D3D12MemoryAllocator/docs/html/functions_vars.html
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<div id="projectname">Direct3D 12 Memory Allocator
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&#160;
<h3><a id="index_a" name="index_a"></a>- a -</h3><ul>
<li>Alignment&#160;:&#160;<a class="el" href="struct_d3_d12_m_a_1_1_v_i_r_t_u_a_l___a_l_l_o_c_a_t_i_o_n___d_e_s_c.html#aaa95e62f2f399339a09dcbb312a42de0">D3D12MA::VIRTUAL_ALLOCATION_DESC</a></li>
<li>AllocationBytes&#160;:&#160;<a class="el" href="struct_d3_d12_m_a_1_1_budget.html#abcb043908bd528852f8ef3867ad76099">D3D12MA::Budget</a></li>
<li>AllocationCount&#160;:&#160;<a class="el" href="struct_d3_d12_m_a_1_1_stat_info.html#a2f50de812e296b71594174ff67bbac6e">D3D12MA::StatInfo</a></li>
<li>AllocationSizeAvg&#160;:&#160;<a class="el" href="struct_d3_d12_m_a_1_1_stat_info.html#acf3339540ff01d93b6a6f5dc68d83f60">D3D12MA::StatInfo</a></li>
<li>AllocationSizeMax&#160;:&#160;<a class="el" href="struct_d3_d12_m_a_1_1_stat_info.html#acd3c6f72ffb61a8d39b65a3dab317eb6">D3D12MA::StatInfo</a></li>
<li>AllocationSizeMin&#160;:&#160;<a class="el" href="struct_d3_d12_m_a_1_1_stat_info.html#a9d9e69e9cad231fea3a41b06e7eeee35">D3D12MA::StatInfo</a></li>
</ul>
<h3><a id="index_b" name="index_b"></a>- b -</h3><ul>
<li>block&#160;:&#160;<a class="el" href="class_d3_d12_m_a_1_1_allocation.html#a413aec64eba9f4ec57e912511591b3b8">D3D12MA::Allocation</a></li>
<li>BlockBytes&#160;:&#160;<a class="el" href="struct_d3_d12_m_a_1_1_budget.html#ad1ad5d8521993cb623255ee1709a1c4c">D3D12MA::Budget</a></li>
<li>BlockCount&#160;:&#160;<a class="el" href="struct_d3_d12_m_a_1_1_stat_info.html#a8284ef3310c9de1600071285448b62c9">D3D12MA::StatInfo</a></li>
<li>BlockSize&#160;:&#160;<a class="el" href="struct_d3_d12_m_a_1_1_p_o_o_l___d_e_s_c.html#af7284cc51a8ed5b551075584256de23c">D3D12MA::POOL_DESC</a></li>
<li>BudgetBytes&#160;:&#160;<a class="el" href="struct_d3_d12_m_a_1_1_budget.html#a326515f08d89ee2e31dcfdd5c1e8ac71">D3D12MA::Budget</a></li>
</ul>
<h3><a id="index_c" name="index_c"></a>- c -</h3><ul>
<li>CustomPool&#160;:&#160;<a class="el" href="struct_d3_d12_m_a_1_1_a_l_l_o_c_a_t_i_o_n___d_e_s_c.html#ab06b85f3cf3254f855b29264477e3934">D3D12MA::ALLOCATION_DESC</a></li>
</ul>
<h3><a id="index_e" name="index_e"></a>- e -</h3><ul>
<li>ExtraHeapFlags&#160;:&#160;<a class="el" href="struct_d3_d12_m_a_1_1_a_l_l_o_c_a_t_i_o_n___d_e_s_c.html#a97878838f976b2d1e6b1a76881035690">D3D12MA::ALLOCATION_DESC</a></li>
</ul>
<h3><a id="index_f" name="index_f"></a>- f -</h3><ul>
<li>Flags&#160;:&#160;<a class="el" href="struct_d3_d12_m_a_1_1_a_l_l_o_c_a_t_i_o_n___d_e_s_c.html#a92dec49b788a334fc91c55340dfbace6">D3D12MA::ALLOCATION_DESC</a>, <a class="el" href="struct_d3_d12_m_a_1_1_a_l_l_o_c_a_t_o_r___d_e_s_c.html#ad8abad7c80ea0d8df27c85243ce720f3">D3D12MA::ALLOCATOR_DESC</a></li>
</ul>
<h3><a id="index_h" name="index_h"></a>- h -</h3><ul>
<li>heap&#160;:&#160;<a class="el" href="class_d3_d12_m_a_1_1_allocation.html#a4e7380aabcac5b0a1cd833c5c84459c6">D3D12MA::Allocation</a></li>
