Refactoring - added class CommittedAllocationList

This commit is contained in:
Adam Sawicki 2021-03-17 17:26:29 +01:00
parent 0a79fdfbd2
commit 9d6ccc289d
2 changed files with 188 additions and 118 deletions

View File

@ -2521,6 +2521,63 @@ private:
D3D12MA_CLASS_NO_COPY(NormalBlock) D3D12MA_CLASS_NO_COPY(NormalBlock)
}; };
////////////////////////////////////////////////////////////////////////////////
// Private class CommittedAllocationList definition
struct CommittedAllocationListItemTraits
{
typedef Allocation ItemType;
static ItemType* GetPrev(const ItemType* item)
{
D3D12MA_ASSERT(item->m_PackedData.GetType() == Allocation::TYPE_COMMITTED || item->m_PackedData.GetType() == Allocation::TYPE_HEAP);
return item->m_Committed.prev;
}
static ItemType* GetNext(const ItemType* item)
{
D3D12MA_ASSERT(item->m_PackedData.GetType() == Allocation::TYPE_COMMITTED || item->m_PackedData.GetType() == Allocation::TYPE_HEAP);
return item->m_Committed.next;
}
static ItemType*& AccessPrev(ItemType* item)
{
D3D12MA_ASSERT(item->m_PackedData.GetType() == Allocation::TYPE_COMMITTED || item->m_PackedData.GetType() == Allocation::TYPE_HEAP);
return item->m_Committed.prev;
}
static ItemType*& AccessNext(ItemType* item)
{
D3D12MA_ASSERT(item->m_PackedData.GetType() == Allocation::TYPE_COMMITTED || item->m_PackedData.GetType() == Allocation::TYPE_HEAP);
return item->m_Committed.next;
}
};
/*
Stores linked list of Allocation objects that are of TYPE_COMMITTED or TYPE_HEAP.
Thread-safe, synchronized internally.
*/
class CommittedAllocationList
{
public:
CommittedAllocationList();
void Init(bool useMutex, D3D12_HEAP_TYPE heapType);
~CommittedAllocationList();
D3D12_HEAP_TYPE GetHeapType() const { return m_HeapType; }
void CalculateStats(StatInfo& outStats);
// Writes JSON array with the list of allocations.
void BuildStatsString(JsonWriter& json);
void Register(Allocation* alloc);
void Unregister(Allocation* alloc);
private:
bool m_UseMutex = true;
D3D12_HEAP_TYPE m_HeapType = D3D12_HEAP_TYPE_CUSTOM;
D3D12MA_RW_MUTEX m_Mutex;
typedef IntrusiveLinkedList<CommittedAllocationListItemTraits> CommittedAllocationLinkedList;
CommittedAllocationLinkedList m_AllocationList;
};
//////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////
// Private class BlockVector definition // Private class BlockVector definition
@ -2683,31 +2740,6 @@ struct CurrentBudgetData
} }
}; };
struct CommittedAllocationListItemTraits
{
typedef Allocation ItemType;
static ItemType* GetPrev(const ItemType* item)
{
D3D12MA_ASSERT(item->m_PackedData.GetType() == Allocation::TYPE_COMMITTED || item->m_PackedData.GetType() == Allocation::TYPE_HEAP);
return item->m_Committed.prev;
}
static ItemType* GetNext(const ItemType* item)
{
D3D12MA_ASSERT(item->m_PackedData.GetType() == Allocation::TYPE_COMMITTED || item->m_PackedData.GetType() == Allocation::TYPE_HEAP);
return item->m_Committed.next;
}
static ItemType*& AccessPrev(ItemType* item)
{
D3D12MA_ASSERT(item->m_PackedData.GetType() == Allocation::TYPE_COMMITTED || item->m_PackedData.GetType() == Allocation::TYPE_HEAP);
return item->m_Committed.prev;
}
static ItemType*& AccessNext(ItemType* item)
{
D3D12MA_ASSERT(item->m_PackedData.GetType() == Allocation::TYPE_COMMITTED || item->m_PackedData.GetType() == Allocation::TYPE_HEAP);
return item->m_Committed.next;
}
};
class PoolPimpl class PoolPimpl
{ {
public: public:
@ -2890,10 +2922,6 @@ private:
D3D12_FEATURE_DATA_ARCHITECTURE m_D3D12Architecture; D3D12_FEATURE_DATA_ARCHITECTURE m_D3D12Architecture;
AllocationObjectAllocator m_AllocationObjectAllocator; AllocationObjectAllocator m_AllocationObjectAllocator;
typedef IntrusiveLinkedList<CommittedAllocationListItemTraits> CommittedAllocationList;
CommittedAllocationList m_CommittedAllocations[HEAP_TYPE_COUNT];
D3D12MA_RW_MUTEX m_CommittedAllocationsMutex[HEAP_TYPE_COUNT];
typedef IntrusiveLinkedList<PoolListItemTraits> PoolList; typedef IntrusiveLinkedList<PoolListItemTraits> PoolList;
PoolList m_Pools[HEAP_TYPE_COUNT]; PoolList m_Pools[HEAP_TYPE_COUNT];
D3D12MA_RW_MUTEX m_PoolsMutex[HEAP_TYPE_COUNT]; D3D12MA_RW_MUTEX m_PoolsMutex[HEAP_TYPE_COUNT];
@ -2901,6 +2929,8 @@ private:
// Default pools. // Default pools.
