D3D12MemoryAllocator/include
Adam Sawicki e99d1c9687 Added VirtualAllocation for VirtualBlock describing single allocation. COMPATIBILITY BREAKING!
Moved to using AllocHandle as unique identifier for single allocation instead of offset.
Changed D3D12_DEBUG_MARGIN to only be present at the end of each allocation.
Removed unused BlockMetadata::GetUnusedRangeSizeMax().
Added TLSF allocation algorithm - unused for now.

Code by @medranSolus
2022-02-01 12:31:35 +01:00
..
D3D12MemAlloc.h Added VirtualAllocation for VirtualBlock describing single allocation. COMPATIBILITY BREAKING! 2022-02-01 12:31:35 +01:00