Fixed Allocation::WasZeroInitialized

This commit is contained in:
Adam Sawicki 2022-12-29 14:43:21 +01:00
parent 9f7b03d244
commit aae28a6fc9

View File

@ -128,6 +128,10 @@ especially to test compatibility with D3D12_RESOURCE_HEAP_TIER_1 on modern GPUs.
#define D3D12MA_IID_PPV_ARGS(ppType) __uuidof(**(ppType)), reinterpret_cast<void**>(ppType)
#ifdef __ID3D12Device8_INTERFACE_DEFINED__
#define D3D12MA_CREATE_NOT_ZEROED_AVAILABLE 1
#endif
namespace D3D12MA
{
static constexpr UINT HEAP_TYPE_COUNT = 4;
@ -2854,7 +2858,7 @@ struct AllocationRequest
UINT64 sumFreeSize; // Sum size of free items that overlap with proposed allocation.
UINT64 sumItemSize; // Sum size of items to make lost that overlap with proposed allocation.
SuballocationList::iterator item;
BOOL zeroInitialized;
BOOL zeroInitialized = FALSE; // TODO Implement proper handling in TLSF and Linear, using ZeroInitializedRange class.
};
#endif // _D3D12MA_ALLOCATION_REQUEST
@ -6812,7 +6816,7 @@ HRESULT AllocatorPimpl::Init(const ALLOCATOR_DESC& desc)
D3D12_HEAP_FLAGS heapFlags;
CalcDefaultPoolParams(heapProps.Type, heapFlags, i);
#ifdef __ID3D12Device8_INTERFACE_DEFINED__
#if D3D12MA_CREATE_NOT_ZEROED_AVAILABLE
if(m_DefaultPoolsNotZeroed)
{
heapFlags |= D3D12_HEAP_FLAG_CREATE_NOT_ZEROED;
@ -7884,7 +7888,14 @@ HRESULT AllocatorPimpl::AllocateCommittedResource(
}
if (SUCCEEDED(hr))
{
const BOOL wasZeroInitialized = TRUE;
BOOL wasZeroInitialized = TRUE;
#if D3D12MA_CREATE_NOT_ZEROED_AVAILABLE
if((committedAllocParams.m_HeapFlags & D3D12_HEAP_FLAG_CREATE_NOT_ZEROED) != 0)
{
wasZeroInitialized = FALSE;
}
#endif
Allocation* alloc = m_AllocationObjectAllocator.Allocate(
this, resourceSize, createParams.GetBaseResourceDesc()->Alignment, wasZeroInitialized);
alloc->InitCommitted(committedAllocParams.m_List);
@ -7946,7 +7957,14 @@ HRESULT AllocatorPimpl::AllocateHeap(
{
SetResidencyPriority(heap, committedAllocParams.m_ResidencyPriority);
const BOOL wasZeroInitialized = TRUE;
BOOL wasZeroInitialized = TRUE;
#if D3D12MA_CREATE_NOT_ZEROED_AVAILABLE
if((heapDesc.Flags & D3D12_HEAP_FLAG_CREATE_NOT_ZEROED) != 0)
{
wasZeroInitialized = FALSE;
}
#endif
(*ppAllocation) = m_AllocationObjectAllocator.Allocate(this, allocInfo.SizeInBytes, allocInfo.Alignment, wasZeroInitialized);
(*ppAllocation)->InitHeap(committedAllocParams.m_List, heap);
(*ppAllocation)->SetPrivateData(pPrivateData);
@ -8047,7 +8065,7 @@ UINT AllocatorPimpl::CalcDefaultPoolIndex(const ALLOCATION_DESC& allocDesc, Reso
{
D3D12_HEAP_FLAGS extraHeapFlags = allocDesc.ExtraHeapFlags & ~RESOURCE_CLASS_HEAP_FLAGS;
#ifdef __ID3D12Device8_INTERFACE_DEFINED__
#if D3D12MA_CREATE_NOT_ZEROED_AVAILABLE
// If allocator was created with ALLOCATOR_FLAG_DEFAULT_POOLS_NOT_ZEROED, also ignore
// D3D12_HEAP_FLAG_CREATE_NOT_ZEROED.
if(m_DefaultPoolsNotZeroed)