BlockVector* m_BlockVectors[DEFAULT_POOL_MAX_COUNT]; BlockVector* m_BlockVectors[DEFAULT_POOL_MAX_COUNT];
CommittedAllocationList m_CommittedAllocations[STANDARD_HEAP_TYPE_COUNT];
// # Used only when ResourceHeapTier = 1 // # Used only when ResourceHeapTier = 1
UINT64 m_DefaultPoolTier1MinBytes[DEFAULT_POOL_MAX_COUNT]; // Default 0 UINT64 m_DefaultPoolTier1MinBytes[DEFAULT_POOL_MAX_COUNT]; // Default 0
UINT64 m_DefaultPoolHeapTypeMinBytes[HEAP_TYPE_COUNT]; // Default UINT64_MAX, meaning not set UINT64 m_DefaultPoolHeapTypeMinBytes[HEAP_TYPE_COUNT]; // Default UINT64_MAX, meaning not set
@ -2990,11 +3020,6 @@ private:
} }
void CalcDefaultPoolParams(D3D12_HEAP_TYPE& outHeapType, D3D12_HEAP_FLAGS& outHeapFlags, UINT index) const; void CalcDefaultPoolParams(D3D12_HEAP_TYPE& outHeapType, D3D12_HEAP_FLAGS& outHeapFlags, UINT index) const;
// Registers Allocation object in m_CommittedAllocations.
void RegisterCommittedAllocation(Allocation* alloc, D3D12_HEAP_TYPE heapType);
// Unregisters Allocation object from m_CommittedAllocations.
void UnregisterCommittedAllocation(Allocation* alloc, D3D12_HEAP_TYPE heapType);
// Registers Pool object in m_Pools. // Registers Pool object in m_Pools.
void RegisterPool(Pool* pool, D3D12_HEAP_TYPE heapType); void RegisterPool(Pool* pool, D3D12_HEAP_TYPE heapType);
// Unregisters Pool object from m_Pools. // Unregisters Pool object from m_Pools.
@ -3725,6 +3750,84 @@ HRESULT MemoryBlock::Init()
return hr; return hr;
} }
////////////////////////////////////////////////////////////////////////////////
// Private class CommittedAllocationList implementation
CommittedAllocationList::CommittedAllocationList()
{
}
void CommittedAllocationList::Init(bool useMutex, D3D12_HEAP_TYPE heapType)
{
m_UseMutex = useMutex;
m_HeapType = heapType;
}
CommittedAllocationList::~CommittedAllocationList()
{
if(!m_AllocationList.IsEmpty())
{
D3D12MA_ASSERT(0 && "Unfreed committed allocations found!");
}
}
void CommittedAllocationList::CalculateStats(StatInfo& outStats)
{
outStats.BlockCount = 0;
outStats.AllocationCount = 0;
outStats.UnusedRangeCount = 0;
outStats.UsedBytes = 0;
outStats.UnusedBytes = 0;
outStats.AllocationSizeMin = UINT64_MAX;
outStats.AllocationSizeAvg = 0;
outStats.AllocationSizeMax = 0;
outStats.UnusedRangeSizeMin = UINT64_MAX;
outStats.UnusedRangeSizeAvg = 0;
outStats.UnusedRangeSizeMax = 0;
MutexLockRead lock(m_Mutex, m_UseMutex);
for(Allocation* alloc = m_AllocationList.Front();
alloc != NULL; alloc = m_AllocationList.GetNext(alloc))
{
const UINT64 size = alloc->GetSize();
++outStats.BlockCount;
++outStats.AllocationCount;
outStats.UsedBytes += size;
if(size > outStats.AllocationSizeMax)
outStats.AllocationSizeMax = size;
if(size < outStats.AllocationSizeMin)
outStats.AllocationSizeMin = size;
}
}
void CommittedAllocationList::BuildStatsString(JsonWriter& json)
{
MutexLockRead lock(m_Mutex, m_UseMutex);
json.BeginArray();
for(Allocation* alloc = m_AllocationList.Front();
alloc != NULL; alloc = m_AllocationList.GetNext(alloc))
{
json.BeginObject(true);
json.AddAllocationToObject(*alloc);
json.EndObject();
}
json.EndArray();
}
void CommittedAllocationList::Register(Allocation* alloc)
