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https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator.git
synced 2024-11-24 21:10:11 +00:00
Enabled committed allocations in custom pools!
Added test: TestStandardCustomCommittedPlaced.
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@ -4985,7 +4985,9 @@ HRESULT AllocatorPimpl::AllocateCommittedResource(
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ID3D12Resource* res = NULL;
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HRESULT hr = m_Device->CreateCommittedResource(
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&committedAllocParams.m_HeapProperties, committedAllocParams.m_HeapFlags, pResourceDesc, InitialResourceState,
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&committedAllocParams.m_HeapProperties,
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committedAllocParams.m_HeapFlags & ~RESOURCE_CLASS_HEAP_FLAGS, // D3D12 ERROR: ID3D12Device::CreateCommittedResource: When creating a committed resource, D3D12_HEAP_FLAGS must not have either D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES, D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES, nor D3D12_HEAP_FLAG_DENY_BUFFERS set. These flags will be set automatically to correspond with the committed resource type. [ STATE_CREATION ERROR #640: CREATERESOURCEANDHEAP_INVALIDHEAPMISCFLAGS]
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pResourceDesc, InitialResourceState,
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pOptimizedClearValue, IID_PPV_ARGS(&res));
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if(SUCCEEDED(hr))
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{
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@ -5039,7 +5041,9 @@ HRESULT AllocatorPimpl::AllocateCommittedResource1(
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ID3D12Resource* res = NULL;
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HRESULT hr = m_Device4->CreateCommittedResource1(
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&committedAllocParams.m_HeapProperties, committedAllocParams.m_HeapFlags, pResourceDesc, InitialResourceState,
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&committedAllocParams.m_HeapProperties,
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committedAllocParams.m_HeapFlags & ~RESOURCE_CLASS_HEAP_FLAGS, // D3D12 ERROR: ID3D12Device::CreateCommittedResource: When creating a committed resource, D3D12_HEAP_FLAGS must not have either D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES, D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES, nor D3D12_HEAP_FLAG_DENY_BUFFERS set. These flags will be set automatically to correspond with the committed resource type. [ STATE_CREATION ERROR #640: CREATERESOURCEANDHEAP_INVALIDHEAPMISCFLAGS]
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pResourceDesc, InitialResourceState,
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pOptimizedClearValue, pProtectedSession, IID_PPV_ARGS(&res));
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if(SUCCEEDED(hr))
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{
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@ -5094,7 +5098,9 @@ HRESULT AllocatorPimpl::AllocateCommittedResource2(
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ID3D12Resource* res = NULL;
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HRESULT hr = m_Device8->CreateCommittedResource2(
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&committedAllocParams.m_HeapProperties, committedAllocParams.m_HeapFlags, pResourceDesc, InitialResourceState,
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&committedAllocParams.m_HeapProperties,
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committedAllocParams.m_HeapFlags & ~RESOURCE_CLASS_HEAP_FLAGS, // D3D12 ERROR: ID3D12Device::CreateCommittedResource: When creating a committed resource, D3D12_HEAP_FLAGS must not have either D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES, D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES, nor D3D12_HEAP_FLAG_DENY_BUFFERS set. These flags will be set automatically to correspond with the committed resource type. [ STATE_CREATION ERROR #640: CREATERESOURCEANDHEAP_INVALIDHEAPMISCFLAGS]
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pResourceDesc, InitialResourceState,
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pOptimizedClearValue, pProtectedSession, IID_PPV_ARGS(&res));
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if(SUCCEEDED(hr))
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{
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@ -5222,7 +5228,7 @@ HRESULT AllocatorPimpl::CalcAllocationParams(const ALLOCATION_DESC& allocDesc, U
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outCommittedAllocationParams.m_HeapProperties = pool->GetDesc().HeapProperties;
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outCommittedAllocationParams.m_HeapFlags = pool->GetDesc().HeapFlags;
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//outCommittedAllocationParams.m_List = pool->GetCommittedAllocationList(); // TODO
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outCommittedAllocationParams.m_List = pool->GetCommittedAllocationList();
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}
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else
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{
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@ -602,6 +602,7 @@ static void TestCustomPools(const TestContext& ctx)
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CHECK_BOOL( poolStats.UnusedBytes == poolStats.BlockCount * poolDesc.BlockSize );
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// # SetName and GetName
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static const wchar_t* NAME = L"Custom pool name 1";
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pool->SetName(NAME);
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CHECK_BOOL( wcscmp(pool->GetName(), NAME) == 0 );
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@ -646,6 +647,7 @@ static void TestCustomPools(const TestContext& ctx)
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CHECK_BOOL( globalStatsCurr.Total.UsedBytes == globalStatsBeg.Total.UsedBytes + poolStats.UsedBytes );
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// # NEVER_ALLOCATE and COMMITTED should fail
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// (Committed allocations not allowed in this pool because BlockSize != 0.)
