D3D12MemoryAllocator/docs/html/hierarchy.html
Adam Sawicki d2639287ed Added defragmentation.
Added enum DEFRAGMENTATION_FLAGS, struct DEFRAGMENTATION_DESC, enum DEFRAGMENTATION_MOVE_OPERATION, struct DEFRAGMENTATION_MOVE, struct DEFRAGMENTATION_PASS_MOVE_INFO, struct DEFRAGMENTATION_STATS, class DefragmentationContext, methods Pool::BeginDefragmentation, Allocator::BeginDefragmentation.

Added flags ALLOCATION_FLAG_STRATEGY_MIN_MEMORY = ALLOCATION_FLAG_STRATEGY_BEST_FIT, ALLOCATION_FLAG_STRATEGY_MIN_TIME = ALLOCATION_FLAG_STRATEGY_FIRST_FIT, ALLOCATION_FLAG_STRATEGY_MIN_OFFSET, ALLOCATION_FLAG_STRATEGY_MASK.
Added flags VIRTUAL_ALLOCATION_FLAG_STRATEGY_MIN_MEMORY, VIRTUAL_ALLOCATION_FLAG_STRATEGY_MIN_TIME, VIRTUAL_ALLOCATION_FLAG_STRATEGY_MIN_OFFSET, VIRTUAL_ALLOCATION_FLAG_STRATEGY_MASK
Added members Allocation::GetAlignment, SetResource, SetPrivateData, GetPrivateData, ALLOCATION_DESC::pPrivateData.
Renamed ALLOCATION_CALLBACKS::pUserData to pPrivateData, VirtualBlock::SetAllocationUserData to SetAllocationPrivateData.

