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https://github.com/microsoft/DirectXMath
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XMVectorRound fix for NO INTRINICS to match round to nearest (even)
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@ -200,7 +200,7 @@ inline XMVECTOR CalculateEigenVector( _In_ float m11, _In_ float m12, _In_ float
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fTmp[1] = ( float )( m13 * m12 - m23 * ( m11 - e ) );
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fTmp[2] = ( float )( ( m11 - e ) * ( m22 - e ) - m12 * m12 );
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XMVECTOR vTmp = XMLoadFloat3( (XMFLOAT3*)fTmp );
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XMVECTOR vTmp = XMLoadFloat3( reinterpret_cast<const XMFLOAT3*>(fTmp) );
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if( XMVector3Equal( vTmp, XMVectorZero() ) ) // planar or linear
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{
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@ -126,15 +126,6 @@
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#include <sal.h>
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#include <assert.h>
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#ifndef _XM_NO_ROUNDF_
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#ifdef _MSC_VER
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#include <yvals.h>
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#if defined(_CPPLIB_VER) && ( _CPPLIB_VER < 610 )
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#define _XM_NO_ROUNDF_
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#endif
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#endif
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#endif
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#pragma warning(push)
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#pragma warning(disable : 4005 4668)
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// C4005/4668: Old header issue
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@ -14,8 +14,8 @@
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#pragma once
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#if defined(_XM_NO_INTRINSICS_)
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#define XMISNAN(x) ((*(uint32_t*)&(x) & 0x7F800000) == 0x7F800000 && (*(uint32_t*)&(x) & 0x7FFFFF) != 0)
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#define XMISINF(x) ((*(uint32_t*)&(x) & 0x7FFFFFFF) == 0x7F800000)
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#define XMISNAN(x) ((*(const uint32_t*)&(x) & 0x7F800000) == 0x7F800000 && (*(const uint32_t*)&(x) & 0x7FFFFF) != 0)
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#define XMISINF(x) ((*(const uint32_t*)&(x) & 0x7FFFFFFF) == 0x7F800000)
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#endif
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#if defined(_XM_SSE_INTRINSICS_)
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@ -2309,10 +2309,9 @@ inline XMVECTOR XM_CALLCONV XMVectorMax
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//------------------------------------------------------------------------------
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#ifdef _XM_NO_ROUNDF_
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namespace Internal
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{
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// Round to nearest (even) a.k.a. banker's rounding
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inline float round_to_nearest( float x )
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{
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float i = floorf(x);
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@ -2323,7 +2322,7 @@ namespace Internal
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return i + 1.f;
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float int_part;
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modff( i / 2.f, &int_part );
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(void)modff( i / 2.f, &int_part );
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if ( (2.f*int_part) == i )
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{
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return i;
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@ -2333,8 +2332,6 @@ namespace Internal
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}
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};
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#endif
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#if !defined(_XM_NO_INTRINSICS_)
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#pragma float_control(push)
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#pragma float_control(precise, on)
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@ -2347,21 +2344,12 @@ inline XMVECTOR XM_CALLCONV XMVectorRound
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{
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#if defined(_XM_NO_INTRINSICS_)
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#ifdef _XM_NO_ROUNDF_
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XMVECTOR Result;
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Result.vector4_f32[0] = Internal::round_to_nearest( V.vector4_f32[0] );
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Result.vector4_f32[1] = Internal::round_to_nearest( V.vector4_f32[1] );
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Result.vector4_f32[2] = Internal::round_to_nearest( V.vector4_f32[2] );
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Result.vector4_f32[3] = Internal::round_to_nearest( V.vector4_f32[3] );
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return Result;
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#else
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XMVECTOR Result;
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Result.vector4_f32[0] = roundf( V.vector4_f32[0] );
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Result.vector4_f32[1] = roundf( V.vector4_f32[1] );
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Result.vector4_f32[2] = roundf( V.vector4_f32[2] );
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Result.vector4_f32[3] = roundf( V.vector4_f32[3] );
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return Result;
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#endif
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#elif defined(_XM_ARM_NEON_INTRINSICS_)
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uint32x4_t sign = vandq_u32( V, g_XMNegativeZero );
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@ -2479,15 +2479,9 @@ inline void XM_CALLCONV PackedVector::XMStoreFloat3SE
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fi.i = 0x83000000 - (exp << 23);
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float ScaleR = fi.f;
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#ifdef _XM_NO_ROUNDF_
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pDestination->xm = static_cast<uint32_t>( Internal::round_to_nearest(x * ScaleR) );
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pDestination->ym = static_cast<uint32_t>( Internal::round_to_nearest(y * ScaleR) );
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pDestination->zm = static_cast<uint32_t>( Internal::round_to_nearest(z * ScaleR) );
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#else
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pDestination->xm = static_cast<uint32_t>( lroundf(x * ScaleR) );
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pDestination->ym = static_cast<uint32_t>( lroundf(y * ScaleR) );
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pDestination->zm = static_cast<uint32_t>( lroundf(z * ScaleR) );
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#endif
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}
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//------------------------------------------------------------------------------
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@ -4364,5 +4358,3 @@ inline PackedVector::XMU555::XMU555
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XMVECTOR V = XMLoadFloat3(reinterpret_cast<const XMFLOAT3*>(pArray));
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XMStoreU555(this, XMVectorSetW(V, ((_w) ? 1.0f : 0.0f) ));
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}
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