D3D12MemoryAllocator/premake/premake5.lua
Adam Sawicki 4fec3e1627 Set higher warning level, check successful CPU allocation with an assert
Also fixes in documentation and other minor
2020-05-25 17:52:53 +02:00

56 lines
1.6 KiB
Lua

-- _ACTION is a premake global variable and for our usage will be vs2012, vs2013, etc.
-- Strip "vs" from this string to make a suffix for solution and project files.
_SUFFIX = _ACTION
workspace "D3D12Sample"
configurations { "Debug", "Release" }
platforms { "x64" }
location "../build"
filename ("D3D12Sample_" .. _SUFFIX)
startproject "D3D12Sample"
filter "platforms:x64"
system "Windows"
architecture "x64"
includedirs { }
libdirs { }
project "D3D12Sample"
kind "ConsoleApp"
language "C++"
location "../build"
filename ("D3D12Sample_" .. _SUFFIX)
targetdir "../bin"
objdir "../build/Desktop_%{_SUFFIX}/%{cfg.platform}/%{cfg.buildcfg}"
floatingpoint "Fast"
files { "../src/*.h", "../src/*.cpp" }
flags { "NoPCH", "FatalWarnings" }
characterset "Unicode"
warnings "Extra"
disablewarnings "4127" -- conditional expression is constant
disablewarnings "4100" -- unreferenced formal parameter
disablewarnings "4324" -- structure was padded due to alignment specifier
disablewarnings "4189" -- local variable is initialized but not referenced
filter "configurations:Debug"
defines { "_DEBUG", "DEBUG" }
flags { }
targetsuffix ("_Debug_" .. _SUFFIX)
filter "configurations:Release"
defines { "NDEBUG" }
optimize "On"
flags { "LinkTimeOptimization" }
targetsuffix ("_Release_" .. _SUFFIX)
filter { "platforms:x64" }
defines { "WIN32", "_CONSOLE", "PROFILE", "_WINDOWS", "_WIN32_WINNT=0x0601" }
links { "d3d12.lib", "dxgi.lib" }
filter { "configurations:Debug", "platforms:x64" }
buildoptions { "/MDd" }
filter { "configurations:Release", "platforms:Windows-x64" }
buildoptions { "/MD" }