D3D12MemoryAllocator/docs/html/search/functions_0.js
Adam Sawicki e99d1c9687 Added VirtualAllocation for VirtualBlock describing single allocation. COMPATIBILITY BREAKING!
Moved to using AllocHandle as unique identifier for single allocation instead of offset.
Changed D3D12_DEBUG_MARGIN to only be present at the end of each allocation.
Removed unused BlockMetadata::GetUnusedRangeSizeMax().
Added TLSF allocation algorithm - unused for now.

Code by @medranSolus
2022-02-01 12:31:35 +01:00

6 lines
301 B
JavaScript

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['allocatememory_1',['AllocateMemory',['../class_d3_d12_m_a_1_1_allocator.html#acb8a10a5ea30171ce60128286aec5ee2',1,'D3D12MA::Allocator']]]
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