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mirror of https://github.com/microsoft/DirectXMath synced 2024-11-08 13:40:09 +00:00

Minor whitespace tweaks

This commit is contained in:
Chuck Walbourn 2022-01-17 00:40:12 -08:00
parent 332fb99d07
commit 706722d8bc

View File

@ -477,10 +477,10 @@ namespace DirectX
XMVECTOR XM_CALLCONV operator+ (FXMVECTOR V) noexcept;
XMVECTOR XM_CALLCONV operator- (FXMVECTOR V) noexcept;
XMVECTOR& XM_CALLCONV operator+= (XMVECTOR& V1, FXMVECTOR V2) noexcept;
XMVECTOR& XM_CALLCONV operator-= (XMVECTOR& V1, FXMVECTOR V2) noexcept;
XMVECTOR& XM_CALLCONV operator*= (XMVECTOR& V1, FXMVECTOR V2) noexcept;
XMVECTOR& XM_CALLCONV operator/= (XMVECTOR& V1, FXMVECTOR V2) noexcept;
XMVECTOR& XM_CALLCONV operator+= (XMVECTOR& V1, FXMVECTOR V2) noexcept;
XMVECTOR& XM_CALLCONV operator-= (XMVECTOR& V1, FXMVECTOR V2) noexcept;
XMVECTOR& XM_CALLCONV operator*= (XMVECTOR& V1, FXMVECTOR V2) noexcept;
XMVECTOR& XM_CALLCONV operator/= (XMVECTOR& V1, FXMVECTOR V2) noexcept;
XMVECTOR& operator*= (XMVECTOR& V, float S) noexcept;
XMVECTOR& operator/= (XMVECTOR& V, float S) noexcept;
@ -561,11 +561,11 @@ namespace DirectX
XMMATRIX operator+ () const noexcept { return *this; }
XMMATRIX operator- () const noexcept;
XMMATRIX& XM_CALLCONV operator+= (FXMMATRIX M) noexcept;
XMMATRIX& XM_CALLCONV operator-= (FXMMATRIX M) noexcept;
XMMATRIX& XM_CALLCONV operator*= (FXMMATRIX M) noexcept;
XMMATRIX& operator*= (float S) noexcept;
XMMATRIX& operator/= (float S) noexcept;
XMMATRIX& XM_CALLCONV operator+= (FXMMATRIX M) noexcept;
XMMATRIX& XM_CALLCONV operator-= (FXMMATRIX M) noexcept;
XMMATRIX& XM_CALLCONV operator*= (FXMMATRIX M) noexcept;
XMMATRIX& operator*= (float S) noexcept;
XMMATRIX& operator/= (float S) noexcept;
XMMATRIX XM_CALLCONV operator+ (FXMMATRIX M) const noexcept;
XMMATRIX XM_CALLCONV operator- (FXMMATRIX M) const noexcept;
@ -1285,17 +1285,17 @@ namespace DirectX
XMVECTOR XM_CALLCONV XMVector2LinePointDistance(FXMVECTOR LinePoint1, FXMVECTOR LinePoint2, FXMVECTOR Point) noexcept;
XMVECTOR XM_CALLCONV XMVector2IntersectLine(FXMVECTOR Line1Point1, FXMVECTOR Line1Point2, FXMVECTOR Line2Point1, GXMVECTOR Line2Point2) noexcept;
XMVECTOR XM_CALLCONV XMVector2Transform(FXMVECTOR V, FXMMATRIX M) noexcept;
XMFLOAT4* XM_CALLCONV XMVector2TransformStream(_Out_writes_bytes_(sizeof(XMFLOAT4) + OutputStride * (VectorCount - 1)) XMFLOAT4* pOutputStream,
XMFLOAT4* XM_CALLCONV XMVector2TransformStream(_Out_writes_bytes_(sizeof(XMFLOAT4) + OutputStride * (VectorCount - 1)) XMFLOAT4* pOutputStream,
_In_ size_t OutputStride,
_In_reads_bytes_(sizeof(XMFLOAT2) + InputStride * (VectorCount - 1)) const XMFLOAT2* pInputStream,
_In_ size_t InputStride, _In_ size_t VectorCount, _In_ FXMMATRIX M) noexcept;
