mirror of
https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator.git
synced 2024-11-21 19:50:05 +00:00
Refactoring - added class CommittedAllocationList
This commit is contained in:
parent
0a79fdfbd2
commit
9d6ccc289d
@ -2521,6 +2521,63 @@ private:
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D3D12MA_CLASS_NO_COPY(NormalBlock)
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};
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////////////////////////////////////////////////////////////////////////////////
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// Private class CommittedAllocationList definition
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struct CommittedAllocationListItemTraits
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{
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typedef Allocation ItemType;
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static ItemType* GetPrev(const ItemType* item)
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{
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D3D12MA_ASSERT(item->m_PackedData.GetType() == Allocation::TYPE_COMMITTED || item->m_PackedData.GetType() == Allocation::TYPE_HEAP);
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return item->m_Committed.prev;
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}
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static ItemType* GetNext(const ItemType* item)
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{
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D3D12MA_ASSERT(item->m_PackedData.GetType() == Allocation::TYPE_COMMITTED || item->m_PackedData.GetType() == Allocation::TYPE_HEAP);
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return item->m_Committed.next;
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}
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static ItemType*& AccessPrev(ItemType* item)
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{
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D3D12MA_ASSERT(item->m_PackedData.GetType() == Allocation::TYPE_COMMITTED || item->m_PackedData.GetType() == Allocation::TYPE_HEAP);
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return item->m_Committed.prev;
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}
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static ItemType*& AccessNext(ItemType* item)
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{
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D3D12MA_ASSERT(item->m_PackedData.GetType() == Allocation::TYPE_COMMITTED || item->m_PackedData.GetType() == Allocation::TYPE_HEAP);
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return item->m_Committed.next;
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}
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};
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/*
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Stores linked list of Allocation objects that are of TYPE_COMMITTED or TYPE_HEAP.
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Thread-safe, synchronized internally.
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*/
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class CommittedAllocationList
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{
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public:
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CommittedAllocationList();
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void Init(bool useMutex, D3D12_HEAP_TYPE heapType);
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~CommittedAllocationList();
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D3D12_HEAP_TYPE GetHeapType() const { return m_HeapType; }
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void CalculateStats(StatInfo& outStats);
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// Writes JSON array with the list of allocations.
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void BuildStatsString(JsonWriter& json);
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void Register(Allocation* alloc);
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void Unregister(Allocation* alloc);
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private:
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bool m_UseMutex = true;
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D3D12_HEAP_TYPE m_HeapType = D3D12_HEAP_TYPE_CUSTOM;
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D3D12MA_RW_MUTEX m_Mutex;
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typedef IntrusiveLinkedList<CommittedAllocationListItemTraits> CommittedAllocationLinkedList;
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CommittedAllocationLinkedList m_AllocationList;
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};
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////////////////////////////////////////////////////////////////////////////////
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// Private class BlockVector definition
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@ -2683,31 +2740,6 @@ struct CurrentBudgetData
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}
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};
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struct CommittedAllocationListItemTraits
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{
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typedef Allocation ItemType;
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static ItemType* GetPrev(const ItemType* item)
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{
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D3D12MA_ASSERT(item->m_PackedData.GetType() == Allocation::TYPE_COMMITTED || item->m_PackedData.GetType() == Allocation::TYPE_HEAP);
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return item->m_Committed.prev;
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}
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static ItemType* GetNext(const ItemType* item)
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{
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D3D12MA_ASSERT(item->m_PackedData.GetType() == Allocation::TYPE_COMMITTED || item->m_PackedData.GetType() == Allocation::TYPE_HEAP);
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return item->m_Committed.next;
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}
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static ItemType*& AccessPrev(ItemType* item)
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{
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D3D12MA_ASSERT(item->m_PackedData.GetType() == Allocation::TYPE_COMMITTED || item->m_PackedData.GetType() == Allocation::TYPE_HEAP);
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return item->m_Committed.prev;
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}
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static ItemType*& AccessNext(ItemType* item)
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{
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D3D12MA_ASSERT(item->m_PackedData.GetType() == Allocation::TYPE_COMMITTED || item->m_PackedData.GetType() == Allocation::TYPE_HEAP);
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return item->m_Committed.next;
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}
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};
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class PoolPimpl
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{
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public:
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@ -2890,10 +2922,6 @@ private:
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D3D12_FEATURE_DATA_ARCHITECTURE m_D3D12Architecture;
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AllocationObjectAllocator m_AllocationObjectAllocator;
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typedef IntrusiveLinkedList<CommittedAllocationListItemTraits> CommittedAllocationList;
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CommittedAllocationList m_CommittedAllocations[HEAP_TYPE_COUNT];
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D3D12MA_RW_MUTEX m_CommittedAllocationsMutex[HEAP_TYPE_COUNT];
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typedef IntrusiveLinkedList<PoolListItemTraits> PoolList;
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PoolList m_Pools[HEAP_TYPE_COUNT];
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D3D12MA_RW_MUTEX m_PoolsMutex[HEAP_TYPE_COUNT];
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@ -2901,6 +2929,8 @@ private:
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// Default pools.