{
MutexLockWrite lock(m_Mutex, m_UseMutex);
m_AllocationList.PushBack(alloc);
}
void CommittedAllocationList::Unregister(Allocation* alloc)
{
MutexLockWrite lock(m_Mutex, m_UseMutex);
m_AllocationList.Remove(alloc);
}
//////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////
// Private class BlockVector implementation // Private class BlockVector implementation
@ -4498,6 +4601,11 @@ AllocatorPimpl::AllocatorPimpl(const ALLOCATION_CALLBACKS& allocationCallbacks,
m_DefaultPoolHeapTypeMinBytes[i] = UINT64_MAX; m_DefaultPoolHeapTypeMinBytes[i] = UINT64_MAX;
} }
for(UINT i = 0; i < STANDARD_HEAP_TYPE_COUNT; ++i)
{
m_CommittedAllocations[i].Init(m_UseMutex, (D3D12_HEAP_TYPE)(D3D12_HEAP_TYPE_DEFAULT + i));
}
m_Device->AddRef(); m_Device->AddRef();
m_Adapter->AddRef(); m_Adapter->AddRef();
} }
@ -4592,14 +4700,6 @@ AllocatorPimpl::~AllocatorPimpl()
D3D12MA_ASSERT(0 && "Unfreed pools found!"); D3D12MA_ASSERT(0 && "Unfreed pools found!");
} }
} }
for(UINT i = HEAP_TYPE_COUNT; i--; )
{
if(!m_CommittedAllocations[i].IsEmpty())
{
D3D12MA_ASSERT(0 && "Unfreed committed allocations found!");
}
}
} }
bool AllocatorPimpl::HeapFlagsFulfillResourceHeapTier(D3D12_HEAP_FLAGS flags) const bool AllocatorPimpl::HeapFlagsFulfillResourceHeapTier(D3D12_HEAP_FLAGS flags) const
@ -5172,14 +5272,16 @@ HRESULT AllocatorPimpl::AllocateCommittedResource(
} }
if(SUCCEEDED(hr)) if(SUCCEEDED(hr))
{ {
CommittedAllocationList& allocList = m_CommittedAllocations[HeapTypeToIndex(pAllocDesc->HeapType)];
const BOOL wasZeroInitialized = TRUE; const BOOL wasZeroInitialized = TRUE;
Allocation* alloc = m_AllocationObjectAllocator.Allocate(this, resAllocInfo.SizeInBytes, wasZeroInitialized); Allocation* alloc = m_AllocationObjectAllocator.Allocate(this, resAllocInfo.SizeInBytes, wasZeroInitialized);
alloc->InitCommitted(pAllocDesc->HeapType); alloc->InitCommitted(&allocList);
alloc->SetResource(res, pResourceDesc); alloc->SetResource(res, pResourceDesc);
*ppAllocation = alloc; *ppAllocation = alloc;
RegisterCommittedAllocation(*ppAllocation, pAllocDesc->HeapType); allocList.Register(alloc);
const UINT heapTypeIndex = HeapTypeToIndex(pAllocDesc->HeapType); const UINT heapTypeIndex = HeapTypeToIndex(pAllocDesc->HeapType);
m_Budget.AddAllocation(heapTypeIndex, resAllocInfo.SizeInBytes); m_Budget.AddAllocation(heapTypeIndex, resAllocInfo.SizeInBytes);
@ -5238,14 +5340,16 @@ HRESULT AllocatorPimpl::AllocateCommittedResource1(
} }
if(SUCCEEDED(hr)) if(SUCCEEDED(hr))
{ {
CommittedAllocationList& allocList = m_CommittedAllocations[HeapTypeToIndex(pAllocDesc->HeapType)];
const BOOL wasZeroInitialized = TRUE; const BOOL wasZeroInitialized = TRUE;
Allocation* alloc = m_AllocationObjectAllocator.Allocate(this, resAllocInfo.SizeInBytes, wasZeroInitialized); Allocation* alloc = m_AllocationObjectAllocator.Allocate(this, resAllocInfo.SizeInBytes, wasZeroInitialized);
alloc->InitCommitted(pAllocDesc->HeapType); alloc->InitCommitted(&allocList);
alloc->SetResource(res, pResourceDesc); alloc->SetResource(res, pResourceDesc);
*ppAllocation = alloc; *ppAllocation = alloc;
RegisterCommittedAllocation(*ppAllocation, pAllocDesc->HeapType); allocList.Register(alloc);
const UINT heapTypeIndex = HeapTypeToIndex(pAllocDesc->HeapType); const UINT heapTypeIndex = HeapTypeToIndex(pAllocDesc->HeapType);
m_Budget.AddAllocation(heapTypeIndex, resAllocInfo.SizeInBytes); m_Budget.AddAllocation(heapTypeIndex, resAllocInfo.SizeInBytes);
@ -5305,14 +5409,16 @@ HRESULT AllocatorPimpl::AllocateCommittedResource2(
} }
if(SUCCEEDED(hr)) if(SUCCEEDED(hr))
{ {
CommittedAllocationList& allocList = m_CommittedAllocations[HeapTypeToIndex(pAllocDesc->HeapType)];
const BOOL wasZeroInitialized = TRUE; const BOOL wasZeroInitialized = TRUE;
Allocation* alloc = m_AllocationObjectAllocator.Allocate(this, resAllocInfo.SizeInBytes, wasZeroInitialized); Allocation* alloc = m_AllocationObjectAllocator.Allocate(this, resAllocInfo.SizeInBytes, wasZeroInitialized);
alloc->InitCommitted(pAllocDesc->HeapType); alloc->InitCommitted(&allocList);
alloc->SetResource(res, pResourceDesc); alloc->SetResource(res, pResourceDesc);
*ppAllocation = alloc; *ppAllocation = alloc;
RegisterCommittedAllocation(*ppAllocation, pAllocDesc->HeapType); allocList.Register(alloc);
const UINT heapTypeIndex = HeapTypeToIndex(pAllocDesc->HeapType); const UINT heapTypeIndex = HeapTypeToIndex(pAllocDesc->HeapType);
m_Budget.AddAllocation(heapTypeIndex, resAllocInfo.SizeInBytes); m_Budget.AddAllocation(heapTypeIndex, resAllocInfo.SizeInBytes);
@ -5357,10 +5463,12 @@ HRESULT AllocatorPimpl::AllocateHeap(
HRESULT hr = m_Device->CreateHeap(&heapDesc, __uuidof(*heap), (void**)&heap); HRESULT hr = m_Device->CreateHeap(&heapDesc, __uuidof(*heap), (void**)&heap);
if(SUCCEEDED(hr)) if(SUCCEEDED(hr))
{ {
CommittedAllocationList& allocList = m_CommittedAllocations[HeapTypeToIndex(pAllocDesc->HeapType)];
const BOOL wasZeroInitialized = TRUE; const BOOL wasZeroInitialized = TRUE;
(*ppAllocation) = m_AllocationObjectAllocator.Allocate(this, allocInfo.SizeInBytes, wasZeroInitialized); (*ppAllocation) = m_AllocationObjectAllocator.Allocate(this, allocInfo.SizeInBytes, wasZeroInitialized);
(*ppAllocation)->InitHeap(pAllocDesc->HeapType, heap); (*ppAllocation)->InitHeap(&allocList, heap);
RegisterCommittedAllocation(*ppAllocation, pAllocDesc->HeapType); allocList.Register(*ppAllocation);
const UINT heapTypeIndex = HeapTypeToIndex(pAllocDesc->HeapType); const UINT heapTypeIndex = HeapTypeToIndex(pAllocDesc->HeapType);
m_Budget.AddAllocation(heapTypeIndex, allocInfo.SizeInBytes); m_Budget.AddAllocation(heapTypeIndex, allocInfo.SizeInBytes);
@ -5406,10 +5514,12 @@ HRESULT AllocatorPimpl::AllocateHeap1(
HRESULT hr = m_Device4->CreateHeap1(&heapDesc, pProtectedSession, __uuidof(*heap), (void**)&heap); HRESULT hr = m_Device4->CreateHeap1(&heapDesc, pProtectedSession, __uuidof(*heap), (void**)&heap);
if(SUCCEEDED(hr)) if(SUCCEEDED(hr))
{ {
CommittedAllocationList& allocList = m_CommittedAllocations[HeapTypeToIndex(pAllocDesc->HeapType)];
const BOOL wasZeroInitialized = TRUE; const BOOL wasZeroInitialized = TRUE;
(*ppAllocation) = m_AllocationObjectAllocator.Allocate(this, allocInfo.SizeInBytes, wasZeroInitialized); (*ppAllocation) = m_AllocationObjectAllocator.Allocate(this, allocInfo.SizeInBytes, wasZeroInitialized);
