This code is designed to build with Visual Studio 2017, Visual Studio 2019, or clang for Windows. It is recommended that you make use of the latest updates (VS 2017 15.9 update, or VS 2019 Update 4 or later).
These components are designed to work without requiring any content from the legacy DirectX SDK. For details, see [Where is the DirectX SDK?](https://aka.ms/dxsdk).
## Directory Layout
* ``Inc\``
+ DirectXMath Files (in the DirectX C++ namespace)
* DirectXMath.h - Core library
* DirectXPackedVector.h - Load/Store functions and types for working with various compressed GPU formats
* DirectXColors.h - .NET-style Color defines in sRGB color space
+ XDSP.h - Digital Signal Processing helper functions
# Documentation
Documentation is available on the [Microsoft Docs](https://docs.microsoft.com/en-us/windows/desktop/dxmath/directxmath-portal).
## Notices
All content and source code for this package are subject to the terms of the [MIT License](http://opensource.org/licenses/MIT).
For the latest version of DirectXMath, bug reports, etc. please visit the project site on [GitHub](https://github.com/microsoft/DirectXMath).
This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/). For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or contact [opencode@microsoft.com](mailto:opencode@microsoft.com) with any additional questions or comments.