mirror of
https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator.git
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c1001f79ea
Also rebuilt the library. See #7
391 lines
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391 lines
17 KiB
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<title>Direct3D 12 Memory Allocator: Class Members</title>
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<div id="projectname">Direct3D 12 Memory Allocator
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name="MSearchResults" id="MSearchResults">
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</iframe>
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</div>
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<div class="contents">
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<div class="textblock">Here is a list of all class members with links to the classes they belong to:</div>
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<h3><a id="index_a"></a>- a -</h3><ul>
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<li>Alignment
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: <a class="el" href="struct_d3_d12_m_a_1_1_v_i_r_t_u_a_l___a_l_l_o_c_a_t_i_o_n___d_e_s_c.html#aaa95e62f2f399339a09dcbb312a42de0">D3D12MA::VIRTUAL_ALLOCATION_DESC</a>
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</li>
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<li>Allocate()
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: <a class="el" href="class_d3_d12_m_a_1_1_virtual_block.html#aa57575f1af18461012bde8c4b6f3c56c">D3D12MA::VirtualBlock</a>
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</li>
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<li>AllocateMemory()
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: <a class="el" href="class_d3_d12_m_a_1_1_allocator.html#acb8a10a5ea30171ce60128286aec5ee2">D3D12MA::Allocator</a>
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</li>
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<li>AllocateMemory1()
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: <a class="el" href="class_d3_d12_m_a_1_1_allocator.html#a6c1fbc673e2559ead34dbf039dd47d60">D3D12MA::Allocator</a>
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</li>
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<li>AllocationBytes
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: <a class="el" href="struct_d3_d12_m_a_1_1_budget.html#abcb043908bd528852f8ef3867ad76099">D3D12MA::Budget</a>
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</li>
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<li>AllocationCount
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: <a class="el" href="struct_d3_d12_m_a_1_1_stat_info.html#a2f50de812e296b71594174ff67bbac6e">D3D12MA::StatInfo</a>
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</li>
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<li>AllocationSizeAvg
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: <a class="el" href="struct_d3_d12_m_a_1_1_stat_info.html#acf3339540ff01d93b6a6f5dc68d83f60">D3D12MA::StatInfo</a>
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</li>
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<li>AllocationSizeMax
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: <a class="el" href="struct_d3_d12_m_a_1_1_stat_info.html#acd3c6f72ffb61a8d39b65a3dab317eb6">D3D12MA::StatInfo</a>
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</li>
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<li>AllocationSizeMin
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: <a class="el" href="struct_d3_d12_m_a_1_1_stat_info.html#a9d9e69e9cad231fea3a41b06e7eeee35">D3D12MA::StatInfo</a>
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</li>
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</ul>
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<h3><a id="index_b"></a>- b -</h3><ul>
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<li>block
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: <a class="el" href="class_d3_d12_m_a_1_1_allocation.html#a413aec64eba9f4ec57e912511591b3b8">D3D12MA::Allocation</a>
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</li>
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<li>BlockBytes
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: <a class="el" href="struct_d3_d12_m_a_1_1_budget.html#ad1ad5d8521993cb623255ee1709a1c4c">D3D12MA::Budget</a>
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</li>
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<li>BlockCount
