D3D12MemoryAllocator/docs/html/index.html
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<title>Direct3D 12 Memory Allocator: D3D12 Memory Allocator</title>
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<div class="headertitle"><div class="title">D3D12 Memory Allocator </div></div>
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<div class="textblock"><p><b>Version 2.1.0-development</b> (2022-12-15)</p>
<p>Copyright (c) 2019-2022 Advanced Micro Devices, Inc. All rights reserved. <br />
License: MIT</p>
<p>Documentation of all members: <a class="el" href="_d3_d12_mem_alloc_8h.html">D3D12MemAlloc.h</a></p>
<h1><a class="anchor" id="main_table_of_contents"></a>
Table of contents</h1>
<ul>
<li><a class="el" href="quick_start.html">Quick start</a><ul>
<li><a class="el" href="quick_start.html#quick_start_project_setup">Project setup</a></li>
<li><a class="el" href="quick_start.html#quick_start_creating_resources">Creating resources</a></li>
<li><a class="el" href="quick_start.html#quick_start_resource_reference_counting">Resource reference counting</a></li>
<li><a class="el" href="quick_start.html#quick_start_mapping_memory">Mapping memory</a></li>
</ul>
</li>
<li><a class="el" href="custom_pools.html">Custom memory pools</a></li>
<li><a class="el" href="defragmentation.html">Defragmentation</a></li>
<li><a class="el" href="statistics.html">Statistics</a></li>
<li><a class="el" href="resource_aliasing.html">Resource aliasing (overlap)</a></li>
<li><a class="el" href="linear_algorithm.html">Linear allocation algorithm</a></li>
<li><a class="el" href="virtual_allocator.html">Virtual allocator</a></li>
<li><a class="el" href="configuration.html">Configuration</a><ul>
<li><a class="el" href="configuration.html#custom_memory_allocator">Custom CPU memory allocator</a></li>
<li><a class="el" href="configuration.html#debug_margins">Debug margins</a></li>
</ul>
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<li><a class="el" href="general_considerations.html">General considerations</a><ul>
<li><a class="el" href="general_considerations.html#general_considerations_thread_safety">Thread safety</a></li>
<li><a class="el" href="general_considerations.html#general_considerations_versioning_and_compatibility">Versioning and compatibility</a></li>
<li><a class="el" href="general_considerations.html#general_considerations_features_not_supported">Features not supported</a></li>
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</li>
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<h1><a class="anchor" id="main_see_also"></a>
See also</h1>
<ul>
<li><a href="https://gpuopen.com/gaming-product/d3d12-memory-allocator/">Product page on GPUOpen</a></li>
<li><a href="https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator">Source repository on GitHub</a> </li>
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