D3D12MemoryAllocator/include
Adam Sawicki 9c97fcaae0 Changed the way ProtectedSession is passed. COMPATIBILITY BREAKING!
Using ProtectedSession now requires using custom pools.
Added POOL_DESC::pProtectedSession. Removed Allocator::CreateResource1, AllocateMemory1. Removed parameter pProtectedSession from Allocator::CreateCommittedResource2.
Code mostly by @medranSolus.
2022-01-13 13:14:49 +01:00
..
D3D12MemAlloc.h Changed the way ProtectedSession is passed. COMPATIBILITY BREAKING! 2022-01-13 13:14:49 +01:00