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https://github.com/microsoft/DirectXMath
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Minor whitespace tweaks
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@ -477,10 +477,10 @@ namespace DirectX
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XMVECTOR XM_CALLCONV operator+ (FXMVECTOR V) noexcept;
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XMVECTOR XM_CALLCONV operator- (FXMVECTOR V) noexcept;
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XMVECTOR& XM_CALLCONV operator+= (XMVECTOR& V1, FXMVECTOR V2) noexcept;
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XMVECTOR& XM_CALLCONV operator-= (XMVECTOR& V1, FXMVECTOR V2) noexcept;
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XMVECTOR& XM_CALLCONV operator*= (XMVECTOR& V1, FXMVECTOR V2) noexcept;
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XMVECTOR& XM_CALLCONV operator/= (XMVECTOR& V1, FXMVECTOR V2) noexcept;
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XMVECTOR& XM_CALLCONV operator+= (XMVECTOR& V1, FXMVECTOR V2) noexcept;
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XMVECTOR& XM_CALLCONV operator-= (XMVECTOR& V1, FXMVECTOR V2) noexcept;
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XMVECTOR& XM_CALLCONV operator*= (XMVECTOR& V1, FXMVECTOR V2) noexcept;
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XMVECTOR& XM_CALLCONV operator/= (XMVECTOR& V1, FXMVECTOR V2) noexcept;
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XMVECTOR& operator*= (XMVECTOR& V, float S) noexcept;
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XMVECTOR& operator/= (XMVECTOR& V, float S) noexcept;
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@ -561,11 +561,11 @@ namespace DirectX
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XMMATRIX operator+ () const noexcept { return *this; }
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XMMATRIX operator- () const noexcept;
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XMMATRIX& XM_CALLCONV operator+= (FXMMATRIX M) noexcept;
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XMMATRIX& XM_CALLCONV operator-= (FXMMATRIX M) noexcept;
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XMMATRIX& XM_CALLCONV operator*= (FXMMATRIX M) noexcept;
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XMMATRIX& operator*= (float S) noexcept;
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XMMATRIX& operator/= (float S) noexcept;
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XMMATRIX& XM_CALLCONV operator+= (FXMMATRIX M) noexcept;
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XMMATRIX& XM_CALLCONV operator-= (FXMMATRIX M) noexcept;
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XMMATRIX& XM_CALLCONV operator*= (FXMMATRIX M) noexcept;
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XMMATRIX& operator*= (float S) noexcept;
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XMMATRIX& operator/= (float S) noexcept;
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XMMATRIX XM_CALLCONV operator+ (FXMMATRIX M) const noexcept;
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XMMATRIX XM_CALLCONV operator- (FXMMATRIX M) const noexcept;
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@ -1285,17 +1285,17 @@ namespace DirectX
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XMVECTOR XM_CALLCONV XMVector2LinePointDistance(FXMVECTOR LinePoint1, FXMVECTOR LinePoint2, FXMVECTOR Point) noexcept;
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XMVECTOR XM_CALLCONV XMVector2IntersectLine(FXMVECTOR Line1Point1, FXMVECTOR Line1Point2, FXMVECTOR Line2Point1, GXMVECTOR Line2Point2) noexcept;
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XMVECTOR XM_CALLCONV XMVector2Transform(FXMVECTOR V, FXMMATRIX M) noexcept;
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XMFLOAT4* XM_CALLCONV XMVector2TransformStream(_Out_writes_bytes_(sizeof(XMFLOAT4) + OutputStride * (VectorCount - 1)) XMFLOAT4* pOutputStream,
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XMFLOAT4* XM_CALLCONV XMVector2TransformStream(_Out_writes_bytes_(sizeof(XMFLOAT4) + OutputStride * (VectorCount - 1)) XMFLOAT4* pOutputStream,
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_In_ size_t OutputStride,