Code by @medranSolus
2022-03-11 16:46:19 +01:00

101 lines
13 KiB
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<div class="headertitle"><div class="title">Class Hierarchy</div></div>
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<div class="textblock">This inheritance list is sorted roughly, but not completely, alphabetically:</div><div class="directory">
<div class="levels">[detail level <span onclick="javascript:toggleLevel(1);">1</span><span onclick="javascript:toggleLevel(2);">2</span>]</div><table class="directory">
<tr id="row_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_d3_d12_m_a_1_1_a_l_l_o_c_a_t_i_o_n___c_a_l_l_b_a_c_k_s.html" target="_self">D3D12MA::ALLOCATION_CALLBACKS</a></td><td class="desc">Custom callbacks to CPU memory allocation functions </td></tr>
<tr id="row_1_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_d3_d12_m_a_1_1_a_l_l_o_c_a_t_i_o_n___d_e_s_c.html" target="_self">D3D12MA::ALLOCATION_DESC</a></td><td class="desc">Parameters of created <a class="el" href="class_d3_d12_m_a_1_1_allocation.html" title="Represents single memory allocation.">D3D12MA::Allocation</a> object. To be used with <a class="el" href="class_d3_d12_m_a_1_1_allocator.html#aa37d6b9fe8ea0864f7a35b9d68e8345a" title="Allocates memory and creates a D3D12 resource (buffer or texture). This is the main allocation functi...">Allocator::CreateResource</a> </td></tr>
<tr id="row_2_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_d3_d12_m_a_1_1_a_l_l_o_c_a_t_o_r___d_e_s_c.html" target="_self">D3D12MA::ALLOCATOR_DESC</a></td><td class="desc">Parameters of created <a class="el" href="class_d3_d12_m_a_1_1_allocator.html" title="Represents main object of this library initialized for particular ID3D12Device.">Allocator</a> object. To be used with <a class="el" href="namespace_d3_d12_m_a.html#ab7a1cd1683986d75ce1488b0920f4cb0" title="Creates new main D3D12MA::Allocator object and returns it through ppAllocator.">CreateAllocator()</a> </td></tr>
<tr id="row_3_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_d3_d12_m_a_1_1_budget.html" target="_self">D3D12MA::Budget</a></td><td class="desc">Statistics of current memory usage and available budget for a specific memory segment group </td></tr>
<tr id="row_4_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_d3_d12_m_a_1_1_d_e_f_r_a_g_m_e_n_t_a_t_i_o_n___d_e_s_c.html" target="_self">D3D12MA::DEFRAGMENTATION_DESC</a></td><td class="desc">Parameters for defragmentation </td></tr>
<tr id="row_5_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_d3_d12_m_a_1_1_d_e_f_r_a_g_m_e_n_t_a_t_i_o_n___m_o_v_e.html" target="_self">D3D12MA::DEFRAGMENTATION_MOVE</a></td><td class="desc">Single move of an allocation to be done for defragmentation </td></tr>
<tr id="row_6_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_d3_d12_m_a_1_1_d_e_f_r_a_g_m_e_n_t_a_t_i_o_n___p_a_s_s___m_o_v_e___i_n_f_o.html" target="_self">D3D12MA::DEFRAGMENTATION_PASS_MOVE_INFO</a></td><td class="desc">Parameters for incremental defragmentation steps </td></tr>
<tr id="row_7_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_d3_d12_m_a_1_1_d_e_f_r_a_g_m_e_n_t_a_t_i_o_n___s_t_a_t_s.html" target="_self">D3D12MA::DEFRAGMENTATION_STATS</a></td><td class="desc">Statistics returned for defragmentation process by function <a class="el" href="class_d3_d12_m_a_1_1_defragmentation_context.html#a1c21c26f47dcbf8f4e562063a3e25f38" title="Returns statistics of the defragmentation performed so far.">DefragmentationContext::GetStats()</a> </td></tr>
<tr id="row_8_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_d3_d12_m_a_1_1_detailed_statistics.html" target="_self">D3D12MA::DetailedStatistics</a></td><td class="desc">More detailed statistics than <a class="el" href="struct_d3_d12_m_a_1_1_statistics.html" title="Calculated statistics of memory usage e.g. in a specific memory heap type, memory segment group,...">D3D12MA::Statistics</a> </td></tr>
<tr id="row_9_"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_9_" class="arrow" onclick="toggleFolder('9_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><b>IUnknownImpl</b></td><td class="desc"></td></tr>
<tr id="row_9_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_d3_d12_m_a_1_1_allocation.html" target="_self">D3D12MA::Allocation</a></td><td class="desc">Represents single memory allocation </td></tr>
<tr id="row_9_1_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_d3_d12_m_a_1_1_allocator.html" target="_self">D3D12MA::Allocator</a></td><td class="desc">Represents main object of this library initialized for particular <code>ID3D12Device</code> </td></tr>
<tr id="row_9_2_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_d3_d12_m_a_1_1_defragmentation_context.html" target="_self">D3D12MA::DefragmentationContext</a></td><td class="desc">Represents defragmentation process in progress </td></tr>
<tr id="row_9_3_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_d3_d12_m_a_1_1_pool.html" target="_self">D3D12MA::Pool</a></td><td class="desc">Custom memory pool </td></tr>
<tr id="row_9_4_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_d3_d12_m_a_1_1_virtual_block.html" target="_self">D3D12MA::VirtualBlock</a></td><td class="desc">Represents pure allocation algorithm and a data structure with allocations in some memory block, without actually allocating any GPU memory </td></tr>
<tr id="row_10_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_d3_d12_m_a_1_1_p_o_o_l___d_e_s_c.html" target="_self">D3D12MA::POOL_DESC</a></td><td class="desc">Parameters of created <a class="el" href="class_d3_d12_m_a_1_1_pool.html" title="Custom memory pool.">D3D12MA::Pool</a> object. To be used with <a class="el" href="class_d3_d12_m_a_1_1_allocator.html#aac7b1f6bf53cbf4c4ce2264cb72ca515" title="Creates custom pool.">D3D12MA::Allocator::CreatePool</a> </td></tr>
<tr id="row_11_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_d3_d12_m_a_1_1_statistics.html" target="_self">D3D12MA::Statistics</a></td><td class="desc">Calculated statistics of memory usage e.g. in a specific memory heap type, memory segment group, custom pool, or total </td></tr>
<tr id="row_12_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_d3_d12_m_a_1_1_total_statistics.html" target="_self">D3D12MA::TotalStatistics</a></td><td class="desc">General statistics from current state of the allocator - total memory usage across all memory heaps and segments </td></tr>
<tr id="row_13_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_d3_d12_m_a_1_1_v_i_r_t_u_a_l___a_l_l_o_c_a_t_i_o_n___d_e_s_c.html" target="_self">D3D12MA::VIRTUAL_ALLOCATION_DESC</a></td><td class="desc">Parameters of created virtual allocation to be passed to <a class="el" href="class_d3_d12_m_a_1_1_virtual_block.html#a9281daf76e888ea1bd5247d5732e8179" title="Creates new allocation.">VirtualBlock::Allocate()</a> </td></tr>
<tr id="row_14_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_d3_d12_m_a_1_1_v_i_r_t_u_a_l___a_l_l_o_c_a_t_i_o_n___i_n_f_o.html" target="_self">D3D12MA::VIRTUAL_ALLOCATION_INFO</a></td><td class="desc">Parameters of an existing virtual allocation, returned by <a class="el" href="class_d3_d12_m_a_1_1_virtual_block.html#ac605dce05ca0d411e46079f0bad765d1" title="Returns information about an allocation - its offset, size and custom pointer.">VirtualBlock::GetAllocationInfo()</a> </td></tr>
<tr id="row_15_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_d3_d12_m_a_1_1_v_i_r_t_u_a_l___b_l_o_c_k___d_e_s_c.html" target="_self">D3D12MA::VIRTUAL_BLOCK_DESC</a></td><td class="desc">Parameters of created <a class="el" href="class_d3_d12_m_a_1_1_virtual_block.html" title="Represents pure allocation algorithm and a data structure with allocations in some memory block,...">D3D12MA::VirtualBlock</a> object to be passed to <a class="el" href="namespace_d3_d12_m_a.html#ab024647ae85ee63e2fa2c1c4beac6d98" title="Creates new D3D12MA::VirtualBlock object and returns it through ppVirtualBlock.">CreateVirtualBlock()</a> </td></tr>
<tr id="row_16_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_d3_d12_m_a_1_1_virtual_allocation.html" target="_self">D3D12MA::VirtualAllocation</a></td><td class="desc">Represents single memory allocation done inside <a class="el" href="class_d3_d12_m_a_1_1_virtual_block.html" title="Represents pure allocation algorithm and a data structure with allocations in some memory block,...">VirtualBlock</a> </td></tr>
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