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https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator.git
synced 2024-11-09 22:20:06 +00:00
parent
aff54a5d8a
commit
bf36fb708e
@ -134,7 +134,7 @@ static T* AllocateArray(const ALLOCATION_CALLBACKS& allocs, size_t count)
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#define D3D12MA_NEW_ARRAY(allocs, type, count) new(D3D12MA::AllocateArray<type>((allocs), (count)))(type)
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template<typename T>
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static void D3D12MA_DELETE(const ALLOCATION_CALLBACKS& allocs, T* memory)
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void D3D12MA_DELETE(const ALLOCATION_CALLBACKS& allocs, T* memory)
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{
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if(memory)
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{
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@ -143,7 +143,7 @@ static void D3D12MA_DELETE(const ALLOCATION_CALLBACKS& allocs, T* memory)
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}
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}
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template<typename T>
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static void D3D12MA_DELETE_ARRAY(const ALLOCATION_CALLBACKS& allocs, T* memory, size_t count)
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void D3D12MA_DELETE_ARRAY(const ALLOCATION_CALLBACKS& allocs, T* memory, size_t count)
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{
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if(memory)
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{
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@ -1212,9 +1212,9 @@ void JsonWriter::ContinueString(LPCWSTR pStr)
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UINT hexDigit = (val & 0xF000) >> 12;
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val <<= 4;
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if (hexDigit < 10)
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m_SB.Add(L'0' + hexDigit);
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m_SB.Add(L'0' + (WCHAR)hexDigit);
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else
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m_SB.Add(L'A' + hexDigit);
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m_SB.Add(L'A' + (WCHAR)hexDigit);
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}
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}
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break;
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@ -4765,7 +4765,6 @@ void AllocatorPimpl::CalculateStats(Stats& outStats)
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// Process custom pools
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for(size_t heapTypeIndex = 0; heapTypeIndex < HEAP_TYPE_COUNT; ++heapTypeIndex)
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{
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StatInfo& heapStatInfo = outStats.HeapType[heapTypeIndex];
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MutexLockRead lock(m_PoolsMutex[heapTypeIndex], m_UseMutex);
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const PoolVectorType* const poolVector = m_pPools[heapTypeIndex];
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D3D12MA_ASSERT(poolVector);
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