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https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator.git
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Fixed ambiguity in calls to JsonWriter::WriteNumber for size_t parameter to fix compilation on UWP
See #42
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@ -3010,10 +3010,10 @@ void BlockMetadata::PrintDetailedMap_Begin(JsonWriter& json,
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json.WriteNumber(unusedBytes);
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json.WriteString(L"Allocations");
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json.WriteNumber(allocationCount);
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json.WriteNumber((UINT64)allocationCount);
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json.WriteString(L"UnusedRanges");
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json.WriteNumber(unusedRangeCount);
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json.WriteNumber((UINT64)unusedRangeCount);
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json.WriteString(L"Suballocations");
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json.BeginArray();
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@ -7191,11 +7191,11 @@ void AllocatorPimpl::BuildStatsString(WCHAR** ppStatsString, BOOL detailedMap)
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json.WriteString(m_AdapterDesc.Description);
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json.WriteString(L"DedicatedVideoMemory");
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json.WriteNumber(m_AdapterDesc.DedicatedVideoMemory);
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json.WriteNumber((UINT64)m_AdapterDesc.DedicatedVideoMemory);
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json.WriteString(L"DedicatedSystemMemory");
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json.WriteNumber(m_AdapterDesc.DedicatedSystemMemory);
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json.WriteNumber((UINT64)m_AdapterDesc.DedicatedSystemMemory);
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json.WriteString(L"SharedSystemMemory");
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json.WriteNumber(m_AdapterDesc.SharedSystemMemory);
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json.WriteNumber((UINT64)m_AdapterDesc.SharedSystemMemory);
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json.WriteString(L"ResourceHeapTier");
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json.WriteNumber(static_cast<UINT>(m_D3D12Options.ResourceHeapTier));
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