diff --git a/.nuget/directxmath.nuspec b/.nuget/directxmath.nuspec
index fb29e26..070914d 100644
--- a/.nuget/directxmath.nuspec
+++ b/.nuget/directxmath.nuspec
@@ -7,11 +7,11 @@
Microsoft
microsoft,directxtk
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps.
- The DirectXMath API provides SIMD-friendly C++ types and functions for common linear algebra and graphics math operations common to DirectX applications. The library provides optimized versions for Windows 32-bit (x86), Windows 64-bit (x64), and Windows RT through SSE2 and ARM-NEON intrinsics support in the Visual Studio compiler.
- Matches the July 2018 release.
+ The DirectXMath API provides SIMD-friendly C++ types and functions for common linear algebra and graphics math operations common to DirectX applications. The library provides optimized versions for Windows 32-bit (x86), Windows 64-bit (x64), and Windows on ARM through SSE2 and ARM-NEON intrinsics support in the Visual Studio compiler.
+ Matches the July 2019 release.
http://go.microsoft.com/fwlink/?LinkID=615560
https://github.com/Microsoft/DirectXMath/wiki/X_jpg.jpg
- http://opensource.org/licenses/MIT
+ MIT
false
© Microsoft Corporation. All rights reserved.
C++ native DirectX math nativepackage
diff --git a/Inc/DirectXMath.h b/Inc/DirectXMath.h
index 9ffb0f3..67ed509 100644
--- a/Inc/DirectXMath.h
+++ b/Inc/DirectXMath.h
@@ -13,7 +13,7 @@
#error DirectX Math requires C++
#endif
-#define DIRECTX_MATH_VERSION 313
+#define DIRECTX_MATH_VERSION 314
#if defined(_MSC_VER) && (_MSC_VER < 1900)
#error DirectX Math requires Visual C++ 2015 or later.
diff --git a/ReadMe.txt b/ReadMe.txt
index e390ea1..243eef4 100644
--- a/ReadMe.txt
+++ b/ReadMe.txt
@@ -4,13 +4,14 @@ DirectXMath
Copyright (c) Microsoft Corporation. All rights reserved.
-July 2018
+July 2019
This package contains the DirectXMath library, an all inline SIMD C++ linear algebra library
for use in games and graphics apps
-This code is designed to build with Visual Studio 2015 or 2017. It is recommended that you
-make use of the latest updates (VS 2015 Update 3 or VS 2017 15.7 update or later).
+This code is designed to build with Visual Studio 2015, 2017, or 2019. It is recommended
+that you make use of the latest updates (VS 2015 Update 3, VS 2017 15.9 update, or
+VS 2019 Update 1 or later).
These components are designed to work without requiring any content from the DirectX SDK. For details,
see "Where is the DirectX SDK?" .
@@ -60,6 +61,14 @@ https://opensource.microsoft.com/codeofconduct/
RELEASE HISTORY
---------------
+July 2019 (3.14)
+ Added float control around IsNan functions to resolve issue with VS 2019 with /fp:fast
+ XMVerifyCPUSupport updated for clang/LLVM cpuid implementation on x86/x64
+ Added support for clang/LLVM built-in platform defines as well as the MSVC ones
+ Cleaned up ARM-NEON intrinsics type issues for improved portability
+ Removed unneeded malloc.h include in DirectXMath.h
+ Whitespace cleanup
+
July 2018 (3.13)
XMFLOAT3X4, XMFLOAT3X4A, and associated Load/Store functions
Move/copy constructors and assignment operators for C++ types