diff --git a/.nuget/directxmath.nuspec b/.nuget/directxmath.nuspec index fb29e26..070914d 100644 --- a/.nuget/directxmath.nuspec +++ b/.nuget/directxmath.nuspec @@ -7,11 +7,11 @@ Microsoft microsoft,directxtk DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps. - The DirectXMath API provides SIMD-friendly C++ types and functions for common linear algebra and graphics math operations common to DirectX applications. The library provides optimized versions for Windows 32-bit (x86), Windows 64-bit (x64), and Windows RT through SSE2 and ARM-NEON intrinsics support in the Visual Studio compiler. - Matches the July 2018 release. + The DirectXMath API provides SIMD-friendly C++ types and functions for common linear algebra and graphics math operations common to DirectX applications. The library provides optimized versions for Windows 32-bit (x86), Windows 64-bit (x64), and Windows on ARM through SSE2 and ARM-NEON intrinsics support in the Visual Studio compiler. + Matches the July 2019 release. http://go.microsoft.com/fwlink/?LinkID=615560 https://github.com/Microsoft/DirectXMath/wiki/X_jpg.jpg - http://opensource.org/licenses/MIT + MIT false © Microsoft Corporation. All rights reserved. C++ native DirectX math nativepackage diff --git a/Inc/DirectXMath.h b/Inc/DirectXMath.h index 9ffb0f3..67ed509 100644 --- a/Inc/DirectXMath.h +++ b/Inc/DirectXMath.h @@ -13,7 +13,7 @@ #error DirectX Math requires C++ #endif -#define DIRECTX_MATH_VERSION 313 +#define DIRECTX_MATH_VERSION 314 #if defined(_MSC_VER) && (_MSC_VER < 1900) #error DirectX Math requires Visual C++ 2015 or later. diff --git a/ReadMe.txt b/ReadMe.txt index e390ea1..243eef4 100644 --- a/ReadMe.txt +++ b/ReadMe.txt @@ -4,13 +4,14 @@ DirectXMath Copyright (c) Microsoft Corporation. All rights reserved. -July 2018 +July 2019 This package contains the DirectXMath library, an all inline SIMD C++ linear algebra library for use in games and graphics apps -This code is designed to build with Visual Studio 2015 or 2017. It is recommended that you -make use of the latest updates (VS 2015 Update 3 or VS 2017 15.7 update or later). +This code is designed to build with Visual Studio 2015, 2017, or 2019. It is recommended +that you make use of the latest updates (VS 2015 Update 3, VS 2017 15.9 update, or +VS 2019 Update 1 or later). These components are designed to work without requiring any content from the DirectX SDK. For details, see "Where is the DirectX SDK?" . @@ -60,6 +61,14 @@ https://opensource.microsoft.com/codeofconduct/ RELEASE HISTORY --------------- +July 2019 (3.14) + Added float control around IsNan functions to resolve issue with VS 2019 with /fp:fast + XMVerifyCPUSupport updated for clang/LLVM cpuid implementation on x86/x64 + Added support for clang/LLVM built-in platform defines as well as the MSVC ones + Cleaned up ARM-NEON intrinsics type issues for improved portability + Removed unneeded malloc.h include in DirectXMath.h + Whitespace cleanup + July 2018 (3.13) XMFLOAT3X4, XMFLOAT3X4A, and associated Load/Store functions Move/copy constructors and assignment operators for C++ types