<li>HeapFlags&#160;:&#160;<a class="el" href="struct_d3_d12_m_a_1_1_p_o_o_l___d_e_s_c.html#a3795956e4fbfe7c3a23546e02e5d28dc">D3D12MA::POOL_DESC</a></li>
<li>HeapProperties&#160;:&#160;<a class="el" href="struct_d3_d12_m_a_1_1_p_o_o_l___d_e_s_c.html#a06e06813bcb5206e9f7a8b0564bf1d6a">D3D12MA::POOL_DESC</a></li>
<li>HeapType&#160;:&#160;<a class="el" href="struct_d3_d12_m_a_1_1_a_l_l_o_c_a_t_i_o_n___d_e_s_c.html#aa46b3c0456e5a23edef3328607ebf4d7">D3D12MA::ALLOCATION_DESC</a>, <a class="el" href="struct_d3_d12_m_a_1_1_stats.html#a6e433945a118a34f7f6565811e62d718">D3D12MA::Stats</a></li>
</ul>
<h3><a id="index_l" name="index_l"></a>- l -</h3><ul>
<li>list&#160;:&#160;<a class="el" href="class_d3_d12_m_a_1_1_allocation.html#ab1f59d849add2cdbfbebf4eb98db5c97">D3D12MA::Allocation</a></li>
</ul>
<h3><a id="index_m" name="index_m"></a>- m -</h3><ul>
<li>m_Committed&#160;:&#160;<a class="el" href="class_d3_d12_m_a_1_1_allocation.html#a5b3d5b189021973d9934cbe9f5f266f0">D3D12MA::Allocation</a></li>
<li>m_Heap&#160;:&#160;<a class="el" href="class_d3_d12_m_a_1_1_allocation.html#adc7cf6224b7ca6205d1099a013f40424">D3D12MA::Allocation</a></li>
<li>m_Placed&#160;:&#160;<a class="el" href="class_d3_d12_m_a_1_1_allocation.html#a35fca5f0b1c5eb46d0bb33cdb7ccc198">D3D12MA::Allocation</a></li>
<li>MaxBlockCount&#160;:&#160;<a class="el" href="struct_d3_d12_m_a_1_1_p_o_o_l___d_e_s_c.html#abbce3a99f253928f9c3c09fa16015f9e">D3D12MA::POOL_DESC</a></li>
<li>MinAllocationAlignment&#160;:&#160;<a class="el" href="struct_d3_d12_m_a_1_1_p_o_o_l___d_e_s_c.html#a0a6283eeb1f3f99d8c4ae264aec7f749">D3D12MA::POOL_DESC</a></li>
<li>MinBlockCount&#160;:&#160;<a class="el" href="struct_d3_d12_m_a_1_1_p_o_o_l___d_e_s_c.html#a6f10db3911a3bea1becfc9a0dfa5bac8">D3D12MA::POOL_DESC</a></li>
</ul>
<h3><a id="index_n" name="index_n"></a>- n -</h3><ul>
<li>next&#160;:&#160;<a class="el" href="class_d3_d12_m_a_1_1_allocation.html#a6f31560bc71451410a2a907b6d81b48f">D3D12MA::Allocation</a></li>
</ul>
<h3><a id="index_o" name="index_o"></a>- o -</h3><ul>
<li>offset&#160;:&#160;<a class="el" href="class_d3_d12_m_a_1_1_allocation.html#a73c55decc2485b907f678d95aac24b6b">D3D12MA::Allocation</a></li>
</ul>
<h3><a id="index_p" name="index_p"></a>- p -</h3><ul>
<li>pAdapter&#160;:&#160;<a class="el" href="struct_d3_d12_m_a_1_1_a_l_l_o_c_a_t_o_r___d_e_s_c.html#abf9a9f87f0ffea52816efd363c5fcd7b">D3D12MA::ALLOCATOR_DESC</a></li>
<li>pAllocate&#160;:&#160;<a class="el" href="struct_d3_d12_m_a_1_1_a_l_l_o_c_a_t_i_o_n___c_a_l_l_b_a_c_k_s.html#af4d6436455728696fefd503869226436">D3D12MA::ALLOCATION_CALLBACKS</a></li>
<li>pAllocationCallbacks&#160;:&#160;<a class="el" href="struct_d3_d12_m_a_1_1_a_l_l_o_c_a_t_o_r___d_e_s_c.html#a773ecc1945eb47c20e06455c3759e4ef">D3D12MA::ALLOCATOR_DESC</a>, <a class="el" href="struct_d3_d12_m_a_1_1_v_i_r_t_u_a_l___b_l_o_c_k___d_e_s_c.html#aa8ea08ad0ee64cb2d29c03b85008317f">D3D12MA::VIRTUAL_BLOCK_DESC</a></li>
<li>pDevice&#160;:&#160;<a class="el" href="struct_d3_d12_m_a_1_1_a_l_l_o_c_a_t_o_r___d_e_s_c.html#ada1bf21205065b3aa0284b5a9ee1cb3c">D3D12MA::ALLOCATOR_DESC</a></li>