XMVECTOR XM_CALLCONV XMVector2TransformCoord(FXMVECTOR V, FXMMATRIX M) noexcept;
XMFLOAT2* XM_CALLCONV XMVector2TransformCoordStream(_Out_writes_bytes_(sizeof(XMFLOAT2) + OutputStride * (VectorCount - 1)) XMFLOAT2* pOutputStream,
XMFLOAT2* XM_CALLCONV XMVector2TransformCoordStream(_Out_writes_bytes_(sizeof(XMFLOAT2) + OutputStride * (VectorCount - 1)) XMFLOAT2* pOutputStream,
_In_ size_t OutputStride,
_In_reads_bytes_(sizeof(XMFLOAT2) + InputStride * (VectorCount - 1)) const XMFLOAT2* pInputStream,
_In_ size_t InputStride, _In_ size_t VectorCount, _In_ FXMMATRIX M) noexcept;
XMVECTOR XM_CALLCONV XMVector2TransformNormal(FXMVECTOR V, FXMMATRIX M) noexcept;
XMFLOAT2* XM_CALLCONV XMVector2TransformNormalStream(_Out_writes_bytes_(sizeof(XMFLOAT2) + OutputStride * (VectorCount - 1)) XMFLOAT2* pOutputStream,
XMFLOAT2* XM_CALLCONV XMVector2TransformNormalStream(_Out_writes_bytes_(sizeof(XMFLOAT2) + OutputStride * (VectorCount - 1)) XMFLOAT2* pOutputStream,
_In_ size_t OutputStride,
_In_reads_bytes_(sizeof(XMFLOAT2) + InputStride * (VectorCount - 1)) const XMFLOAT2* pInputStream,
_In_ size_t InputStride, _In_ size_t VectorCount, _In_ FXMMATRIX M) noexcept;
@ -1347,23 +1347,23 @@ namespace DirectX
XMVECTOR XM_CALLCONV XMVector3Rotate(FXMVECTOR V, FXMVECTOR RotationQuaternion) noexcept;
XMVECTOR XM_CALLCONV XMVector3InverseRotate(FXMVECTOR V, FXMVECTOR RotationQuaternion) noexcept;
XMVECTOR XM_CALLCONV XMVector3Transform(FXMVECTOR V, FXMMATRIX M) noexcept;
XMFLOAT4* XM_CALLCONV XMVector3TransformStream(_Out_writes_bytes_(sizeof(XMFLOAT4) + OutputStride * (VectorCount - 1)) XMFLOAT4* pOutputStream,
XMFLOAT4* XM_CALLCONV XMVector3TransformStream(_Out_writes_bytes_(sizeof(XMFLOAT4) + OutputStride * (VectorCount - 1)) XMFLOAT4* pOutputStream,
_In_ size_t OutputStride,
_In_reads_bytes_(sizeof(XMFLOAT3) + InputStride * (VectorCount - 1)) const XMFLOAT3* pInputStream,
_In_ size_t InputStride, _In_ size_t VectorCount, _In_ FXMMATRIX M) noexcept;
XMVECTOR XM_CALLCONV XMVector3TransformCoord(FXMVECTOR V, FXMMATRIX M) noexcept;
XMFLOAT3* XM_CALLCONV XMVector3TransformCoordStream(_Out_writes_bytes_(sizeof(XMFLOAT3) + OutputStride * (VectorCount - 1)) XMFLOAT3* pOutputStream,
XMFLOAT3* XM_CALLCONV XMVector3TransformCoordStream(_Out_writes_bytes_(sizeof(XMFLOAT3) + OutputStride * (VectorCount - 1)) XMFLOAT3* pOutputStream,
_In_ size_t OutputStride,
_In_reads_bytes_(sizeof(XMFLOAT3) + InputStride * (VectorCount - 1)) const XMFLOAT3* pInputStream,
_In_ size_t InputStride, _In_ size_t VectorCount, _In_ FXMMATRIX M) noexcept;
XMVECTOR XM_CALLCONV XMVector3TransformNormal(FXMVECTOR V, FXMMATRIX M) noexcept;