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BlockVector* m_BlockVectors[DEFAULT_POOL_MAX_COUNT];
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CommittedAllocationList m_CommittedAllocations[STANDARD_HEAP_TYPE_COUNT];
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// # Used only when ResourceHeapTier = 1
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UINT64 m_DefaultPoolTier1MinBytes[DEFAULT_POOL_MAX_COUNT]; // Default 0
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UINT64 m_DefaultPoolHeapTypeMinBytes[HEAP_TYPE_COUNT]; // Default UINT64_MAX, meaning not set
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@ -2990,11 +3020,6 @@ private:
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}
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void CalcDefaultPoolParams(D3D12_HEAP_TYPE& outHeapType, D3D12_HEAP_FLAGS& outHeapFlags, UINT index) const;
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// Registers Allocation object in m_CommittedAllocations.
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void RegisterCommittedAllocation(Allocation* alloc, D3D12_HEAP_TYPE heapType);
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// Unregisters Allocation object from m_CommittedAllocations.
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void UnregisterCommittedAllocation(Allocation* alloc, D3D12_HEAP_TYPE heapType);
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// Registers Pool object in m_Pools.
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void RegisterPool(Pool* pool, D3D12_HEAP_TYPE heapType);
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// Unregisters Pool object from m_Pools.
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@ -3725,6 +3750,84 @@ HRESULT MemoryBlock::Init()
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return hr;
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}
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////////////////////////////////////////////////////////////////////////////////
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// Private class CommittedAllocationList implementation
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CommittedAllocationList::CommittedAllocationList()
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{
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}
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void CommittedAllocationList::Init(bool useMutex, D3D12_HEAP_TYPE heapType)
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{
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m_UseMutex = useMutex;
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m_HeapType = heapType;
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}
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CommittedAllocationList::~CommittedAllocationList()
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{
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if(!m_AllocationList.IsEmpty())
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{
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D3D12MA_ASSERT(0 && "Unfreed committed allocations found!");
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}
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}
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void CommittedAllocationList::CalculateStats(StatInfo& outStats)
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{
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outStats.BlockCount = 0;
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outStats.AllocationCount = 0;
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outStats.UnusedRangeCount = 0;
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outStats.UsedBytes = 0;
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outStats.UnusedBytes = 0;
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outStats.AllocationSizeMin = UINT64_MAX;
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outStats.AllocationSizeAvg = 0;
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outStats.AllocationSizeMax = 0;
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outStats.UnusedRangeSizeMin = UINT64_MAX;
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outStats.UnusedRangeSizeAvg = 0;
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outStats.UnusedRangeSizeMax = 0;
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MutexLockRead lock(m_Mutex, m_UseMutex);
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for(Allocation* alloc = m_AllocationList.Front();
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alloc != NULL; alloc = m_AllocationList.GetNext(alloc))
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{
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const UINT64 size = alloc->GetSize();
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++outStats.BlockCount;
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++outStats.AllocationCount;
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outStats.UsedBytes += size;
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if(size > outStats.AllocationSizeMax)
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outStats.AllocationSizeMax = size;
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if(size < outStats.AllocationSizeMin)
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outStats.AllocationSizeMin = size;
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}
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}
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void CommittedAllocationList::BuildStatsString(JsonWriter& json)
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{
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MutexLockRead lock(m_Mutex, m_UseMutex);
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json.BeginArray();
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for(Allocation* alloc = m_AllocationList.Front();
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alloc != NULL; alloc = m_AllocationList.GetNext(alloc))
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{
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json.BeginObject(true);
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json.AddAllocationToObject(*alloc);
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json.EndObject();
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}