<li>pFree&#160;:&#160;<a class="el" href="struct_d3_d12_m_a_1_1_a_l_l_o_c_a_t_i_o_n___c_a_l_l_b_a_c_k_s.html#a114e6c4d63d6b020e01f526a975d6849">D3D12MA::ALLOCATION_CALLBACKS</a></li>
<li>PreferredBlockSize&#160;:&#160;<a class="el" href="struct_d3_d12_m_a_1_1_a_l_l_o_c_a_t_o_r___d_e_s_c.html#a97149c9559deae943c2cfa49aeeff8a6">D3D12MA::ALLOCATOR_DESC</a></li>
<li>prev&#160;:&#160;<a class="el" href="class_d3_d12_m_a_1_1_allocation.html#adc3ac89758a915a409e047f9b89aa160">D3D12MA::Allocation</a></li>
<li>pUserData&#160;:&#160;<a class="el" href="struct_d3_d12_m_a_1_1_a_l_l_o_c_a_t_i_o_n___c_a_l_l_b_a_c_k_s.html#af75391788c1241a06bb0de792c02c335">D3D12MA::ALLOCATION_CALLBACKS</a>, <a class="el" href="struct_d3_d12_m_a_1_1_v_i_r_t_u_a_l___a_l_l_o_c_a_t_i_o_n___d_e_s_c.html#ab8ec8dd20b4b9dc2aaa79d7da024170b">D3D12MA::VIRTUAL_ALLOCATION_DESC</a>, <a class="el" href="struct_d3_d12_m_a_1_1_v_i_r_t_u_a_l___a_l_l_o_c_a_t_i_o_n___i_n_f_o.html#a4b23ad296ab6cd425fb3b6c83c13b4ff">D3D12MA::VIRTUAL_ALLOCATION_INFO</a></li>
</ul>
<h3><a id="index_s" name="index_s"></a>- s -</h3><ul>
<li>Size&#160;:&#160;<a class="el" href="struct_d3_d12_m_a_1_1_v_i_r_t_u_a_l___a_l_l_o_c_a_t_i_o_n___d_e_s_c.html#a976b649e45abdd0769da0d79acde4bac">D3D12MA::VIRTUAL_ALLOCATION_DESC</a></li>
<li>size&#160;:&#160;<a class="el" href="struct_d3_d12_m_a_1_1_v_i_r_t_u_a_l___a_l_l_o_c_a_t_i_o_n___i_n_f_o.html#ab8ede12141594a69230afeb34664fc34">D3D12MA::VIRTUAL_ALLOCATION_INFO</a></li>
<li>Size&#160;:&#160;<a class="el" href="struct_d3_d12_m_a_1_1_v_i_r_t_u_a_l___b_l_o_c_k___d_e_s_c.html#ac56491679f276a5a9956ed99bc4654e4">D3D12MA::VIRTUAL_BLOCK_DESC</a></li>
</ul>
<h3><a id="index_t" name="index_t"></a>- t -</h3><ul>
<li>Total&#160;:&#160;<a class="el" href="struct_d3_d12_m_a_1_1_stats.html#ada54d9f0385fcdba491adcfd91f29c28">D3D12MA::Stats</a></li>
</ul>
<h3><a id="index_u" name="index_u"></a>- u -</h3><ul>
<li>UnusedBytes&#160;:&#160;<a class="el" href="struct_d3_d12_m_a_1_1_stat_info.html#a1df359c2e9ad4c7763122d1ccd86b168">D3D12MA::StatInfo</a></li>
<li>UnusedRangeCount&#160;:&#160;<a class="el" href="struct_d3_d12_m_a_1_1_stat_info.html#adfc245a84fb8fba7936b67bd879ffefb">D3D12MA::StatInfo</a></li>
<li>UnusedRangeSizeAvg&#160;:&#160;<a class="el" href="struct_d3_d12_m_a_1_1_stat_info.html#a249d7969bf3f836c13a0f111d6ed886d">D3D12MA::StatInfo</a></li>
<li>UnusedRangeSizeMax&#160;:&#160;<a class="el" href="struct_d3_d12_m_a_1_1_stat_info.html#a1337269f8777b6b5176c72ca410fbe36">D3D12MA::StatInfo</a></li>
<li>UnusedRangeSizeMin&#160;:&#160;<a class="el" href="struct_d3_d12_m_a_1_1_stat_info.html#a180be027720ca98ff3a7470e18a79622">D3D12MA::StatInfo</a></li>
<li>UsageBytes&#160;:&#160;<a class="el" href="struct_d3_d12_m_a_1_1_budget.html#a77a8c9e32d6602f95b7d1c285cddd253">D3D12MA::Budget</a></li>
<li>UsedBytes&#160;:&#160;<a class="el" href="struct_d3_d12_m_a_1_1_stat_info.html#ac4f3379ea88025e4ccf5880fab2699f7">D3D12MA::StatInfo</a></li>
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