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mirror of https://github.com/microsoft/DirectXMath synced 2024-11-22 04:10:06 +00:00

DirectXMath 3.06

This commit is contained in:
Chuck Walbourn 2016-05-23 14:29:47 -07:00
parent fb43a89861
commit aee6e900f0
5 changed files with 128 additions and 166 deletions

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@ -17,7 +17,7 @@
#error DirectX Math requires C++
#endif
#define DIRECTX_MATH_VERSION 305
#define DIRECTX_MATH_VERSION 306
#if !defined(_XM_BIGENDIAN_) && !defined(_XM_LITTLEENDIAN_)
#if defined(_M_X64) || defined(_M_IX86) || defined(_M_ARM)
@ -29,6 +29,7 @@
#endif
#endif // !_XM_BIGENDIAN_ && !_XM_LITTLEENDIAN_
#if defined(_MSC_VER) && !defined(_M_ARM) && (!_MANAGED) && (!_M_CEE) && (!defined(_M_IX86_FP) || (_M_IX86_FP > 1)) && !defined(_XM_NO_INTRINSICS_) && !defined(_XM_VECTORCALL_)
#if ((_MSC_FULL_VER >= 170065501) && (_MSC_VER < 1800)) || (_MSC_FULL_VER >= 180020418)
#define _XM_VECTORCALL_ 1
@ -279,8 +280,8 @@ typedef const XMVECTOR FXMVECTOR;
typedef const XMVECTOR& FXMVECTOR;
#endif
// Fix-up for (4th) XMVECTOR parameter to pass in-register for ARM, Xbox 360, and vector call; by reference otherwise
#if ( defined(_M_ARM) || defined(_XM_VMX128_INTRINSICS_) || _XM_VECTORCALL_ ) && !defined(_XM_NO_INTRINSICS_)
// Fix-up for (4th) XMVECTOR parameter to pass in-register for ARM, Xbox 360, and x64 vector call; by reference otherwise
#if ( defined(_M_ARM) || defined(_XM_VMX128_INTRINSICS_) || (_XM_VECTORCALL_ && !defined(_M_IX86) ) ) && !defined(_XM_NO_INTRINSICS_)
typedef const XMVECTOR GXMVECTOR;
#else
typedef const XMVECTOR& GXMVECTOR;
@ -1392,6 +1393,10 @@ XMVECTOR XM_CALLCONV XMColorXYZToRGB( FXMVECTOR xyz );
XMVECTOR XM_CALLCONV XMColorXYZToSRGB( FXMVECTOR xyz );
XMVECTOR XM_CALLCONV XMColorSRGBToXYZ( FXMVECTOR srgb );
XMVECTOR XM_CALLCONV XMColorRGBToSRGB( FXMVECTOR rgb );
XMVECTOR XM_CALLCONV XMColorSRGBToRGB( FXMVECTOR srgb );
/****************************************************************************
*
* Miscellaneous operations

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@ -1985,6 +1985,42 @@ inline XMVECTOR XM_CALLCONV XMColorSRGBToXYZ( FXMVECTOR srgb )
return XMVectorSelect( srgb, clr, g_XMSelect1110 );
}
//------------------------------------------------------------------------------
inline XMVECTOR XM_CALLCONV XMColorRGBToSRGB( FXMVECTOR rgb )
{
static const XMVECTORF32 Cutoff = { 0.0031308f, 0.0031308f, 0.0031308f, 1.f };
static const XMVECTORF32 Linear = { 12.92f, 12.92f, 12.92f, 1.f };
static const XMVECTORF32 Scale = { 1.055f, 1.055f, 1.055f, 1.f };
static const XMVECTORF32 Bias = { 0.055f, 0.055f, 0.055f, 0.f };
static const XMVECTORF32 InvGamma = { 1.0f/2.4f, 1.0f/2.4f, 1.0f/2.4f, 1.f };
XMVECTOR V = XMVectorSaturate(rgb);
XMVECTOR V0 = XMVectorMultiply( V, Linear );
XMVECTOR V1 = Scale * XMVectorPow( V, InvGamma ) - Bias;
XMVECTOR select = XMVectorLess( V, Cutoff );
V = XMVectorSelect( V1, V0, select );
return XMVectorSelect( rgb, V, g_XMSelect1110 );
}
//------------------------------------------------------------------------------
inline XMVECTOR XM_CALLCONV XMColorSRGBToRGB( FXMVECTOR srgb )
{
static const XMVECTORF32 Cutoff = { 0.04045f, 0.04045f, 0.04045f, 1.f };
static const XMVECTORF32 ILinear = { 1.f/12.92f, 1.f/12.92f, 1.f/12.92f, 1.f };
static const XMVECTORF32 Scale = { 1.f/1.055f, 1.f/1.055f, 1.f/1.055f, 1.f };
static const XMVECTORF32 Bias = { 0.055f, 0.055f, 0.055f, 0.f };
static const XMVECTORF32 Gamma = { 2.4f, 2.4f, 2.4f, 1.f };
XMVECTOR V = XMVectorSaturate(srgb);
XMVECTOR V0 = XMVectorMultiply( V, ILinear );
XMVECTOR V1 = XMVectorPow( (V + Bias) * Scale, Gamma );
XMVECTOR select = XMVectorGreater( V, Cutoff );
V = XMVectorSelect( V0, V1, select );
return XMVectorSelect( srgb, V, g_XMSelect1110 );
}
/****************************************************************************
*
* Miscellaneous

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@ -2323,7 +2323,6 @@ inline XMVECTOR XM_CALLCONV XMVectorMax
//------------------------------------------------------------------------------
#if defined(_XM_NO_INTRINSICS_)
namespace Internal
{
inline float round_to_nearest( float x )
@ -2345,7 +2344,8 @@ namespace Internal
return i + 1.f;
}
};
#else
#if !defined(_XM_NO_INTRINSICS_)
#pragma float_control(push)
#pragma float_control(precise, on)
#endif

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@ -921,6 +921,7 @@ XMVECTOR XM_CALLCONV XMLoadXDec4(_In_ const XMXDEC4* pSource);
XMVECTOR XM_CALLCONV XMLoadDecN4(_In_ const XMDECN4* pSource);
XMVECTOR XM_CALLCONV XMLoadDec4(_In_ const XMDEC4* pSource);
XMVECTOR XM_CALLCONV XMLoadUDecN4(_In_ const XMUDECN4* pSource);
XMVECTOR XM_CALLCONV XMLoadUDecN4_XR(_In_ const XMUDECN4* pSource);
XMVECTOR XM_CALLCONV XMLoadUDec4(_In_ const XMUDEC4* pSource);
XMVECTOR XM_CALLCONV XMLoadByteN4(_In_ const XMBYTEN4* pSource);
XMVECTOR XM_CALLCONV XMLoadByte4(_In_ const XMBYTE4* pSource);
@ -962,6 +963,7 @@ void XM_CALLCONV XMStoreXDec4(_Out_ XMXDEC4* pDestination, _In_ FXMVECTOR
void XM_CALLCONV XMStoreDecN4(_Out_ XMDECN4* pDestination, _In_ FXMVECTOR V);
void XM_CALLCONV XMStoreDec4(_Out_ XMDEC4* pDestination, _In_ FXMVECTOR V);
void XM_CALLCONV XMStoreUDecN4(_Out_ XMUDECN4* pDestination, _In_ FXMVECTOR V);
void XM_CALLCONV XMStoreUDecN4_XR(_Out_ XMUDECN4* pDestination, _In_ FXMVECTOR V);
void XM_CALLCONV XMStoreUDec4(_Out_ XMUDEC4* pDestination, _In_ FXMVECTOR V);
void XM_CALLCONV XMStoreByteN4(_Out_ XMBYTEN4* pDestination, _In_ FXMVECTOR V);
void XM_CALLCONV XMStoreByte4(_Out_ XMBYTE4* pDestination, _In_ FXMVECTOR V);

