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3a3b44555a
Changed behavior of VirtualBlock::Allocate, FreeAllocation: VirtualAllocation::AllocHandle = 0 (not UINT64_MAX) now means null allocation. Ported linear allocation algorithm from VMA. Renamed VIRTUAL_ALLOCATION_INFO members to uppercase Offset, Size. Fixed D3D12MA_DEBUG_MARGIN not to be applied to virtual allocator. Added test for D3D12MA_DEBUG_MARGIN (ported from VMA). Code mostly by @medranSolus Updated and rebuilt documentation.
6.4 KiB
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6.4 KiB
207x25px