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: <a class="el" href="struct_d3_d12_m_a_1_1_stat_info.html#a8284ef3310c9de1600071285448b62c9">D3D12MA::StatInfo</a>
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</li>
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<li>BlockSize
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: <a class="el" href="struct_d3_d12_m_a_1_1_p_o_o_l___d_e_s_c.html#af7284cc51a8ed5b551075584256de23c">D3D12MA::POOL_DESC</a>
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</li>
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<li>BudgetBytes
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: <a class="el" href="struct_d3_d12_m_a_1_1_budget.html#a326515f08d89ee2e31dcfdd5c1e8ac71">D3D12MA::Budget</a>
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</li>
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<li>BuildStatsString()
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: <a class="el" href="class_d3_d12_m_a_1_1_allocator.html#a29716b3084916abed7793bf2ec4b65db">D3D12MA::Allocator</a>
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, <a class="el" href="class_d3_d12_m_a_1_1_virtual_block.html#a828a27070bfa762cae796d4c8f2ef703">D3D12MA::VirtualBlock</a>
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</li>
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</ul>
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<h3><a id="index_c"></a>- c -</h3><ul>
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<li>CalculateStats()
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: <a class="el" href="class_d3_d12_m_a_1_1_allocator.html#addedcd0067319ec566042f5cb520843b">D3D12MA::Allocator</a>
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, <a class="el" href="class_d3_d12_m_a_1_1_pool.html#a8e4cc5fb13aa33398d391296336c457e">D3D12MA::Pool</a>
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, <a class="el" href="class_d3_d12_m_a_1_1_virtual_block.html#a039ee8426818d0126cf7f44c1c658526">D3D12MA::VirtualBlock</a>
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</li>
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<li>Clear()
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: <a class="el" href="class_d3_d12_m_a_1_1_virtual_block.html#ae22b18c0b7c31b44c1d740f886369189">D3D12MA::VirtualBlock</a>
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</li>
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<li>CreateAliasingResource()
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: <a class="el" href="class_d3_d12_m_a_1_1_allocator.html#ab45536f92410aedb7be44ea36b1b4717">D3D12MA::Allocator</a>
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</li>
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<li>CreateAllocator
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: <a class="el" href="class_d3_d12_m_a_1_1_allocator.html#a7cc10fd0b328a512165cf636cb795090">D3D12MA::Allocator</a>
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</li>
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<li>CreatePool()
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: <a class="el" href="class_d3_d12_m_a_1_1_allocator.html#aac7b1f6bf53cbf4c4ce2264cb72ca515">D3D12MA::Allocator</a>
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</li>
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<li>CreateResource()
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: <a class="el" href="class_d3_d12_m_a_1_1_allocator.html#aa37d6b9fe8ea0864f7a35b9d68e8345a">D3D12MA::Allocator</a>
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</li>
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<li>CreateResource1()
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: <a class="el" href="class_d3_d12_m_a_1_1_allocator.html#afa0de85c76ce1f86fe9b0bd94dad5e8b">D3D12MA::Allocator</a>
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</li>
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<li>CreateResource2()
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: <a class="el" href="class_d3_d12_m_a_1_1_allocator.html#ad9616c8e8e59ede99214b9c7cea97e5a">D3D12MA::Allocator</a>
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</li>
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<li>CreateVirtualBlock
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: <a class="el" href="class_d3_d12_m_a_1_1_virtual_block.html#ab8bb16e20c691720aad26ecbf105aa6f">D3D12MA::VirtualBlock</a>
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</li>
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<li>CustomPool
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: <a class="el" href="struct_d3_d12_m_a_1_1_a_l_l_o_c_a_t_i_o_n___d_e_s_c.html#ab06b85f3cf3254f855b29264477e3934">D3D12MA::ALLOCATION_DESC</a>