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_In_reads_bytes_(sizeof(XMFLOAT2) + InputStride * (VectorCount - 1)) const XMFLOAT2* pInputStream,
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_In_ size_t InputStride, _In_ size_t VectorCount, _In_ FXMMATRIX M) noexcept;
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XMVECTOR XM_CALLCONV XMVector2TransformCoord(FXMVECTOR V, FXMMATRIX M) noexcept;
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XMFLOAT2* XM_CALLCONV XMVector2TransformCoordStream(_Out_writes_bytes_(sizeof(XMFLOAT2) + OutputStride * (VectorCount - 1)) XMFLOAT2* pOutputStream,
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XMFLOAT2* XM_CALLCONV XMVector2TransformCoordStream(_Out_writes_bytes_(sizeof(XMFLOAT2) + OutputStride * (VectorCount - 1)) XMFLOAT2* pOutputStream,
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_In_ size_t OutputStride,
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_In_reads_bytes_(sizeof(XMFLOAT2) + InputStride * (VectorCount - 1)) const XMFLOAT2* pInputStream,
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_In_ size_t InputStride, _In_ size_t VectorCount, _In_ FXMMATRIX M) noexcept;
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XMVECTOR XM_CALLCONV XMVector2TransformNormal(FXMVECTOR V, FXMMATRIX M) noexcept;
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XMFLOAT2* XM_CALLCONV XMVector2TransformNormalStream(_Out_writes_bytes_(sizeof(XMFLOAT2) + OutputStride * (VectorCount - 1)) XMFLOAT2* pOutputStream,
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XMFLOAT2* XM_CALLCONV XMVector2TransformNormalStream(_Out_writes_bytes_(sizeof(XMFLOAT2) + OutputStride * (VectorCount - 1)) XMFLOAT2* pOutputStream,
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_In_ size_t OutputStride,
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_In_reads_bytes_(sizeof(XMFLOAT2) + InputStride * (VectorCount - 1)) const XMFLOAT2* pInputStream,
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_In_ size_t InputStride, _In_ size_t VectorCount, _In_ FXMMATRIX M) noexcept;
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@ -1347,23 +1347,23 @@ namespace DirectX
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XMVECTOR XM_CALLCONV XMVector3Rotate(FXMVECTOR V, FXMVECTOR RotationQuaternion) noexcept;
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XMVECTOR XM_CALLCONV XMVector3InverseRotate(FXMVECTOR V, FXMVECTOR RotationQuaternion) noexcept;
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XMVECTOR XM_CALLCONV XMVector3Transform(FXMVECTOR V, FXMMATRIX M) noexcept;
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XMFLOAT4* XM_CALLCONV XMVector3TransformStream(_Out_writes_bytes_(sizeof(XMFLOAT4) + OutputStride * (VectorCount - 1)) XMFLOAT4* pOutputStream,
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XMFLOAT4* XM_CALLCONV XMVector3TransformStream(_Out_writes_bytes_(sizeof(XMFLOAT4) + OutputStride * (VectorCount - 1)) XMFLOAT4* pOutputStream,
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_In_ size_t OutputStride,
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_In_reads_bytes_(sizeof(XMFLOAT3) + InputStride * (VectorCount - 1)) const XMFLOAT3* pInputStream,
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_In_ size_t InputStride, _In_ size_t VectorCount, _In_ FXMMATRIX M) noexcept;
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XMVECTOR XM_CALLCONV XMVector3TransformCoord(FXMVECTOR V, FXMMATRIX M) noexcept;
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XMFLOAT3* XM_CALLCONV XMVector3TransformCoordStream(_Out_writes_bytes_(sizeof(XMFLOAT3) + OutputStride * (VectorCount - 1)) XMFLOAT3* pOutputStream,
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XMFLOAT3* XM_CALLCONV XMVector3TransformCoordStream(_Out_writes_bytes_(sizeof(XMFLOAT3) + OutputStride * (VectorCount - 1)) XMFLOAT3* pOutputStream,
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_In_ size_t OutputStride,
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_In_reads_bytes_(sizeof(XMFLOAT3) + InputStride * (VectorCount - 1)) const XMFLOAT3* pInputStream,
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_In_ size_t InputStride, _In_ size_t VectorCount, _In_ FXMMATRIX M) noexcept;
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XMVECTOR XM_CALLCONV XMVector3TransformNormal(FXMVECTOR V, FXMMATRIX M) noexcept;
