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https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator.git
synced 2024-11-21 19:50:05 +00:00
Fixes in CMakeLists.txt file
Added header files, added NATVIS file, added missing project dependencies.
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@ -1,7 +1,12 @@
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set(D3D12MA_LIBRARY_SOURCE_FILES
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"../include/D3D12MemAlloc.h"
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D3D12MemAlloc.cpp
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"${PROJECT_SOURCE_DIR}/include/D3D12MemAlloc.h"
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)
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if(WIN32 AND ${CMAKE_GENERATOR} MATCHES "Visual Studio.*")
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set(D3D12MA_LIBRARY_SOURCE_FILES ${D3D12MA_LIBRARY_SOURCE_FILES} D3D12MemAlloc.natvis)
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endif()
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set(CMAKE_DEBUG_POSTFIX d)
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set(CMAKE_RELWITHDEBINFO_POSTFIX rd)
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set(CMAKE_MINSIZEREL_POSTFIX s)
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@ -35,16 +40,18 @@ if(BUILD_SHARED_LIBS)
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)
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endif()
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install(TARGETS D3D12MemoryAllocator DESTINATION lib)
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install(FILES D3D12MemAlloc.h DESTINATION include)
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install(TARGETS D3D12MemoryAllocator DESTINATION "lib")
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install(FILES "${PROJECT_SOURCE_DIR}/include/D3D12MemAlloc.h" DESTINATION "include")
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if (D3D12MA_BUILD_SAMPLE)
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if(D3D12MA_BUILD_SAMPLE)
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if(WIN32)
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set(SHADER_DIR "Shaders")
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set(D3D12_SAMPLE_SOURCE_FILES
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Common.cpp
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Common.h
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Tests.cpp
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Tests.h
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D3D12Sample.cpp
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)
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@ -61,9 +68,9 @@ if (D3D12MA_BUILD_SAMPLE)
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${PIXEL_SHADERS}
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)
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source_group( "Resources\\Shaders" FILES ${SHADERS} )
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source_group("Resources\\Shaders" FILES ${SHADERS})
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set_source_files_properties( ${VERTEX_SHADERS}
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set_source_files_properties(${VERTEX_SHADERS}
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PROPERTIES
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VS_SHADER_TYPE Vertex
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VS_SETTINGS "ExcludedFromBuild=true"
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@ -77,6 +84,8 @@ if (D3D12MA_BUILD_SAMPLE)
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add_executable(D3D12Sample ${D3D12_SAMPLE_SOURCE_FILES} ${SHADERS})
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add_dependencies(D3D12Sample D3D12MemoryAllocator)
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# Visual Studio specific settings
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if(${CMAKE_GENERATOR} MATCHES "Visual Studio.*")
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# Use Unicode instead of multibyte set
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