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mirror of https://github.com/microsoft/DirectXMath synced 2024-09-19 14:49:54 +00:00
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Chuck Walbourn 2022-05-17 17:25:42 -07:00
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<owners>microsoft,directxtk</owners>
<summary>DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps.</summary>
<description>The DirectXMath API provides SIMD-friendly C++ types and functions for common linear algebra and graphics math operations common to DirectX applications. The library provides optimized versions for Windows 32-bit (x86), Windows 64-bit (x64), and Windows on ARM through SSE2 and ARM-NEON intrinsics support in the Visual Studio compiler.</description>
<releaseNotes>Matches the January 2022 release.</releaseNotes>
<releaseNotes>Matches the May 2022 release.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkID=615560</projectUrl>
<repository type="git" url="https://github.com/microsoft/DirectXMath.git" />
<icon>images\icon.jpg</icon>

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## Release History
### May 2022 (3.17b)
* Hot-fix to address ``-Wreserved-identifier`` warnings with clang v13
* C++20 spaceship operators for XMFLOAT2, XMFLOAT3, etc. when building with ``/std:c++20 /Zc:_cplusplus``
* Minor CMake project update
### January 2022 (3.17)
* Added ColorsLinear namespace to DirectXColors.h with linear versions of .NET colors
* Optimized the ``XMMatrixRotationRollPitchYaw(FromVector)`` functions

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Copyright (c) Microsoft Corporation.
**January 2022**
**May 2022**
This package contains the DirectXMath library, an all inline SIMD C++ linear algebra library for use in games and graphics apps.
This code is designed to build with Visual Studio 2017, Visual Studio 2019, Visual Studio 2022, or clang/LLVM for Windows. It is recommended that you make use of the latest updates (VS 2017 15.9; VS 2019 16.7 or later).
This code is designed to build with Visual Studio 2017, Visual Studio 2019, Visual Studio 2022, or clang/LLVM for Windows. It is recommended that you make use of the latest updates (VS 2017 15.9; VS 2019 16.9 or later).
These components are designed to work without requiring any content from the legacy DirectX SDK. For details, see [Where is the DirectX SDK?](https://aka.ms/dxsdk).