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json.EndArray();
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}
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void CommittedAllocationList::Register(Allocation* alloc)
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{
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MutexLockWrite lock(m_Mutex, m_UseMutex);
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m_AllocationList.PushBack(alloc);
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}
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void CommittedAllocationList::Unregister(Allocation* alloc)
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{
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MutexLockWrite lock(m_Mutex, m_UseMutex);
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m_AllocationList.Remove(alloc);
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}
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////////////////////////////////////////////////////////////////////////////////
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// Private class BlockVector implementation
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@ -4498,6 +4601,11 @@ AllocatorPimpl::AllocatorPimpl(const ALLOCATION_CALLBACKS& allocationCallbacks,
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m_DefaultPoolHeapTypeMinBytes[i] = UINT64_MAX;
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}
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for(UINT i = 0; i < STANDARD_HEAP_TYPE_COUNT; ++i)
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{
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m_CommittedAllocations[i].Init(m_UseMutex, (D3D12_HEAP_TYPE)(D3D12_HEAP_TYPE_DEFAULT + i));
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}
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m_Device->AddRef();
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m_Adapter->AddRef();
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}
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@ -4592,14 +4700,6 @@ AllocatorPimpl::~AllocatorPimpl()
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D3D12MA_ASSERT(0 && "Unfreed pools found!");
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}
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}
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for(UINT i = HEAP_TYPE_COUNT; i--; )
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{
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if(!m_CommittedAllocations[i].IsEmpty())
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{
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D3D12MA_ASSERT(0 && "Unfreed committed allocations found!");
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}
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}
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}
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bool AllocatorPimpl::HeapFlagsFulfillResourceHeapTier(D3D12_HEAP_FLAGS flags) const
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@ -5172,14 +5272,16 @@ HRESULT AllocatorPimpl::AllocateCommittedResource(
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}
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if(SUCCEEDED(hr))
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{
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CommittedAllocationList& allocList = m_CommittedAllocations[HeapTypeToIndex(pAllocDesc->HeapType)];
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const BOOL wasZeroInitialized = TRUE;
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Allocation* alloc = m_AllocationObjectAllocator.Allocate(this, resAllocInfo.SizeInBytes, wasZeroInitialized);
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alloc->InitCommitted(pAllocDesc->HeapType);
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alloc->InitCommitted(&allocList);
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alloc->SetResource(res, pResourceDesc);
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*ppAllocation = alloc;
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RegisterCommittedAllocation(*ppAllocation, pAllocDesc->HeapType);
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allocList.Register(alloc);
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const UINT heapTypeIndex = HeapTypeToIndex(pAllocDesc->HeapType);
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m_Budget.AddAllocation(heapTypeIndex, resAllocInfo.SizeInBytes);
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@ -5238,14 +5340,16 @@ HRESULT AllocatorPimpl::AllocateCommittedResource1(
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}
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if(SUCCEEDED(hr))
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{
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CommittedAllocationList& allocList = m_CommittedAllocations[HeapTypeToIndex(pAllocDesc->HeapType)];
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const BOOL wasZeroInitialized = TRUE;
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Allocation* alloc = m_AllocationObjectAllocator.Allocate(this, resAllocInfo.SizeInBytes, wasZeroInitialized);
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alloc->InitCommitted(pAllocDesc->HeapType);
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alloc->InitCommitted(&allocList);
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alloc->SetResource(res, pResourceDesc);
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*ppAllocation = alloc;
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RegisterCommittedAllocation(*ppAllocation, pAllocDesc->HeapType);
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allocList.Register(alloc);
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const UINT heapTypeIndex = HeapTypeToIndex(pAllocDesc->HeapType);
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m_Budget.AddAllocation(heapTypeIndex, resAllocInfo.SizeInBytes);
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@ -5305,14 +5409,16 @@ HRESULT AllocatorPimpl::AllocateCommittedResource2(
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}
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if(SUCCEEDED(hr))
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{
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CommittedAllocationList& allocList = m_CommittedAllocations[HeapTypeToIndex(pAllocDesc->HeapType)];