(*ppAllocation)->InitHeap(pAllocDesc->HeapType, heap); (*ppAllocation)->InitHeap(&allocList, heap);
RegisterCommittedAllocation(*ppAllocation, pAllocDesc->HeapType); allocList.Register(*ppAllocation);
const UINT heapTypeIndex = HeapTypeToIndex(pAllocDesc->HeapType); const UINT heapTypeIndex = HeapTypeToIndex(pAllocDesc->HeapType);
m_Budget.AddAllocation(heapTypeIndex, allocInfo.SizeInBytes); m_Budget.AddAllocation(heapTypeIndex, allocInfo.SizeInBytes);
@ -5550,24 +5660,6 @@ void AllocatorPimpl::CalcDefaultPoolParams(D3D12_HEAP_TYPE& outHeapType, D3D12_H
} }
} }
void AllocatorPimpl::RegisterCommittedAllocation(Allocation* alloc, D3D12_HEAP_TYPE heapType)
{
const UINT heapTypeIndex = HeapTypeToIndex(heapType);
MutexLockWrite lock(m_CommittedAllocationsMutex[heapTypeIndex], m_UseMutex);
CommittedAllocationList& committedAllocations = m_CommittedAllocations[heapTypeIndex];
committedAllocations.PushBack(alloc);
}
void AllocatorPimpl::UnregisterCommittedAllocation(Allocation* alloc, D3D12_HEAP_TYPE heapType)
{
const UINT heapTypeIndex = HeapTypeToIndex(heapType);
MutexLockWrite lock(m_CommittedAllocationsMutex[heapTypeIndex], m_UseMutex);
CommittedAllocationList& committedAllocations = m_CommittedAllocations[heapTypeIndex];
committedAllocations.Remove(alloc);
}
void AllocatorPimpl::RegisterPool(Pool* pool, D3D12_HEAP_TYPE heapType) void AllocatorPimpl::RegisterPool(Pool* pool, D3D12_HEAP_TYPE heapType)
{ {
const UINT heapTypeIndex = HeapTypeToIndex(heapType); const UINT heapTypeIndex = HeapTypeToIndex(heapType);
@ -5587,10 +5679,12 @@ void AllocatorPimpl::UnregisterPool(Pool* pool, D3D12_HEAP_TYPE heapType)
void AllocatorPimpl::FreeCommittedMemory(Allocation* allocation) void AllocatorPimpl::FreeCommittedMemory(Allocation* allocation)
{ {
D3D12MA_ASSERT(allocation && allocation->m_PackedData.GetType() == Allocation::TYPE_COMMITTED); D3D12MA_ASSERT(allocation && allocation->m_PackedData.GetType() == Allocation::TYPE_COMMITTED);
UnregisterCommittedAllocation(allocation, allocation->m_Committed.heapType);
CommittedAllocationList* const allocList = allocation->m_Committed.list;
allocList->Unregister(allocation);
const UINT64 allocationSize = allocation->GetSize(); const UINT64 allocationSize = allocation->GetSize();
const UINT heapTypeIndex = HeapTypeToIndex(allocation->m_Committed.heapType); const UINT heapTypeIndex = HeapTypeToIndex(allocList->GetHeapType());
m_Budget.RemoveAllocation(heapTypeIndex, allocationSize); m_Budget.RemoveAllocation(heapTypeIndex, allocationSize);
m_Budget.m_BlockBytes[heapTypeIndex] -= allocationSize; m_Budget.m_BlockBytes[heapTypeIndex] -= allocationSize;
} }
@ -5610,10 +5704,12 @@ void AllocatorPimpl::FreePlacedMemory(Allocation* allocation)
void AllocatorPimpl::FreeHeapMemory(Allocation* allocation) void AllocatorPimpl::FreeHeapMemory(Allocation* allocation)
{ {
D3D12MA_ASSERT(allocation && allocation->m_PackedData.GetType() == Allocation::TYPE_HEAP); D3D12MA_ASSERT(allocation && allocation->m_PackedData.GetType() == Allocation::TYPE_HEAP);
UnregisterCommittedAllocation(allocation, allocation->m_Heap.heapType);