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</li>
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</ul>
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<h3><a id="index_d"></a>- d -</h3><ul>
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<li>D3D12MA_DELETE
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: <a class="el" href="class_d3_d12_m_a_1_1_allocation.html#a968f13f23d03e50cc50b87835b6d5a85">D3D12MA::Allocation</a>
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, <a class="el" href="class_d3_d12_m_a_1_1_allocator.html#a968f13f23d03e50cc50b87835b6d5a85">D3D12MA::Allocator</a>
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, <a class="el" href="class_d3_d12_m_a_1_1_pool.html#a968f13f23d03e50cc50b87835b6d5a85">D3D12MA::Pool</a>
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, <a class="el" href="class_d3_d12_m_a_1_1_virtual_block.html#a968f13f23d03e50cc50b87835b6d5a85">D3D12MA::VirtualBlock</a>
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</li>
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</ul>
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<h3><a id="index_e"></a>- e -</h3><ul>
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<li>ExtraHeapFlags
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: <a class="el" href="struct_d3_d12_m_a_1_1_a_l_l_o_c_a_t_i_o_n___d_e_s_c.html#a97878838f976b2d1e6b1a76881035690">D3D12MA::ALLOCATION_DESC</a>
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</li>
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</ul>
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<h3><a id="index_f"></a>- f -</h3><ul>
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<li>Flags
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: <a class="el" href="struct_d3_d12_m_a_1_1_a_l_l_o_c_a_t_i_o_n___d_e_s_c.html#a92dec49b788a334fc91c55340dfbace6">D3D12MA::ALLOCATION_DESC</a>
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, <a class="el" href="struct_d3_d12_m_a_1_1_a_l_l_o_c_a_t_o_r___d_e_s_c.html#ad8abad7c80ea0d8df27c85243ce720f3">D3D12MA::ALLOCATOR_DESC</a>
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</li>
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<li>FreeAllocation()
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: <a class="el" href="class_d3_d12_m_a_1_1_virtual_block.html#a02dfae4c0856f22da885a332de7821fa">D3D12MA::VirtualBlock</a>
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</li>
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<li>FreeStatsString()
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: <a class="el" href="class_d3_d12_m_a_1_1_allocator.html#a8392663494384c16d8bfa12b827b4f9c">D3D12MA::Allocator</a>
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, <a class="el" href="class_d3_d12_m_a_1_1_virtual_block.html#a6f78ddaa7da194e239089e52093e68a9">D3D12MA::VirtualBlock</a>
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</li>
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</ul>
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<h3><a id="index_g"></a>- g -</h3><ul>
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<li>GetAllocationInfo()
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: <a class="el" href="class_d3_d12_m_a_1_1_virtual_block.html#a287b8f0e455ffc7f302094671f922afb">D3D12MA::VirtualBlock</a>
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</li>
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<li>GetBudget()
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: <a class="el" href="class_d3_d12_m_a_1_1_allocator.html#abe927bd3ad6930111d4d9408515b9601">D3D12MA::Allocator</a>
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</li>
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<li>GetD3D12Options()
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: <a class="el" href="class_d3_d12_m_a_1_1_allocator.html#a8ce95f85e5f2a1d41b81d676b21c04ae">D3D12MA::Allocator</a>
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</li>
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<li>GetDesc()
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: <a class="el" href="class_d3_d12_m_a_1_1_pool.html#aaab59af46d922d6b81fce8d8be987028">D3D12MA::Pool</a>
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</li>
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<li>GetHeap()
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: <a class="el" href="class_d3_d12_m_a_1_1_allocation.html#ac15798741797425b4e9e67bfc991e06b">D3D12MA::Allocation</a>
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</li>