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XMFLOAT3* XM_CALLCONV XMVector3TransformNormalStream(_Out_writes_bytes_(sizeof(XMFLOAT3) + OutputStride * (VectorCount - 1)) XMFLOAT3* pOutputStream,
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XMFLOAT3* XM_CALLCONV XMVector3TransformNormalStream(_Out_writes_bytes_(sizeof(XMFLOAT3) + OutputStride * (VectorCount - 1)) XMFLOAT3* pOutputStream,
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_In_ size_t OutputStride,
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_In_reads_bytes_(sizeof(XMFLOAT3) + InputStride * (VectorCount - 1)) const XMFLOAT3* pInputStream,
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_In_ size_t InputStride, _In_ size_t VectorCount, _In_ FXMMATRIX M) noexcept;
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XMVECTOR XM_CALLCONV XMVector3Project(FXMVECTOR V, float ViewportX, float ViewportY, float ViewportWidth, float ViewportHeight, float ViewportMinZ, float ViewportMaxZ,
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FXMMATRIX Projection, CXMMATRIX View, CXMMATRIX World) noexcept;
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XMFLOAT3* XM_CALLCONV XMVector3ProjectStream(_Out_writes_bytes_(sizeof(XMFLOAT3) + OutputStride * (VectorCount - 1)) XMFLOAT3* pOutputStream,
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XMFLOAT3* XM_CALLCONV XMVector3ProjectStream(_Out_writes_bytes_(sizeof(XMFLOAT3) + OutputStride * (VectorCount - 1)) XMFLOAT3* pOutputStream,
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_In_ size_t OutputStride,
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_In_reads_bytes_(sizeof(XMFLOAT3) + InputStride * (VectorCount - 1)) const XMFLOAT3* pInputStream,
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_In_ size_t InputStride, _In_ size_t VectorCount,
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@ -1371,7 +1371,7 @@ namespace DirectX
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_In_ FXMMATRIX Projection, _In_ CXMMATRIX View, _In_ CXMMATRIX World) noexcept;
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XMVECTOR XM_CALLCONV XMVector3Unproject(FXMVECTOR V, float ViewportX, float ViewportY, float ViewportWidth, float ViewportHeight, float ViewportMinZ, float ViewportMaxZ,
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FXMMATRIX Projection, CXMMATRIX View, CXMMATRIX World) noexcept;
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XMFLOAT3* XM_CALLCONV XMVector3UnprojectStream(_Out_writes_bytes_(sizeof(XMFLOAT3) + OutputStride * (VectorCount - 1)) XMFLOAT3* pOutputStream,
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XMFLOAT3* XM_CALLCONV XMVector3UnprojectStream(_Out_writes_bytes_(sizeof(XMFLOAT3) + OutputStride * (VectorCount - 1)) XMFLOAT3* pOutputStream,
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_In_ size_t OutputStride,
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_In_reads_bytes_(sizeof(XMFLOAT3) + InputStride * (VectorCount - 1)) const XMFLOAT3* pInputStream,
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_In_ size_t InputStride, _In_ size_t VectorCount,
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@ -1421,7 +1421,7 @@ namespace DirectX
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XMVECTOR XM_CALLCONV XMVector4AngleBetweenNormals(FXMVECTOR N1, FXMVECTOR N2) noexcept;
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XMVECTOR XM_CALLCONV XMVector4AngleBetweenVectors(FXMVECTOR V1, FXMVECTOR V2) noexcept;
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XMVECTOR XM_CALLCONV XMVector4Transform(FXMVECTOR V, FXMMATRIX M) noexcept;
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XMFLOAT4* XM_CALLCONV XMVector4TransformStream(_Out_writes_bytes_(sizeof(XMFLOAT4) + OutputStride * (VectorCount - 1)) XMFLOAT4* pOutputStream,
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XMFLOAT4* XM_CALLCONV XMVector4TransformStream(_Out_writes_bytes_(sizeof(XMFLOAT4) + OutputStride * (VectorCount - 1)) XMFLOAT4* pOutputStream,
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_In_ size_t OutputStride,
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_In_reads_bytes_(sizeof(XMFLOAT4) + InputStride * (VectorCount - 1)) const XMFLOAT4* pInputStream,
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_In_ size_t InputStride, _In_ size_t VectorCount, _In_ FXMMATRIX M) noexcept;
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