Added information about GPU Upload Heaps support to README.md

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Adam Sawicki 2023-07-05 10:40:04 +02:00
parent b6c5bea3cd
commit f9279955b6

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@ -36,6 +36,7 @@ Additional features:
- Customization and integration with custom engines: Predefine appropriate macros to provide your own implementation of external facilities used by the library, like assert, mutex, and atomic.
- Support for resource aliasing (overlap).
- Custom memory pools: Create a pool with desired parameters (e.g. fixed or limited maximum size, custom `D3D12_HEAP_PROPERTIES` and `D3D12_HEAP_FLAGS`) and allocate memory out of it.
- Support for GPU Upload Heaps from preview Agility SDK (needs compilation with `D3D12MA_OPTIONS16_SUPPORTED` macro).
- Linear allocator: Create a pool with linear algorithm and use it for much faster allocations and deallocations in free-at-once, stack, double stack, or ring buffer fashion.
- Defragmentation: Let the library move data around to free some memory blocks and make your allocations better compacted.
- Statistics: Obtain brief or detailed statistics about the amount of memory used, unused, number of allocated heaps, number of allocations etc. - globally and per memory heap type. Current memory usage and budget as reported by the system can also be queried.