Commit Graph

2 Commits

Author SHA1 Message Date
Adam Sawicki
3a3b44555a Added possibility to choose different allocation algorithm in custom pools and virtual blocks.
Changed behavior of VirtualBlock::Allocate, FreeAllocation: VirtualAllocation::AllocHandle = 0 (not UINT64_MAX) now means null allocation.
Ported linear allocation algorithm from VMA.
Renamed VIRTUAL_ALLOCATION_INFO members to uppercase Offset, Size.
Fixed D3D12MA_DEBUG_MARGIN not to be applied to virtual allocator.
Added test for D3D12MA_DEBUG_MARGIN (ported from VMA).
Code mostly by @medranSolus
Updated and rebuilt documentation.
2022-02-04 13:22:45 +01:00
Adam Sawicki
8d07472608 Add documentation chapter "Resource aliasing (overlap)" 2020-08-18 17:14:45 +02:00