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const BOOL wasZeroInitialized = TRUE;
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Allocation* alloc = m_AllocationObjectAllocator.Allocate(this, resAllocInfo.SizeInBytes, wasZeroInitialized);
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alloc->InitCommitted(pAllocDesc->HeapType);
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alloc->InitCommitted(&allocList);
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alloc->SetResource(res, pResourceDesc);
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*ppAllocation = alloc;
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RegisterCommittedAllocation(*ppAllocation, pAllocDesc->HeapType);
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allocList.Register(alloc);
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const UINT heapTypeIndex = HeapTypeToIndex(pAllocDesc->HeapType);
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m_Budget.AddAllocation(heapTypeIndex, resAllocInfo.SizeInBytes);
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@ -5357,10 +5463,12 @@ HRESULT AllocatorPimpl::AllocateHeap(
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HRESULT hr = m_Device->CreateHeap(&heapDesc, __uuidof(*heap), (void**)&heap);
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if(SUCCEEDED(hr))
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{
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CommittedAllocationList& allocList = m_CommittedAllocations[HeapTypeToIndex(pAllocDesc->HeapType)];
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const BOOL wasZeroInitialized = TRUE;
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(*ppAllocation) = m_AllocationObjectAllocator.Allocate(this, allocInfo.SizeInBytes, wasZeroInitialized);
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(*ppAllocation)->InitHeap(pAllocDesc->HeapType, heap);
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RegisterCommittedAllocation(*ppAllocation, pAllocDesc->HeapType);
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(*ppAllocation)->InitHeap(&allocList, heap);
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allocList.Register(*ppAllocation);
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const UINT heapTypeIndex = HeapTypeToIndex(pAllocDesc->HeapType);
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m_Budget.AddAllocation(heapTypeIndex, allocInfo.SizeInBytes);
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@ -5406,10 +5514,12 @@ HRESULT AllocatorPimpl::AllocateHeap1(
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HRESULT hr = m_Device4->CreateHeap1(&heapDesc, pProtectedSession, __uuidof(*heap), (void**)&heap);
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if(SUCCEEDED(hr))
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{
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CommittedAllocationList& allocList = m_CommittedAllocations[HeapTypeToIndex(pAllocDesc->HeapType)];
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const BOOL wasZeroInitialized = TRUE;
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(*ppAllocation) = m_AllocationObjectAllocator.Allocate(this, allocInfo.SizeInBytes, wasZeroInitialized);
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(*ppAllocation)->InitHeap(pAllocDesc->HeapType, heap);
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RegisterCommittedAllocation(*ppAllocation, pAllocDesc->HeapType);
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(*ppAllocation)->InitHeap(&allocList, heap);
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allocList.Register(*ppAllocation);
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const UINT heapTypeIndex = HeapTypeToIndex(pAllocDesc->HeapType);
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m_Budget.AddAllocation(heapTypeIndex, allocInfo.SizeInBytes);
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@ -5550,24 +5660,6 @@ void AllocatorPimpl::CalcDefaultPoolParams(D3D12_HEAP_TYPE& outHeapType, D3D12_H
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}
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}
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void AllocatorPimpl::RegisterCommittedAllocation(Allocation* alloc, D3D12_HEAP_TYPE heapType)
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{
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const UINT heapTypeIndex = HeapTypeToIndex(heapType);
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MutexLockWrite lock(m_CommittedAllocationsMutex[heapTypeIndex], m_UseMutex);
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CommittedAllocationList& committedAllocations = m_CommittedAllocations[heapTypeIndex];
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committedAllocations.PushBack(alloc);
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}
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void AllocatorPimpl::UnregisterCommittedAllocation(Allocation* alloc, D3D12_HEAP_TYPE heapType)
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{
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const UINT heapTypeIndex = HeapTypeToIndex(heapType);
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MutexLockWrite lock(m_CommittedAllocationsMutex[heapTypeIndex], m_UseMutex);
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CommittedAllocationList& committedAllocations = m_CommittedAllocations[heapTypeIndex];
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committedAllocations.Remove(alloc);
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}
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void AllocatorPimpl::RegisterPool(Pool* pool, D3D12_HEAP_TYPE heapType)
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{
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const UINT heapTypeIndex = HeapTypeToIndex(heapType);
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@ -5587,10 +5679,12 @@ void AllocatorPimpl::UnregisterPool(Pool* pool, D3D12_HEAP_TYPE heapType)
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void AllocatorPimpl::FreeCommittedMemory(Allocation* allocation)
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{
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D3D12MA_ASSERT(allocation && allocation->m_PackedData.GetType() == Allocation::TYPE_COMMITTED);
