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https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator.git
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e99d1c9687
Moved to using AllocHandle as unique identifier for single allocation instead of offset. Changed D3D12_DEBUG_MARGIN to only be present at the end of each allocation. Removed unused BlockMetadata::GetUnusedRangeSizeMax(). Added TLSF allocation algorithm - unused for now. Code by @medranSolus |
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D3D12MemAlloc.h |