mirror of
https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator.git
synced 2024-11-21 19:50:05 +00:00
parent
e7e5c2a4fe
commit
ff55a25199
@ -637,6 +637,13 @@ Features deliberately excluded from the scope of this library:
|
||||
are not going to be included into this repository.
|
||||
*/
|
||||
|
||||
// If using this library on a platform different than Windows PC or want to use different version of DXGI,
|
||||
// you should include D3D12-compatible headers before this library on your own and define this macro.
|
||||
#ifndef D3D12MA_D3D12_HEADERS_ALREADY_INCLUDED
|
||||
#include <d3d12.h>
|
||||
#include <dxgi1_4.h>
|
||||
#endif
|
||||
|
||||
// Define this macro to 0 to disable usage of DXGI 1.4 (needed for IDXGIAdapter3 and query for memory budget).
|
||||
#ifndef D3D12MA_DXGI_1_4
|
||||
#ifdef __IDXGIAdapter3_INTERFACE_DEFINED__
|
||||
@ -646,13 +653,6 @@ Features deliberately excluded from the scope of this library:
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// If using this library on a platform different than Windows PC, you should
|
||||
// include D3D12-compatible header before this library on your own and define this macro.
|
||||
#ifndef D3D12MA_D3D12_HEADERS_ALREADY_INCLUDED
|
||||
#include <d3d12.h>
|
||||
#include <dxgi.h>
|
||||
#endif
|
||||
|
||||
/*
|
||||
When defined to value other than 0, the library will try to use
|
||||
D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT or D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT
|
||||
|
Loading…
Reference in New Issue
Block a user