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December 2023 (#175)
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<owners>microsoft,directxtk</owners>
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<summary>DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps.</summary>
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<description>The DirectXMath API provides SIMD-friendly C++ types and functions for common linear algebra and graphics math operations common to DirectX applications. The library provides optimized versions for Windows 32-bit (x86), Windows 64-bit (x64), and Windows on ARM through SSE2 and ARM-NEON intrinsics support in the Visual Studio compiler.</description>
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<releaseNotes>Matches the December 2022 release.</releaseNotes>
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<releaseNotes>Matches the December 2023 release.</releaseNotes>
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<projectUrl>http://go.microsoft.com/fwlink/?LinkID=615560</projectUrl>
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<repository type="git" url="https://github.com/microsoft/DirectXMath.git" />
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<icon>images\icon.jpg</icon>
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@ -6,6 +6,11 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXM
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## Release History
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### December 2023 (3.18b)
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* Hot-fix to address ``-Wunsafe-buffer-usage`` warnings from clang v16
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* Hot-fix to address MinGW issue with ``__cpuid`` in cpuid.h vs. intrin.h
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* CMake project updates including pkg-config file generation
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### December 2022 (3.18)
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* C++20 spaceship operators for XMFLOAT2, XMFLOAT3, etc. when building with ``/std:c++20 /Zc:_cplusplus``
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* Improved conformance for ARM64 when using `/Zc:arm64-aliased-neon-types-`
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