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D3D12MemoryAllocator
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D3D12MemoryAllocator
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Adam Sawicki
9f7b03d244
Fixed behavior when ALLOCATOR_FLAG_DEFAULT_POOLS_NOT_ZEROED is used and ALLOCATION_DESC::ExtraHeapFlags contains D3D12_HEAP_FLAG_CREATE_NOT_ZEROED
...
It will use default pools now. See
#47
Also regenerated documentation.
2022-12-29 14:21:46 +01:00
..
gfx
Added possibility to choose different allocation algorithm in custom pools and virtual blocks.
2022-02-04 13:22:45 +01:00
html
Fixed behavior when ALLOCATOR_FLAG_DEFAULT_POOLS_NOT_ZEROED is used and ALLOCATION_DESC::ExtraHeapFlags contains D3D12_HEAP_FLAG_CREATE_NOT_ZEROED
2022-12-29 14:21:46 +01:00
.nojekyll
Trying the fix online documentation
2021-06-18 17:10:46 +02:00