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DirectXMath 3.10
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@ -17,7 +17,7 @@
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#error DirectX Math requires C++
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#endif
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#define DIRECTX_MATH_VERSION 309
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#define DIRECTX_MATH_VERSION 310
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#if defined(_MSC_VER) && (_MSC_VER < 1800)
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#error DirectX Math Visual C++ 2013 or later.
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17
ReadMe.txt
17
ReadMe.txt
@ -4,14 +4,13 @@ DirectXMath
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Copyright (c) Microsoft Corporation. All rights reserved.
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June 2016
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December 2016
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This package contains the DirectXMath library, an all inline SIMD C++ linear algebra library
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for use in games and graphics apps
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This code is designed to build with Visual Studio 2013 or 2015. It is recommended that you
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make use of VS 2013 Update 5 or VS 2015 Update 2.
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This code is designed to build with Visual Studio 2013, 2015, or 2017. It is recommended that you
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make use of the latest updates (VS 2013 Update 5 or VS 2015 Update 3).
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These components are designed to work without requiring any content from the DirectX SDK. For details,
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see "Where is the DirectX SDK?" <http://msdn.microsoft.com/en-us/library/ee663275.aspx>.
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@ -60,6 +59,16 @@ https://opensource.microsoft.com/codeofconduct/
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RELEASE HISTORY
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---------------
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December 2016 (3.10)
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Added XMVectorSum for horizontal adds
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ARMv8 intrinsics use for ARM64 platform (division, rounding, half-precision conversion)
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Added SSE3 codepaths using opt-in _XM_SSE3_INTRINSICS_
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XMVectorRound fix for no-intrinsics to match round to nearest (even)
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XMStoreFloat3SE fix when max channel isn't a perfect power of 2
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constexpr conformance fix and workaround for compiler bug in VS 2015 RTM
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Remove support for VS 2012 compilers
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Remove __vector4i deprecated type
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June 2016 (3.09)
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Includes support for additional optimizations when built with /arch:AVX or /arch:AVX2
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Added use of constexpr for type constructors, XMConvertToRadians, and XMConvertToDegrees
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