From d9b594b0fb906e5868c0226e9ec89c6ebaf25317 Mon Sep 17 00:00:00 2001 From: Adam Sawicki Date: Tue, 23 Jul 2019 13:21:08 +0200 Subject: [PATCH] Prepare initial release --- README.md | 4 ++-- src/D3D12MemAlloc.h | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 0d4f810..71c0bfe 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,7 @@ Easy to integrate memory allocation library for Direct3D 12. **Changelog:** See [CHANGELOG.md](CHANGELOG.md) -**Product page:** [Vulkan Memory Allocator on GPUOpen](https://gpuopen.com/gaming-product/D3D12MemoryAllocator/) (TODO) +**Product page:** [Vulkan Memory Allocator on GPUOpen](https://gpuopen.com/gaming-product/d3d12-memory-allocator/) (TODO) **Build status:** @@ -21,7 +21,7 @@ Memory allocation and resource (buffer and texture) creation in new, explicit gr This library can help developers to manage memory allocations and resource creation by offering function `Allocator::CreateResource` similar to the standard `ID3D12Device::CreateCommittedResource`. It internally: - Allocates and keeps track of bigger memory heaps, used and unused ranges inside them, finds best matching unused ranges to create new resources there as placed resources. -- Automatically respects aligment requirements for created resources. +- Automatically respects alignment requirements for created resources. - Automatically handles resource heap tier - whether it's `D3D12_RESOURCE_HEAP_TIER_1` that requires to keep certain classes of resources separate or `D3D12_RESOURCE_HEAP_TIER_2` that allows to keep them all together. Additional features: diff --git a/src/D3D12MemAlloc.h b/src/D3D12MemAlloc.h index ec4abdc..cdcd7e8 100644 --- a/src/D3D12MemAlloc.h +++ b/src/D3D12MemAlloc.h @@ -47,7 +47,7 @@ Documentation of all members: D3D12MemAlloc.h \section main_see_also See also -- [Product page on GPUOpen](https://gpuopen.com/gaming-product/D3D12MemoryAllocator/) (TODO) +- [Product page on GPUOpen](https://gpuopen.com/gaming-product/d3d12-memory-allocator/) - [Source repository on GitHub](https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator)