mirror of
https://github.com/microsoft/DirectXMath
synced 2024-11-08 13:40:09 +00:00
Fix up incorrect comment terminology (#182)
This commit is contained in:
parent
562cff0b15
commit
6ad2eb7d49
@ -4254,8 +4254,8 @@ inline void BoundingFrustum::GetPlanes(XMVECTOR* NearPlane, XMVECTOR* FarPlane,
|
||||
_Use_decl_annotations_
|
||||
inline void XM_CALLCONV BoundingFrustum::CreateFromMatrix(BoundingFrustum& Out, FXMMATRIX Projection, bool rhcoords) noexcept
|
||||
{
|
||||
// Corners of the projection frustum in homogenous space.
|
||||
static XMVECTORF32 HomogenousPoints[6] =
|
||||
// Corners of the projection frustum in NDC space.
|
||||
static XMVECTORF32 NDCPoints[6] =
|
||||
{
|
||||
{ { { 1.0f, 0.0f, 1.0f, 1.0f } } }, // right (at far plane)
|
||||
{ { { -1.0f, 0.0f, 1.0f, 1.0f } } }, // left
|
||||
@ -4275,7 +4275,7 @@ inline void XM_CALLCONV BoundingFrustum::CreateFromMatrix(BoundingFrustum& Out,
|
||||
for (size_t i = 0; i < 6; ++i)
|
||||
{
|
||||
// Transform point.
|
||||
Points[i] = XMVector4Transform(HomogenousPoints[i], matInverse);
|
||||
Points[i] = XMVector4Transform(NDCPoints[i], matInverse);
|
||||
}
|
||||
|
||||
Out.Origin = XMFLOAT3(0.0f, 0.0f, 0.0f);
|
||||
|
Loading…
Reference in New Issue
Block a user