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for(uint32_t i = 0; i < 2; ++i)
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{
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@ -790,6 +792,62 @@ static void TestCustomHeaps(const TestContext& ctx)
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CHECK_HR(hr);
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}
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static void TestStandardCustomCommittedPlaced(const TestContext& ctx)
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{
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wprintf(L"Test standard, custom, committed, placed\n");
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static const D3D12_HEAP_TYPE heapType = D3D12_HEAP_TYPE_DEFAULT;
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static const UINT64 bufferSize = 1024;
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D3D12MA::POOL_DESC poolDesc = {};
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poolDesc.HeapProperties.Type = heapType;
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poolDesc.HeapFlags = D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS;
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D3D12MA::Pool* poolPtr;
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CHECK_HR(ctx.allocator->CreatePool(&poolDesc, &poolPtr));
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PoolUniquePtr pool{poolPtr};
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std::vector<AllocationUniquePtr> allocations;
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D3D12_RESOURCE_DESC resDesc = {};
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FillResourceDescForBuffer(resDesc, bufferSize);
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for(uint32_t standardCustomI = 0; standardCustomI < 2; ++standardCustomI)
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{
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const bool useCustomPool = standardCustomI > 0;
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for(uint32_t flagsI = 0; flagsI < 3; ++flagsI)
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{
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const bool useCommitted = flagsI > 0;
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const bool neverAllocate = flagsI > 1;
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D3D12MA::ALLOCATION_DESC allocDesc = {};
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if(useCustomPool)
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{
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allocDesc.CustomPool = pool.get();
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allocDesc.HeapType = (D3D12_HEAP_TYPE)0xCDCDCDCD; // Should be ignored.
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allocDesc.ExtraHeapFlags = (D3D12_HEAP_FLAGS)0xCDCDCDCD; // Should be ignored.
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}
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else
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allocDesc.HeapType = heapType;
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if(useCommitted)
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allocDesc.Flags |= D3D12MA::ALLOCATION_FLAG_COMMITTED;
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if(neverAllocate)
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allocDesc.Flags |= D3D12MA::ALLOCATION_FLAG_NEVER_ALLOCATE;
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D3D12MA::Allocation* allocPtr = NULL;
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HRESULT hr = ctx.allocator->CreateResource(&allocDesc, &resDesc,
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D3D12_RESOURCE_STATE_COMMON,
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NULL, // pOptimizedClearValue
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&allocPtr, IID_NULL, NULL);
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if(allocPtr)
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allocations.push_back(AllocationUniquePtr{allocPtr});
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bool expectSuccess = !neverAllocate; // NEVER_ALLOCATE should always fail with COMMITTED.
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CHECK_BOOL(expectSuccess == SUCCEEDED(hr));
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}
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}
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}
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static void TestAliasingMemory(const TestContext& ctx)
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{
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wprintf(L"Test aliasing memory\n");
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@ -1490,6 +1548,7 @@ static void TestGroupBasics(const TestContext& ctx)
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TestOtherComInterface(ctx);
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TestCustomPools(ctx);
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TestCustomHeaps(ctx);
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TestStandardCustomCommittedPlaced(ctx);
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TestAliasingMemory(ctx);
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TestMapping(ctx);
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TestStats(ctx);
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