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https://github.com/microsoft/DirectXMath
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Fixed some misleading comments
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fc2763a681
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@ -2515,10 +2515,10 @@ inline XMMATRIX XM_CALLCONV XMMatrixPerspectiveFovLH
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XMVECTOR vTemp = _mm_setzero_ps();
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XMVECTOR vTemp = _mm_setzero_ps();
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// Copy x only
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// Copy x only
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vTemp = _mm_move_ss(vTemp, vValues);
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vTemp = _mm_move_ss(vTemp, vValues);
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// CosFov / SinFov,0,0,0
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// Height / AspectRatio,0,0,0
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XMMATRIX M;
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XMMATRIX M;
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M.r[0] = vTemp;
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M.r[0] = vTemp;
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// 0,Height / AspectRatio,0,0
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// 0,Height,0,0
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vTemp = vValues;
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vTemp = vValues;
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vTemp = _mm_and_ps(vTemp, g_XMMaskY);
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vTemp = _mm_and_ps(vTemp, g_XMMaskY);
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M.r[1] = vTemp;
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M.r[1] = vTemp;
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@ -2615,10 +2615,10 @@ inline XMMATRIX XM_CALLCONV XMMatrixPerspectiveFovRH
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XMVECTOR vTemp = _mm_setzero_ps();
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XMVECTOR vTemp = _mm_setzero_ps();
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// Copy x only
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// Copy x only
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vTemp = _mm_move_ss(vTemp, vValues);
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vTemp = _mm_move_ss(vTemp, vValues);
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// CosFov / SinFov,0,0,0
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// Height / AspectRatio,0,0,0
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XMMATRIX M;
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XMMATRIX M;
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M.r[0] = vTemp;
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M.r[0] = vTemp;
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// 0,Height / AspectRatio,0,0
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// 0,Height,0,0
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vTemp = vValues;
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vTemp = vValues;
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vTemp = _mm_and_ps(vTemp, g_XMMaskY);
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vTemp = _mm_and_ps(vTemp, g_XMMaskY);
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M.r[1] = vTemp;
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M.r[1] = vTemp;
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