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<li>GetName()
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: <a class="el" href="class_d3_d12_m_a_1_1_allocation.html#a65fab0c479df1b6b72c9300e68dc6770">D3D12MA::Allocation</a>
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, <a class="el" href="class_d3_d12_m_a_1_1_pool.html#a63c91d92a9ca48b98866a5cc1aea333b">D3D12MA::Pool</a>
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</li>
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<li>GetOffset()
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: <a class="el" href="class_d3_d12_m_a_1_1_allocation.html#a47be9557d441797b65de177a3d5cdf60">D3D12MA::Allocation</a>
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</li>
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<li>GetResource()
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: <a class="el" href="class_d3_d12_m_a_1_1_allocation.html#a649a3bb1be1a981cbf3f61f3819addca">D3D12MA::Allocation</a>
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</li>
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<li>GetSize()
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: <a class="el" href="class_d3_d12_m_a_1_1_allocation.html#a92c2fb6f22b28817eb83a59407d7dd30">D3D12MA::Allocation</a>
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</li>
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</ul>
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<h3><a id="index_h"></a>- h -</h3><ul>
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<li>heap
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: <a class="el" href="class_d3_d12_m_a_1_1_allocation.html#a4e7380aabcac5b0a1cd833c5c84459c6">D3D12MA::Allocation</a>
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</li>
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<li>HeapFlags
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: <a class="el" href="struct_d3_d12_m_a_1_1_p_o_o_l___d_e_s_c.html#a3795956e4fbfe7c3a23546e02e5d28dc">D3D12MA::POOL_DESC</a>
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</li>
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<li>HeapProperties
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: <a class="el" href="struct_d3_d12_m_a_1_1_p_o_o_l___d_e_s_c.html#a06e06813bcb5206e9f7a8b0564bf1d6a">D3D12MA::POOL_DESC</a>
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</li>
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<li>HeapType
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: <a class="el" href="struct_d3_d12_m_a_1_1_a_l_l_o_c_a_t_i_o_n___d_e_s_c.html#aa46b3c0456e5a23edef3328607ebf4d7">D3D12MA::ALLOCATION_DESC</a>
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, <a class="el" href="struct_d3_d12_m_a_1_1_stats.html#a6e433945a118a34f7f6565811e62d718">D3D12MA::Stats</a>
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</li>
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</ul>
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<h3><a id="index_i"></a>- i -</h3><ul>
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<li>IsCacheCoherentUMA()
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: <a class="el" href="class_d3_d12_m_a_1_1_allocator.html#a08210561b92c4bd7ede9dd7beba4bb80">D3D12MA::Allocator</a>
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</li>
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<li>IsEmpty()
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: <a class="el" href="class_d3_d12_m_a_1_1_virtual_block.html#a7b23fd2da6f0343095fb14b31395678b">D3D12MA::VirtualBlock</a>
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</li>
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<li>IsUMA()
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: <a class="el" href="class_d3_d12_m_a_1_1_allocator.html#a9e742884bd45dd7f01193d13fcd05af0">D3D12MA::Allocator</a>
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</li>
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</ul>
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<h3><a id="index_l"></a>- l -</h3><ul>
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<li>list
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: <a class="el" href="class_d3_d12_m_a_1_1_allocation.html#ab1f59d849add2cdbfbebf4eb98db5c97">D3D12MA::Allocation</a>
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</li>
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</ul>
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<h3><a id="index_m"></a>- m -</h3><ul>
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<li>m_Committed