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UnregisterCommittedAllocation(allocation, allocation->m_Committed.heapType);
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CommittedAllocationList* const allocList = allocation->m_Committed.list;
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allocList->Unregister(allocation);
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const UINT64 allocationSize = allocation->GetSize();
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const UINT heapTypeIndex = HeapTypeToIndex(allocation->m_Committed.heapType);
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const UINT heapTypeIndex = HeapTypeToIndex(allocList->GetHeapType());
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m_Budget.RemoveAllocation(heapTypeIndex, allocationSize);
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m_Budget.m_BlockBytes[heapTypeIndex] -= allocationSize;
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}
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@ -5610,10 +5704,12 @@ void AllocatorPimpl::FreePlacedMemory(Allocation* allocation)
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void AllocatorPimpl::FreeHeapMemory(Allocation* allocation)
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{
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D3D12MA_ASSERT(allocation && allocation->m_PackedData.GetType() == Allocation::TYPE_HEAP);
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UnregisterCommittedAllocation(allocation, allocation->m_Heap.heapType);
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CommittedAllocationList* const allocList = allocation->m_Committed.list;
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allocList->Unregister(allocation);
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SAFE_RELEASE(allocation->m_Heap.heap);
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const UINT heapTypeIndex = HeapTypeToIndex(allocation->m_Heap.heapType);
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const UINT heapTypeIndex = HeapTypeToIndex(allocList->GetHeapType());
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const UINT64 allocationSize = allocation->GetSize();
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m_Budget.m_BlockBytes[heapTypeIndex] -= allocationSize;
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m_Budget.RemoveAllocation(heapTypeIndex, allocationSize);
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@ -5679,28 +5775,12 @@ void AllocatorPimpl::CalculateStats(Stats& outStats)
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}
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// Process committed allocations.
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for(size_t heapTypeIndex = 0; heapTypeIndex < HEAP_TYPE_COUNT; ++heapTypeIndex)
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for(size_t heapTypeIndex = 0; heapTypeIndex < STANDARD_HEAP_TYPE_COUNT; ++heapTypeIndex)
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{
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StatInfo& heapStatInfo = outStats.HeapType[heapTypeIndex];
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MutexLockRead lock(m_CommittedAllocationsMutex[heapTypeIndex], m_UseMutex);
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CommittedAllocationList& committedAllocations = m_CommittedAllocations[heapTypeIndex];
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for(Allocation* alloc = committedAllocations.Front();
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alloc != NULL; alloc = committedAllocations.GetNext(alloc))
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{
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UINT64 size = alloc->GetSize();
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StatInfo statInfo = {};
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statInfo.BlockCount = 1;
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statInfo.AllocationCount = 1;
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statInfo.UnusedRangeCount = 0;
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statInfo.UsedBytes = size;
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statInfo.UnusedBytes = 0;
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statInfo.AllocationSizeMin = size;
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statInfo.AllocationSizeMax = size;
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statInfo.UnusedRangeSizeMin = UINT64_MAX;
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statInfo.UnusedRangeSizeMax = 0;
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StatInfo statInfo; // Uninitialized.
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m_CommittedAllocations[heapTypeIndex].CalculateStats(statInfo);
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AddStatInfo(outStats.Total, statInfo);
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AddStatInfo(heapStatInfo, statInfo);
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}
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AddStatInfo(outStats.HeapType[heapTypeIndex], statInfo);
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}
|
||||
|
||||
// Post process
|
||||
@ -5924,22 +6004,10 @@ void AllocatorPimpl::BuildStatsString(WCHAR** ppStatsString, BOOL DetailedMap)
|
||||
json.WriteString(L"CommittedAllocations");
|
||||
json.BeginObject();
|
||||
|
||||
for (size_t heapType = 0; heapType < HEAP_TYPE_COUNT; ++heapType)
|
||||
for (size_t heapTypeIndex = 0; heapTypeIndex < STANDARD_HEAP_TYPE_COUNT; ++heapTypeIndex)
|
||||
{
|
||||
json.WriteString(HeapTypeNames[heapType]);
|
||||
MutexLockRead lock(m_CommittedAllocationsMutex[heapType], m_UseMutex);
|
||||
|
||||
json.BeginArray();
|
||||
CommittedAllocationList& committedAllocations = m_CommittedAllocations[heapType];
|
||||
for(Allocation* alloc = committedAllocations.Front();
|
||||
alloc != NULL; alloc = committedAllocations.GetNext(alloc))
|
||||
{
|
||||
D3D12MA_ASSERT(alloc);
|
||||
json.BeginObject(true);
|
||||
json.AddAllocationToObject(*alloc);
|
||||
json.EndObject();
|
||||
}
|
||||
json.EndArray();
|
||||
json.WriteString(HeapTypeNames[heapTypeIndex]);
|
||||
m_CommittedAllocations[heapTypeIndex].BuildStatsString(json);
|
||||
}
|
||||
|
||||
json.EndObject(); // CommittedAllocations
|
||||
@ -6210,10 +6278,10 @@ Allocation::~Allocation()
|
||||
// Nothing here, everything already done in Release.
