Direct3D 12 Memory Allocator
- a -
ALLOCATION_FLAG_CAN_ALIAS :
D3D12MA
ALLOCATION_FLAG_COMMITTED :
D3D12MA
ALLOCATION_FLAG_NEVER_ALLOCATE :
D3D12MA
ALLOCATION_FLAG_NONE :
D3D12MA
ALLOCATION_FLAG_STRATEGY_BEST_FIT :
D3D12MA
ALLOCATION_FLAG_STRATEGY_FIRST_FIT :
D3D12MA
ALLOCATION_FLAG_STRATEGY_MASK :
D3D12MA
ALLOCATION_FLAG_STRATEGY_MIN_MEMORY :
D3D12MA
ALLOCATION_FLAG_STRATEGY_MIN_OFFSET :
D3D12MA
ALLOCATION_FLAG_STRATEGY_MIN_TIME :
D3D12MA
ALLOCATION_FLAG_UPPER_ADDRESS :
D3D12MA
ALLOCATION_FLAG_WITHIN_BUDGET :
D3D12MA
ALLOCATOR_FLAG_ALWAYS_COMMITTED :
D3D12MA
ALLOCATOR_FLAG_DEFAULT_POOLS_NOT_ZEROED :
D3D12MA
ALLOCATOR_FLAG_MSAA_TEXTURES_ALWAYS_COMMITTED :
D3D12MA
ALLOCATOR_FLAG_NONE :
D3D12MA
ALLOCATOR_FLAG_SINGLETHREADED :
D3D12MA
- d -
DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED :
D3D12MA
DEFRAGMENTATION_FLAG_ALGORITHM_FAST :
D3D12MA
DEFRAGMENTATION_FLAG_ALGORITHM_FULL :
D3D12MA
DEFRAGMENTATION_FLAG_ALGORITHM_MASK :
D3D12MA
DEFRAGMENTATION_MOVE_OPERATION_COPY :
D3D12MA
DEFRAGMENTATION_MOVE_OPERATION_DESTROY :
D3D12MA
DEFRAGMENTATION_MOVE_OPERATION_IGNORE :
D3D12MA
- p -
POOL_FLAG_ALGORITHM_LINEAR :
D3D12MA
POOL_FLAG_ALGORITHM_MASK :
D3D12MA
POOL_FLAG_MSAA_TEXTURES_ALWAYS_COMMITTED :
D3D12MA
POOL_FLAG_NONE :
D3D12MA
- v -
VIRTUAL_ALLOCATION_FLAG_NONE :
D3D12MA
VIRTUAL_ALLOCATION_FLAG_STRATEGY_MASK :
D3D12MA
VIRTUAL_ALLOCATION_FLAG_STRATEGY_MIN_MEMORY :
D3D12MA
VIRTUAL_ALLOCATION_FLAG_STRATEGY_MIN_OFFSET :
D3D12MA
VIRTUAL_ALLOCATION_FLAG_STRATEGY_MIN_TIME :
D3D12MA
VIRTUAL_ALLOCATION_FLAG_UPPER_ADDRESS :
D3D12MA
VIRTUAL_BLOCK_FLAG_ALGORITHM_LINEAR :
D3D12MA
VIRTUAL_BLOCK_FLAG_ALGORITHM_MASK :
D3D12MA
VIRTUAL_BLOCK_FLAG_NONE :
D3D12MA
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