mirror of
https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator.git
synced 2024-11-24 21:10:11 +00:00
Fixed Allocator::CalculateStats for committed allocations in custom pools
Added test for it.
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d647ce1202
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@ -2800,6 +2800,7 @@ public:
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CommittedAllocationList* GetCommittedAllocationList() { return SupportsCommittedAllocations() ? &m_CommittedAllocations : NULL; }
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void CalculateStats(StatInfo& outStats);
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void AddStats(Stats& inoutStats);
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void SetName(LPCWSTR Name);
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LPCWSTR GetName() const { return m_Name; }
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@ -4444,6 +4445,15 @@ void PoolPimpl::CalculateStats(StatInfo& outStats)
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PostProcessStatInfo(outStats);
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}
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void PoolPimpl::AddStats(Stats& inoutStats)
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{
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StatInfo poolStatInfo = {};
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CalculateStats(poolStatInfo);
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AddStatInfo(inoutStats.Total, poolStatInfo);
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AddStatInfo(inoutStats.HeapType[HeapTypeToIndex(m_Desc.HeapProperties.Type)], poolStatInfo);
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}
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void PoolPimpl::SetName(LPCWSTR Name)
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{
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FreeName();
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@ -5448,7 +5458,6 @@ void AllocatorPimpl::CalculateStats(Stats& outStats)
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}
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// Process deafult pools.
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if(SupportsResourceHeapTier2())
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{
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for(size_t heapTypeIndex = 0; heapTypeIndex < STANDARD_HEAP_TYPE_COUNT; ++heapTypeIndex)
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@ -5478,7 +5487,7 @@ void AllocatorPimpl::CalculateStats(Stats& outStats)
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PoolList& poolList = m_Pools[heapTypeIndex];
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for(PoolPimpl* pool = poolList.Front(); pool != NULL; pool = poolList.GetNext(pool))
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{
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pool->GetBlockVector()->AddStats(outStats);
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pool->AddStats(outStats);
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}
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}
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@ -809,6 +809,13 @@ static void TestStandardCustomCommittedPlaced(const TestContext& ctx)
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std::vector<AllocationUniquePtr> allocations;
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D3D12MA::Stats statsBeg = {};
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D3D12MA::StatInfo poolStatInfoBeg = {};
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ctx.allocator->CalculateStats(&statsBeg);
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pool->CalculateStats(&poolStatInfoBeg);
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size_t poolAllocCount = 0;
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D3D12_RESOURCE_DESC resDesc = {};
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FillResourceDescForBuffer(resDesc, bufferSize);
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@ -839,13 +846,30 @@ static void TestStandardCustomCommittedPlaced(const TestContext& ctx)
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D3D12_RESOURCE_STATE_COMMON,
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NULL, // pOptimizedClearValue
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&allocPtr, IID_NULL, NULL);
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CHECK_BOOL(SUCCEEDED(hr) == (allocPtr != NULL));
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if(allocPtr)
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{
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allocations.push_back(AllocationUniquePtr{allocPtr});
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if(useCustomPool)
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++poolAllocCount;
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}
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bool expectSuccess = !neverAllocate; // NEVER_ALLOCATE should always fail with COMMITTED.
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CHECK_BOOL(expectSuccess == SUCCEEDED(hr));
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}
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}
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D3D12MA::Stats statsEnd = {};
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D3D12MA::StatInfo poolStatInfoEnd = {};
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ctx.allocator->CalculateStats(&statsEnd);
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pool->CalculateStats(&poolStatInfoEnd);
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CHECK_BOOL(statsEnd.Total.AllocationCount == statsBeg.Total.AllocationCount + allocations.size());
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CHECK_BOOL(statsEnd.Total.UsedBytes >= statsBeg.Total.UsedBytes + allocations.size() * bufferSize);
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CHECK_BOOL(statsEnd.HeapType[0].AllocationCount == statsBeg.HeapType[0].AllocationCount + allocations.size());
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CHECK_BOOL(statsEnd.HeapType[0].UsedBytes >= statsBeg.HeapType[0].UsedBytes + allocations.size() * bufferSize);
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CHECK_BOOL(poolStatInfoEnd.AllocationCount == poolStatInfoBeg.AllocationCount + poolAllocCount);
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CHECK_BOOL(poolStatInfoEnd.UsedBytes >= poolStatInfoBeg.UsedBytes + poolAllocCount * bufferSize);
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}
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static void TestAliasingMemory(const TestContext& ctx)
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