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@ -605,104 +605,16 @@ inline XMVECTOR XM_CALLCONV PackedVector::XMLoadFloat3SE
{
assert(pSource);
__declspec(align(16)) uint32_t Result[4];
uint32_t Mantissa;
uint32_t Exponent, ExpBits;
union { float f; int32_t i; } fi;
fi.i = 0x33800000 + (pSource->e << 23);
float Scale = fi.f;
if ( pSource->e == 0x1f ) // INF or NAN
{
Result[0] = 0x7f800000 | (pSource->xm << 14);
Result[1] = 0x7f800000 | (pSource->ym << 14);
Result[2] = 0x7f800000 | (pSource->zm << 14);
}
else if ( pSource->e != 0 ) // The values are all normalized
{
Exponent = pSource->e;
ExpBits = (Exponent + 112) << 23;
Mantissa = pSource->xm;
Result[0] = ExpBits | (Mantissa << 14);
Mantissa = pSource->ym;
Result[1] = ExpBits | (Mantissa << 14);
Mantissa = pSource->zm;
Result[2] = ExpBits | (Mantissa << 14);
}
else
{
// X Channel
Mantissa = pSource->xm;
if (Mantissa != 0) // The value is denormalized
{
// Normalize the value in the resulting float
Exponent = 1;
do
{
Exponent--;
Mantissa <<= 1;
} while ((Mantissa & 0x200) == 0);
Mantissa &= 0x1FF;
}
else // The value is zero
{
Exponent = (uint32_t)-112;
}
Result[0] = ((Exponent + 112) << 23) | (Mantissa << 14);
// Y Channel
Mantissa = pSource->ym;
if (Mantissa != 0) // The value is denormalized
{
// Normalize the value in the resulting float
Exponent = 1;
do
{
Exponent--;
Mantissa <<= 1;
} while ((Mantissa & 0x200) == 0);
Mantissa &= 0x1FF;
}
else // The value is zero
{
Exponent = (uint32_t)-112;
}
Result[1] = ((Exponent + 112) << 23) | (Mantissa << 14);
// Z Channel
Mantissa = pSource->zm;
if (Mantissa != 0) // The value is denormalized
{
// Normalize the value in the resulting float
Exponent = 1;
do
{
Exponent--;
Mantissa <<= 1;
} while ((Mantissa & 0x200) == 0);
Mantissa &= 0x1FF;
}
else // The value is zero
{
Exponent = (uint32_t)-112;
}
Result[2] = ((Exponent + 112) << 23) | (Mantissa << 14);
}
return XMLoadFloat3A( reinterpret_cast<const XMFLOAT3A*>(&Result) );
XMVECTORF32 v = {
Scale * float( pSource->xm ),
Scale * float( pSource->ym ),
Scale * float( pSource->zm ),
1.0f };
return v;
}
//------------------------------------------------------------------------------
@ -1012,6 +924,31 @@ inline XMVECTOR XM_CALLCONV PackedVector::XMLoadUDecN4
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline XMVECTOR XM_CALLCONV PackedVector::XMLoadUDecN4_XR
(
const XMUDECN4* pSource
)
{
assert(pSource);
int32_t ElementX = pSource->v & 0x3FF;
int32_t ElementY = (pSource->v >> 10) & 0x3FF;
int32_t ElementZ = (pSource->v >> 20) & 0x3FF;
XMVECTORF32 vResult = {
(float)(ElementX - 0x180) / 510.0f,
(float)(ElementY - 0x180) / 510.0f,
(float)(ElementZ - 0x180) / 510.0f,
(float)(pSource->v >> 30) / 3.0f
};
return vResult.v;
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline XMVECTOR XM_CALLCONV PackedVector::XMLoadUDec4
@ -1814,77 +1751,33 @@ inline void XM_CALLCONV PackedVector::XMStoreFloat3SE
{
assert(pDestination);
__declspec(align(16)) uint32_t IValue[4];
XMStoreFloat3A( reinterpret_cast<XMFLOAT3A*>(&IValue), V );
XMFLOAT3A tmp;
XMStoreFloat3A( &tmp, V );
uint32_t Exp[3];
uint32_t Frac[3];
static const float maxf9 = float(0x1FF << 7);
