(USING_DIRECTX_HEADERS) #if defined(D3D12MA_USING_DIRECTX_HEADERS)
#include <directx/d3d12.h> #include <directx/d3d12.h>
#include <dxguids/dxguids.h> #include <dxguids/dxguids.h>
#else #else