CommittedAllocationList* const allocList = allocation->m_Committed.list;
allocList->Unregister(allocation);
SAFE_RELEASE(allocation->m_Heap.heap); SAFE_RELEASE(allocation->m_Heap.heap);
const UINT heapTypeIndex = HeapTypeToIndex(allocation->m_Heap.heapType); const UINT heapTypeIndex = HeapTypeToIndex(allocList->GetHeapType());
const UINT64 allocationSize = allocation->GetSize(); const UINT64 allocationSize = allocation->GetSize();
m_Budget.m_BlockBytes[heapTypeIndex] -= allocationSize; m_Budget.m_BlockBytes[heapTypeIndex] -= allocationSize;
m_Budget.RemoveAllocation(heapTypeIndex, allocationSize); m_Budget.RemoveAllocation(heapTypeIndex, allocationSize);
@ -5679,28 +5775,12 @@ void AllocatorPimpl::CalculateStats(Stats& outStats)
} }
// Process committed allocations. // Process committed allocations.
for(size_t heapTypeIndex = 0; heapTypeIndex < HEAP_TYPE_COUNT; ++heapTypeIndex) for(size_t heapTypeIndex = 0; heapTypeIndex < STANDARD_HEAP_TYPE_COUNT; ++heapTypeIndex)
{ {
StatInfo& heapStatInfo = outStats.HeapType[heapTypeIndex]; StatInfo statInfo; // Uninitialized.
MutexLockRead lock(m_CommittedAllocationsMutex[heapTypeIndex], m_UseMutex); m_CommittedAllocations[heapTypeIndex].CalculateStats(statInfo);
CommittedAllocationList& committedAllocations = m_CommittedAllocations[heapTypeIndex]; AddStatInfo(outStats.Total, statInfo);
for(Allocation* alloc = committedAllocations.Front(); AddStatInfo(outStats.HeapType[heapTypeIndex], statInfo);
alloc != NULL; alloc = committedAllocations.GetNext(alloc))
{
UINT64 size = alloc->GetSize();
StatInfo statInfo = {};
statInfo.BlockCount = 1;
statInfo.AllocationCount = 1;
statInfo.UnusedRangeCount = 0;
statInfo.UsedBytes = size;
statInfo.UnusedBytes = 0;
statInfo.AllocationSizeMin = size;
statInfo.AllocationSizeMax = size;
statInfo.UnusedRangeSizeMin = UINT64_MAX;
statInfo.UnusedRangeSizeMax = 0;
AddStatInfo(outStats.Total, statInfo);
AddStatInfo(heapStatInfo, statInfo);
}
} }
// Post process // Post process
@ -5924,22 +6004,10 @@ void AllocatorPimpl::BuildStatsString(WCHAR** ppStatsString, BOOL DetailedMap)
json.WriteString(L"CommittedAllocations"); json.WriteString(L"CommittedAllocations");
json.BeginObject(); json.BeginObject();
for (size_t heapType = 0; heapType < HEAP_TYPE_COUNT; ++heapType) for (size_t heapTypeIndex = 0; heapTypeIndex < STANDARD_HEAP_TYPE_COUNT; ++heapTypeIndex)
{ {
json.WriteString(HeapTypeNames[heapType]); json.WriteString(HeapTypeNames[heapTypeIndex]);
MutexLockRead lock(m_CommittedAllocationsMutex[heapType], m_UseMutex); m_CommittedAllocations[heapTypeIndex].BuildStatsString(json);
json.BeginArray();
CommittedAllocationList& committedAllocations = m_CommittedAllocations[heapType];
for(Allocation* alloc = committedAllocations.Front();
alloc != NULL; alloc = committedAllocations.GetNext(alloc))
{
D3D12MA_ASSERT(alloc);
json.BeginObject(true);
json.AddAllocationToObject(*alloc);
json.EndObject();
}
json.EndArray();
} }
json.EndObject(); // CommittedAllocations json.EndObject(); // CommittedAllocations
@ -6210,10 +6278,10 @@ Allocation::~Allocation()
// Nothing here, everything already done in Release. // Nothing here, everything already done in Release.