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: <a class="el" href="class_d3_d12_m_a_1_1_allocation.html#a5b3d5b189021973d9934cbe9f5f266f0">D3D12MA::Allocation</a>
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</li>
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<li>m_Heap
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: <a class="el" href="class_d3_d12_m_a_1_1_allocation.html#adc7cf6224b7ca6205d1099a013f40424">D3D12MA::Allocation</a>
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</li>
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<li>m_Placed
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: <a class="el" href="class_d3_d12_m_a_1_1_allocation.html#a35fca5f0b1c5eb46d0bb33cdb7ccc198">D3D12MA::Allocation</a>
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</li>
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<li>MaxBlockCount
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: <a class="el" href="struct_d3_d12_m_a_1_1_p_o_o_l___d_e_s_c.html#abbce3a99f253928f9c3c09fa16015f9e">D3D12MA::POOL_DESC</a>
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</li>
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<li>MinAllocationAlignment
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: <a class="el" href="struct_d3_d12_m_a_1_1_p_o_o_l___d_e_s_c.html#a0a6283eeb1f3f99d8c4ae264aec7f749">D3D12MA::POOL_DESC</a>
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</li>
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<li>MinBlockCount
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: <a class="el" href="struct_d3_d12_m_a_1_1_p_o_o_l___d_e_s_c.html#a6f10db3911a3bea1becfc9a0dfa5bac8">D3D12MA::POOL_DESC</a>
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</li>
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</ul>
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<h3><a id="index_n"></a>- n -</h3><ul>
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<li>next
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: <a class="el" href="class_d3_d12_m_a_1_1_allocation.html#a6f31560bc71451410a2a907b6d81b48f">D3D12MA::Allocation</a>
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</li>
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</ul>
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<h3><a id="index_o"></a>- o -</h3><ul>
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<li>offset
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: <a class="el" href="class_d3_d12_m_a_1_1_allocation.html#a73c55decc2485b907f678d95aac24b6b">D3D12MA::Allocation</a>
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</li>
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</ul>
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<h3><a id="index_p"></a>- p -</h3><ul>
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<li>pAdapter
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: <a class="el" href="struct_d3_d12_m_a_1_1_a_l_l_o_c_a_t_o_r___d_e_s_c.html#abf9a9f87f0ffea52816efd363c5fcd7b">D3D12MA::ALLOCATOR_DESC</a>
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</li>
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<li>pAllocate
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: <a class="el" href="struct_d3_d12_m_a_1_1_a_l_l_o_c_a_t_i_o_n___c_a_l_l_b_a_c_k_s.html#af4d6436455728696fefd503869226436">D3D12MA::ALLOCATION_CALLBACKS</a>
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</li>
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<li>pAllocationCallbacks
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: <a class="el" href="struct_d3_d12_m_a_1_1_a_l_l_o_c_a_t_o_r___d_e_s_c.html#a773ecc1945eb47c20e06455c3759e4ef">D3D12MA::ALLOCATOR_DESC</a>
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, <a class="el" href="struct_d3_d12_m_a_1_1_v_i_r_t_u_a_l___b_l_o_c_k___d_e_s_c.html#aa8ea08ad0ee64cb2d29c03b85008317f">D3D12MA::VIRTUAL_BLOCK_DESC</a>
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</li>
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<li>pDevice
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: <a class="el" href="struct_d3_d12_m_a_1_1_a_l_l_o_c_a_t_o_r___d_e_s_c.html#ada1bf21205065b3aa0284b5a9ee1cb3c">D3D12MA::ALLOCATOR_DESC</a>
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</li>
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<li>pFree
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: <a class="el" href="struct_d3_d12_m_a_1_1_a_l_l_o_c_a_t_i_o_n___c_a_l_l_b_a_c_k_s.html#a114e6c4d63d6b020e01f526a975d6849">D3D12MA::ALLOCATION_CALLBACKS</a>
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</li>
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<li>PreferredBlockSize