XMFLOAT3* XM_CALLCONV XMVector3TransformNormalStream(_Out_writes_bytes_(sizeof(XMFLOAT3) + OutputStride * (VectorCount - 1)) XMFLOAT3* pOutputStream,
XMFLOAT3* XM_CALLCONV XMVector3TransformNormalStream(_Out_writes_bytes_(sizeof(XMFLOAT3) + OutputStride * (VectorCount - 1)) XMFLOAT3* pOutputStream,
_In_ size_t OutputStride,
_In_reads_bytes_(sizeof(XMFLOAT3) + InputStride * (VectorCount - 1)) const XMFLOAT3* pInputStream,
_In_ size_t InputStride, _In_ size_t VectorCount, _In_ FXMMATRIX M) noexcept;
XMVECTOR XM_CALLCONV XMVector3Project(FXMVECTOR V, float ViewportX, float ViewportY, float ViewportWidth, float ViewportHeight, float ViewportMinZ, float ViewportMaxZ,
FXMMATRIX Projection, CXMMATRIX View, CXMMATRIX World) noexcept;
XMFLOAT3* XM_CALLCONV XMVector3ProjectStream(_Out_writes_bytes_(sizeof(XMFLOAT3) + OutputStride * (VectorCount - 1)) XMFLOAT3* pOutputStream,
XMFLOAT3* XM_CALLCONV XMVector3ProjectStream(_Out_writes_bytes_(sizeof(XMFLOAT3) + OutputStride * (VectorCount - 1)) XMFLOAT3* pOutputStream,
_In_ size_t OutputStride,
_In_reads_bytes_(sizeof(XMFLOAT3) + InputStride * (VectorCount - 1)) const XMFLOAT3* pInputStream,
_In_ size_t InputStride, _In_ size_t VectorCount,
@ -1371,7 +1371,7 @@ namespace DirectX
_In_ FXMMATRIX Projection, _In_ CXMMATRIX View, _In_ CXMMATRIX World) noexcept;
XMVECTOR XM_CALLCONV XMVector3Unproject(FXMVECTOR V, float ViewportX, float ViewportY, float ViewportWidth, float ViewportHeight, float ViewportMinZ, float ViewportMaxZ,
FXMMATRIX Projection, CXMMATRIX View, CXMMATRIX World) noexcept;
XMFLOAT3* XM_CALLCONV XMVector3UnprojectStream(_Out_writes_bytes_(sizeof(XMFLOAT3) + OutputStride * (VectorCount - 1)) XMFLOAT3* pOutputStream,
XMFLOAT3* XM_CALLCONV XMVector3UnprojectStream(_Out_writes_bytes_(sizeof(XMFLOAT3) + OutputStride * (VectorCount - 1)) XMFLOAT3* pOutputStream,
_In_ size_t OutputStride,
_In_reads_bytes_(sizeof(XMFLOAT3) + InputStride * (VectorCount - 1)) const XMFLOAT3* pInputStream,
_In_ size_t InputStride, _In_ size_t VectorCount,
@ -1421,7 +1421,7 @@ namespace DirectX
XMVECTOR XM_CALLCONV XMVector4AngleBetweenNormals(FXMVECTOR N1, FXMVECTOR N2) noexcept;
XMVECTOR XM_CALLCONV XMVector4AngleBetweenVectors(FXMVECTOR V1, FXMVECTOR V2) noexcept;
XMVECTOR XM_CALLCONV XMVector4Transform(FXMVECTOR V, FXMMATRIX M) noexcept;
XMFLOAT4* XM_CALLCONV XMVector4TransformStream(_Out_writes_bytes_(sizeof(XMFLOAT4) + OutputStride * (VectorCount - 1)) XMFLOAT4* pOutputStream,
XMFLOAT4* XM_CALLCONV XMVector4TransformStream(_Out_writes_bytes_(sizeof(XMFLOAT4) + OutputStride * (VectorCount - 1)) XMFLOAT4* pOutputStream,
_In_ size_t OutputStride,
_In_reads_bytes_(sizeof(XMFLOAT4) + InputStride * (VectorCount - 1)) const XMFLOAT4* pInputStream,
_In_ size_t InputStride, _In_ size_t VectorCount, _In_ FXMMATRIX M) noexcept;