mirror of
https://github.com/microsoft/DirectXMath
synced 2024-09-18 22:29:53 +00:00
May 2022
This commit is contained in:
parent
b404898c9d
commit
07510d7b18
@ -8,7 +8,7 @@
|
||||
<owners>microsoft,directxtk</owners>
|
||||
<summary>DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps.</summary>
|
||||
<description>The DirectXMath API provides SIMD-friendly C++ types and functions for common linear algebra and graphics math operations common to DirectX applications. The library provides optimized versions for Windows 32-bit (x86), Windows 64-bit (x64), and Windows on ARM through SSE2 and ARM-NEON intrinsics support in the Visual Studio compiler.</description>
|
||||
<releaseNotes>Matches the January 2022 release.</releaseNotes>
|
||||
<releaseNotes>Matches the May 2022 release.</releaseNotes>
|
||||
<projectUrl>http://go.microsoft.com/fwlink/?LinkID=615560</projectUrl>
|
||||
<repository type="git" url="https://github.com/microsoft/DirectXMath.git" />
|
||||
<icon>images\icon.jpg</icon>
|
||||
|
@ -6,6 +6,11 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXM
|
||||
|
||||
## Release History
|
||||
|
||||
### May 2022 (3.17b)
|
||||
* Hot-fix to address ``-Wreserved-identifier`` warnings with clang v13
|
||||
* C++20 spaceship operators for XMFLOAT2, XMFLOAT3, etc. when building with ``/std:c++20 /Zc:_cplusplus``
|
||||
* Minor CMake project update
|
||||
|
||||
### January 2022 (3.17)
|
||||
* Added ColorsLinear namespace to DirectXColors.h with linear versions of .NET colors
|
||||
* Optimized the ``XMMatrixRotationRollPitchYaw(FromVector)`` functions
|
||||
|
@ -6,11 +6,11 @@ https://github.com/Microsoft/DirectXMath
|
||||
|
||||
Copyright (c) Microsoft Corporation.
|
||||
|
||||
**January 2022**
|
||||
**May 2022**
|
||||
|
||||
This package contains the DirectXMath library, an all inline SIMD C++ linear algebra library for use in games and graphics apps.
|
||||
|
||||
This code is designed to build with Visual Studio 2017, Visual Studio 2019, Visual Studio 2022, or clang/LLVM for Windows. It is recommended that you make use of the latest updates (VS 2017 15.9; VS 2019 16.7 or later).
|
||||
This code is designed to build with Visual Studio 2017, Visual Studio 2019, Visual Studio 2022, or clang/LLVM for Windows. It is recommended that you make use of the latest updates (VS 2017 15.9; VS 2019 16.9 or later).
|
||||
|
||||
These components are designed to work without requiring any content from the legacy DirectX SDK. For details, see [Where is the DirectX SDK?](https://aka.ms/dxsdk).
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user