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https://github.com/microsoft/DirectXMath
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Code review for DirectXMatrixStack
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057ef1d788
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@ -16,7 +16,7 @@
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#include <memory>
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#include <memory>
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#include <new>
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#include <new>
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#ifdef WIN32
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#ifdef _WIN32
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#include <malloc.h>
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#include <malloc.h>
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#endif
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#endif
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@ -204,7 +204,7 @@ namespace DirectX
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{
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{
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void operator()(void* p) noexcept
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void operator()(void* p) noexcept
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{
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{
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#ifdef WIN32
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#ifdef _WIN32
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_aligned_free(p);
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_aligned_free(p);
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#else
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#else
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free(p);
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free(p);
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@ -214,7 +214,7 @@ namespace DirectX
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void Allocate(size_t newSize)
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void Allocate(size_t newSize)
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{
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{
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#ifdef WIN32
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#ifdef _WIN32
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void* ptr = _aligned_malloc(newSize * sizeof(XMMATRIX), 16);
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void* ptr = _aligned_malloc(newSize * sizeof(XMMATRIX), 16);
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#else
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#else
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// This C++17 Standard Library function is currently NOT
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// This C++17 Standard Library function is currently NOT
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