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https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator.git
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Do not typedef enums
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@ -173,7 +173,7 @@ struct ALLOCATION_CALLBACKS
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};
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/// \brief Bit flags to be used with ALLOCATION_DESC::Flags.
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typedef enum ALLOCATION_FLAGS
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enum ALLOCATION_FLAGS
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{
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/// Zero
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ALLOCATION_FLAG_NONE = 0,
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@ -200,7 +200,7 @@ typedef enum ALLOCATION_FLAGS
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memory budget. Otherwise return `E_OUTOFMEMORY`.
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*/
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ALLOCATION_FLAG_WITHIN_BUDGET = 0x4,
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} ALLOCATION_FLAGS;
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};
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/// \brief Parameters of created D3D12MA::Allocation object. To be used with Allocator::CreateResource.
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struct ALLOCATION_DESC
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@ -516,7 +516,7 @@ private:
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};
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/// \brief Bit flags to be used with ALLOCATOR_DESC::Flags.
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typedef enum ALLOCATOR_FLAGS
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enum ALLOCATOR_FLAGS
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{
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/// Zero
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ALLOCATOR_FLAG_NONE = 0,
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@ -535,7 +535,7 @@ typedef enum ALLOCATOR_FLAGS
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To be used for debugging purposes.
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*/
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ALLOCATOR_FLAG_ALWAYS_COMMITTED = 0x2,
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} ALLOCATOR_FLAGS;
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};
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/// \brief Parameters of created Allocator object. To be used with CreateAllocator().
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struct ALLOCATOR_DESC
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