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: <a class="el" href="struct_d3_d12_m_a_1_1_a_l_l_o_c_a_t_o_r___d_e_s_c.html#a97149c9559deae943c2cfa49aeeff8a6">D3D12MA::ALLOCATOR_DESC</a>
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</li>
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<li>prev
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: <a class="el" href="class_d3_d12_m_a_1_1_allocation.html#adc3ac89758a915a409e047f9b89aa160">D3D12MA::Allocation</a>
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</li>
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<li>pUserData
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: <a class="el" href="struct_d3_d12_m_a_1_1_a_l_l_o_c_a_t_i_o_n___c_a_l_l_b_a_c_k_s.html#af75391788c1241a06bb0de792c02c335">D3D12MA::ALLOCATION_CALLBACKS</a>
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|
, <a class="el" href="struct_d3_d12_m_a_1_1_v_i_r_t_u_a_l___a_l_l_o_c_a_t_i_o_n___d_e_s_c.html#ab8ec8dd20b4b9dc2aaa79d7da024170b">D3D12MA::VIRTUAL_ALLOCATION_DESC</a>
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|
, <a class="el" href="struct_d3_d12_m_a_1_1_v_i_r_t_u_a_l___a_l_l_o_c_a_t_i_o_n___i_n_f_o.html#a4b23ad296ab6cd425fb3b6c83c13b4ff">D3D12MA::VIRTUAL_ALLOCATION_INFO</a>
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</li>
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</ul>
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<h3><a id="index_s"></a>- s -</h3><ul>
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<li>SetAllocationUserData()
|
|
: <a class="el" href="class_d3_d12_m_a_1_1_virtual_block.html#a0af4aec3d2efc913ee43b0725e8a0289">D3D12MA::VirtualBlock</a>
|
|
</li>
|
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<li>SetCurrentFrameIndex()
|
|
: <a class="el" href="class_d3_d12_m_a_1_1_allocator.html#a468ba0c93121eaaee402b08775f1dd11">D3D12MA::Allocator</a>
|
|
</li>
|
|
<li>SetName()
|
|
: <a class="el" href="class_d3_d12_m_a_1_1_allocation.html#af9e643276b577aa7f21937f75d4b82ac">D3D12MA::Allocation</a>
|
|
, <a class="el" href="class_d3_d12_m_a_1_1_pool.html#a20617cfec0461cf8c2b92115b5140c5b">D3D12MA::Pool</a>
|
|
</li>
|
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<li>Size
|
|
: <a class="el" href="struct_d3_d12_m_a_1_1_v_i_r_t_u_a_l___a_l_l_o_c_a_t_i_o_n___d_e_s_c.html#a976b649e45abdd0769da0d79acde4bac">D3D12MA::VIRTUAL_ALLOCATION_DESC</a>
|
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</li>
|
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<li>size
|
|
: <a class="el" href="struct_d3_d12_m_a_1_1_v_i_r_t_u_a_l___a_l_l_o_c_a_t_i_o_n___i_n_f_o.html#ab8ede12141594a69230afeb34664fc34">D3D12MA::VIRTUAL_ALLOCATION_INFO</a>
|
|
</li>
|
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<li>Size
|
|
: <a class="el" href="struct_d3_d12_m_a_1_1_v_i_r_t_u_a_l___b_l_o_c_k___d_e_s_c.html#ac56491679f276a5a9956ed99bc4654e4">D3D12MA::VIRTUAL_BLOCK_DESC</a>
|
|
</li>
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</ul>
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|
|
|
|
|
<h3><a id="index_t"></a>- t -</h3><ul>
|
|
<li>Total
|
|
: <a class="el" href="struct_d3_d12_m_a_1_1_stats.html#ada54d9f0385fcdba491adcfd91f29c28">D3D12MA::Stats</a>
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
<h3><a id="index_u"></a>- u -</h3><ul>
|
|
<li>UnusedBytes
|
|
: <a class="el" href="struct_d3_d12_m_a_1_1_stat_info.html#a1df359c2e9ad4c7763122d1ccd86b168">D3D12MA::StatInfo</a>
|
|
</li>
|
|
<li>UnusedRangeCount
|
|
: <a class="el" href="struct_d3_d12_m_a_1_1_stat_info.html#adfc245a84fb8fba7936b67bd879ffefb">D3D12MA::StatInfo</a>
|
|
</li>
|
|
<li>UnusedRangeSizeAvg
|
|
: <a class="el" href="struct_d3_d12_m_a_1_1_stat_info.html#a249d7969bf3f836c13a0f111d6ed886d">D3D12MA::StatInfo</a>
|
|
</li>
|
|
<li>UnusedRangeSizeMax
|
|
: <a class="el" href="struct_d3_d12_m_a_1_1_stat_info.html#a1337269f8777b6b5176c72ca410fbe36">D3D12MA::StatInfo</a>
|
|
</li>
|
|
<li>UnusedRangeSizeMin
|
|
: <a class="el" href="struct_d3_d12_m_a_1_1_stat_info.html#a180be027720ca98ff3a7470e18a79622">D3D12MA::StatInfo</a>
|
|
</li>
|
|
<li>UsageBytes
|
|
: <a class="el" href="struct_d3_d12_m_a_1_1_budget.html#a77a8c9e32d6602f95b7d1c285cddd253">D3D12MA::Budget</a>
|
|
</li>
|
|
<li>UsedBytes
|
|
: <a class="el" href="struct_d3_d12_m_a_1_1_stat_info.html#ac4f3379ea88025e4ccf5880fab2699f7">D3D12MA::StatInfo</a>
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
<h3><a id="index_w"></a>- w -</h3><ul>
|
|
<li>WasZeroInitialized()
|
|
: <a class="el" href="class_d3_d12_m_a_1_1_allocation.html#a1b1ef2717beed503fcb3cb7e6a171762">D3D12MA::Allocation</a>
|
|
</li>
|
|
</ul>
|
|
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