static const float minf9 = float(1.f / (1 << 16));
// X, Y, Z Channels (5-bit exponent, 9-bit mantissa)
for(uint32_t j=0; j < 3; ++j)
{
uint32_t Sign = IValue[j] & 0x80000000;
uint32_t I = IValue[j] & 0x7FFFFFFF;
float x = (tmp.x >= 0.f) ? ( (tmp.x > maxf9) ? maxf9 : tmp.x ) : 0.f;
float y = (tmp.y >= 0.f) ? ( (tmp.y > maxf9) ? maxf9 : tmp.y ) : 0.f;
float z = (tmp.z >= 0.f) ? ( (tmp.z > maxf9) ? maxf9 : tmp.z ) : 0.f;
if ((I & 0x7F800000) == 0x7F800000)
{
// INF or NAN
Exp[j] = 0x1f;
if (( I & 0x7FFFFF ) != 0)
{
Frac[j] = ((I>>14)|(I>>5)|(I))&0x1ff;
}
else if ( Sign )
{
// -INF is clamped to 0 since 3SE is positive only
Exp[j] = Frac[j] = 0;
}
}
else if ( Sign )
{
// 3SE is positive only, so clamp to zero
Exp[j] = Frac[j] = 0;
}
else if (I > 0x477FC000U)
{
// The number is too large, set to max
Exp[j] = 0x1e;
Frac[j] = 0x1ff;
}
else
{
if (I < 0x38800000U)
{
// The number is too small to be represented as a normalized float9
// Convert it to a denormalized value.
uint32_t Shift = 113U - (I >> 23U);
I = (0x800000U | (I & 0x7FFFFFU)) >> Shift;
}
else
{
// Rebias the exponent to represent the value as a normalized float9
I += 0xC8000000U;
}
const float max_xy = (x > y) ? x : y;
const float max_xyz = (max_xy > z) ? max_xy : z;
uint32_t T = ((I + 0x1FFFU + ((I >> 14U) & 1U)) >> 14U)&0x3fffU;
const float maxColor = (max_xyz > minf9) ? max_xyz : minf9;
Exp[j] = (T & 0x3E00) >> 9;
Frac[j] = T & 0x1ff;
}
}
union { float f; int32_t i; } fi;
fi.f = maxColor;
fi.i &= 0xFF800000; // cut off fraction
// Adjust to a shared exponent
uint32_t T = XMMax( Exp[0], XMMax( Exp[1], Exp[2] ) );
pDestination->e = (fi.i - 0x37800000) >> 23;
Frac[0] = Frac[0] >> (T - Exp[0]);
Frac[1] = Frac[1] >> (T - Exp[1]);
Frac[2] = Frac[2] >> (T - Exp[2]);
fi.i = 0x83000000 - fi.i;
float ScaleR = fi.f;
// Store packed into memory
pDestination->xm = Frac[0];
pDestination->ym = Frac[1];
pDestination->zm = Frac[2];
pDestination->e = T;
pDestination->xm = static_cast<uint32_t>( Internal::round_to_nearest(x * ScaleR) );
pDestination->ym = static_cast<uint32_t>( Internal::round_to_nearest(y * ScaleR) );
pDestination->zm = static_cast<uint32_t>( Internal::round_to_nearest(z * ScaleR) );
}
//------------------------------------------------------------------------------
@ -2260,6 +2153,32 @@ inline void XM_CALLCONV PackedVector::XMStoreUDecN4
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline void XM_CALLCONV PackedVector::XMStoreUDecN4_XR
(
XMUDECN4* pDestination,
FXMVECTOR V
)
{
assert(pDestination);
static const XMVECTORF32 Scale = { 510.0f, 510.0f, 510.0f, 3.0f };
static const XMVECTORF32 Bias = { 384.0f, 384.0f, 384.0f, 0.0f };
static const XMVECTORF32 C = { 1023.f, 1023.f, 1023.f, 3.f };
XMVECTOR N = XMVectorMultiplyAdd( V, Scale, Bias );
N = XMVectorClamp( N, g_XMZero, C );
XMFLOAT4A tmp;
XMStoreFloat4A(&tmp, N );
pDestination->v = ((uint32_t)tmp.w << 30)
| (((uint32_t)tmp.z & 0x3FF) << 20)
| (((uint32_t)tmp.y & 0x3FF) << 10)
| (((uint32_t)tmp.x & 0x3FF));
}
//------------------------------------------------------------------------------
_Use_decl_annotations_
inline void XM_CALLCONV PackedVector::XMStoreUDec4