|
||||
}
|
||||
|
||||
void Allocation::InitCommitted(D3D12_HEAP_TYPE heapType)
|
||||
void Allocation::InitCommitted(CommittedAllocationList* list)
|
||||
{
|
||||
m_PackedData.SetType(TYPE_COMMITTED);
|
||||
m_Committed.heapType = heapType;
|
||||
m_Committed.list = list;
|
||||
m_Committed.prev = NULL;
|
||||
m_Committed.next = NULL;
|
||||
}
|
||||
@ -6225,10 +6293,10 @@ void Allocation::InitPlaced(UINT64 offset, UINT64 alignment, NormalBlock* block)
|
||||
m_Placed.block = block;
|
||||
}
|
||||
|
||||
void Allocation::InitHeap(D3D12_HEAP_TYPE heapType, ID3D12Heap* heap)
|
||||
void Allocation::InitHeap(CommittedAllocationList* list, ID3D12Heap* heap)
|
||||
{
|
||||
m_PackedData.SetType(TYPE_HEAP);
|
||||
m_Heap.heapType = heapType;
|
||||
m_Heap.list = list;
|
||||
m_Committed.prev = NULL;
|
||||
m_Committed.next = NULL;
|
||||
m_Heap.heap = heap;
|
||||
|
@ -757,6 +757,7 @@ class AllocatorPimpl;
|
||||
class PoolPimpl;
|
||||
class NormalBlock;
|
||||
class BlockVector;
|
||||
class CommittedAllocationList;
|
||||
class JsonWriter;
|
||||
class VirtualBlockPimpl;
|
||||
/// \endcond
|
||||
@ -946,6 +947,7 @@ public:
|
||||
private:
|
||||
friend class AllocatorPimpl;
|
||||
friend class BlockVector;
|
||||
friend class CommittedAllocationList;
|
||||
friend class JsonWriter;
|
||||
friend struct CommittedAllocationListItemTraits;
|
||||
template<typename T> friend void D3D12MA_DELETE(const ALLOCATION_CALLBACKS&, T*);
|
||||
@ -969,7 +971,7 @@ private:
|
||||
{
|
||||
struct
|
||||
{
|
||||
D3D12_HEAP_TYPE heapType;
|
||||
CommittedAllocationList* list;
|
||||
Allocation* prev;
|
||||
Allocation* next;
|
||||
} m_Committed;
|
||||
@ -983,7 +985,7 @@ private:
|
||||
struct
|
||||
{
|
||||
// Beginning must be compatible with m_Committed.
|
||||
D3D12_HEAP_TYPE heapType;
|
||||
CommittedAllocationList* list;
|
||||
Allocation* prev;
|
||||
Allocation* next;
|
||||
ID3D12Heap* heap;
|
||||
@ -1018,9 +1020,9 @@ private:
|
||||
|
||||
Allocation(AllocatorPimpl* allocator, UINT64 size, BOOL wasZeroInitialized);
|
||||
~Allocation();
|
||||
void InitCommitted(D3D12_HEAP_TYPE heapType);
|
||||
void InitCommitted(CommittedAllocationList* list);
|
||||
void InitPlaced(UINT64 offset, UINT64 alignment, NormalBlock* block);
|
||||
void InitHeap(D3D12_HEAP_TYPE heapType, ID3D12Heap* heap);
|
||||
void InitHeap(CommittedAllocationList* list, ID3D12Heap* heap);
|
||||
template<typename D3D12_RESOURCE_DESC_T>
|
||||
void SetResource(ID3D12Resource* resource, const D3D12_RESOURCE_DESC_T* pResourceDesc);
|
||||
void FreeName();
|
||||
|
Loading…
Reference in New Issue
Block a user