} }
void Allocation::InitCommitted(D3D12_HEAP_TYPE heapType) void Allocation::InitCommitted(CommittedAllocationList* list)
{ {
m_PackedData.SetType(TYPE_COMMITTED); m_PackedData.SetType(TYPE_COMMITTED);
m_Committed.heapType = heapType; m_Committed.list = list;
m_Committed.prev = NULL; m_Committed.prev = NULL;
m_Committed.next = NULL; m_Committed.next = NULL;
} }
@ -6225,10 +6293,10 @@ void Allocation::InitPlaced(UINT64 offset, UINT64 alignment, NormalBlock* block)
m_Placed.block = block; m_Placed.block = block;
} }
void Allocation::InitHeap(D3D12_HEAP_TYPE heapType, ID3D12Heap* heap) void Allocation::InitHeap(CommittedAllocationList* list, ID3D12Heap* heap)
{ {
m_PackedData.SetType(TYPE_HEAP); m_PackedData.SetType(TYPE_HEAP);
m_Heap.heapType = heapType; m_Heap.list = list;
m_Committed.prev = NULL; m_Committed.prev = NULL;
m_Committed.next = NULL; m_Committed.next = NULL;
m_Heap.heap = heap; m_Heap.heap = heap;

View File

@ -757,6 +757,7 @@ class AllocatorPimpl;
class PoolPimpl; class PoolPimpl;
class NormalBlock; class NormalBlock;
class BlockVector; class BlockVector;
class CommittedAllocationList;
class JsonWriter; class JsonWriter;
class VirtualBlockPimpl; class VirtualBlockPimpl;
/// \endcond /// \endcond
@ -946,6 +947,7 @@ public:
private: private:
friend class AllocatorPimpl; friend class AllocatorPimpl;
friend class BlockVector; friend class BlockVector;
friend class CommittedAllocationList;
friend class JsonWriter; friend class JsonWriter;
friend struct CommittedAllocationListItemTraits; friend struct CommittedAllocationListItemTraits;
template<typename T> friend void D3D12MA_DELETE(const ALLOCATION_CALLBACKS&, T*); template<typename T> friend void D3D12MA_DELETE(const ALLOCATION_CALLBACKS&, T*);
@ -969,7 +971,7 @@ private:
{ {
struct struct
{ {
D3D12_HEAP_TYPE heapType; CommittedAllocationList* list;
Allocation* prev; Allocation* prev;
Allocation* next; Allocation* next;
} m_Committed; } m_Committed;
@ -983,7 +985,7 @@ private:
struct struct
{ {
// Beginning must be compatible with m_Committed. // Beginning must be compatible with m_Committed.
D3D12_HEAP_TYPE heapType; CommittedAllocationList* list;
Allocation* prev; Allocation* prev;
Allocation* next; Allocation* next;
ID3D12Heap* heap; ID3D12Heap* heap;
@ -1018,9 +1020,9 @@ private:
Allocation(AllocatorPimpl* allocator, UINT64 size, BOOL wasZeroInitialized); Allocation(AllocatorPimpl* allocator, UINT64 size, BOOL wasZeroInitialized);
~Allocation(); ~Allocation();
void InitCommitted(D3D12_HEAP_TYPE heapType); void InitCommitted(CommittedAllocationList* list);
void InitPlaced(UINT64 offset, UINT64 alignment, NormalBlock* block); void InitPlaced(UINT64 offset, UINT64 alignment, NormalBlock* block);
void InitHeap(D3D12_HEAP_TYPE heapType, ID3D12Heap* heap); void InitHeap(CommittedAllocationList* list, ID3D12Heap* heap);
template<typename D3D12_RESOURCE_DESC_T> template<typename D3D12_RESOURCE_DESC_T>
void SetResource(ID3D12Resource* resource, const D3D12_RESOURCE_DESC_T* pResourceDesc); void SetResource(ID3D12Resource* resource, const D3D12_RESOURCE_DESC_T* pResourceDesc);
void FreeName(); void FreeName();