mirror of
https://github.com/microsoft/DirectXMath
synced 2024-11-21 20:00:12 +00:00
SHMath clang warning cleanup
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0aa6a41e8f
commit
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@ -11,6 +11,13 @@
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// C4619 #pragma warning warnings
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// C4456 declaration hides previous local declaration
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#ifdef __clang__
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#pragma clang diagnostic ignored "-Wold-style-cast"
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#pragma clang diagnostic ignored "-Wshadow"
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#pragma clang diagnostic ignored "-Wunused-const-variable"
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#pragma clang diagnostic ignored "-Wunused-function"
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#endif
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#include "DirectXSH.h"
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#include <assert.h>
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@ -18,7 +25,9 @@ using namespace DirectX;
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namespace
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{
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#ifdef _PREFAST_
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#pragma prefast(disable:246, "generated code by maple (nested const variable definitions)")
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#endif
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const float fExtraNormFac[XM_SH_MAXORDER] = { 2.0f*sqrtf(XM_PI), 2.0f / 3.0f*sqrtf(3.0f*XM_PI), 2.0f / 5.0f*sqrtf(5.0f*XM_PI), 2.0f / 7.0f*sqrtf(7.0f*XM_PI), 2.0f / 3.0f*sqrtf(XM_PI), 2.0f / 11.0f*sqrtf(11.0f*XM_PI) };
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@ -9,12 +9,10 @@
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#pragma once
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#define DIRECTX_SHMATH_VERSION 104
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#define DIRECTX_SHMATH_VERSION 105
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#include <DirectXMath.h>
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#include <winerror.h>
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namespace DirectX
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{
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const size_t XM_SH_MINORDER = 2;
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@ -25,6 +25,11 @@
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#include <wrl/client.h>
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#ifdef __clang__
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#pragma clang diagnostic ignored "-Wcovered-switch-default"
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#pragma clang diagnostic ignored "-Wswitch-enum"
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#endif
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using namespace DirectX;
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using Microsoft::WRL::ComPtr;
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@ -90,7 +95,7 @@ namespace
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size_t size,
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DXGI_FORMAT format)
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{
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assert(pDestination && count > 0 && (((uintptr_t)pDestination & 0xF) == 0));
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assert(pDestination && count > 0 && ((reinterpret_cast<uintptr_t>(pDestination) & 0xF) == 0));
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assert(pSource && size > 0);
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using namespace DirectX::PackedVector;
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@ -120,7 +125,7 @@ namespace
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LOAD_SCANLINE2(XMFLOAT2, XMLoadFloat2, g_XMIdentityR3)
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case DXGI_FORMAT_R11G11B10_FLOAT:
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LOAD_SCANLINE3(XMFLOAT3PK, XMLoadFloat3PK, g_XMIdentityR3);
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LOAD_SCANLINE3(XMFLOAT3PK, XMLoadFloat3PK, g_XMIdentityR3)
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case DXGI_FORMAT_R16G16_FLOAT:
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LOAD_SCANLINE2(XMHALF2, XMLoadHalf2, g_XMIdentityR3)
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@ -230,7 +235,7 @@ HRESULT DirectX::SHProjectCubeMap(
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else
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texture = cubeMap;
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assert(texture != 0);
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assert(texture != nullptr);
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//--- Setup for SH projection
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ScopedAlignedArrayXMVECTOR scanline(reinterpret_cast<XMVECTOR*>(_aligned_malloc(sizeof(XMVECTOR)*desc.Width, 16)));
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@ -294,39 +299,39 @@ HRESULT DirectX::SHProjectCubeMap(
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switch (face)
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{
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case 0: // Positive X
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iz = 1.0f - (2.0f * (float)x + 1.0f) * fPicSize;
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iy = 1.0f - (2.0f * (float)y + 1.0f) * fPicSize;
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iz = 1.0f - (2.0f * float(x) + 1.0f) * fPicSize;
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iy = 1.0f - (2.0f * float(y) + 1.0f) * fPicSize;
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ix = 1.0f;
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break;
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case 1: // Negative X
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iz = -1.0f + (2.0f * (float)x + 1.0f) * fPicSize;
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iy = 1.0f - (2.0f * (float)y + 1.0f) * fPicSize;
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iz = -1.0f + (2.0f * float(x) + 1.0f) * fPicSize;
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iy = 1.0f - (2.0f * float(y) + 1.0f) * fPicSize;
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ix = -1;
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break;
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case 2: // Positive Y
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iz = -1.0f + (2.0f * (float)y + 1.0f) * fPicSize;
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iz = -1.0f + (2.0f * float(y) + 1.0f) * fPicSize;
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iy = 1.0f;
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ix = -1.0f + (2.0f * (float)x + 1.0f) * fPicSize;
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ix = -1.0f + (2.0f * float(x) + 1.0f) * fPicSize;
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break;
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case 3: // Negative Y
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iz = 1.0f - (2.0f * (float)y + 1.0f) * fPicSize;
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iz = 1.0f - (2.0f * float(y) + 1.0f) * fPicSize;
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iy = -1.0f;
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ix = -1.0f + (2.0f * (float)x + 1.0f) * fPicSize;
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ix = -1.0f + (2.0f * float(x) + 1.0f) * fPicSize;
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break;
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case 4: // Positive Z
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iz = 1.0f;
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iy = 1.0f - (2.0f * (float)y + 1.0f) * fPicSize;
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ix = -1.0f + (2.0f * (float)x + 1.0f) * fPicSize;
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iy = 1.0f - (2.0f * float(y) + 1.0f) * fPicSize;
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ix = -1.0f + (2.0f * float(x) + 1.0f) * fPicSize;
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break;
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case 5: // Negative Z
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iz = -1.0f;
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iy = 1.0f - (2.0f * (float)y + 1.0f) * fPicSize;
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ix = 1.0f - (2.0f * (float)x + 1.0f) * fPicSize;
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iy = 1.0f - (2.0f * float(y) + 1.0f) * fPicSize;
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ix = 1.0f - (2.0f * float(x) + 1.0f) * fPicSize;
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break;
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default:
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@ -25,6 +25,11 @@
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#include <wrl/client.h>
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#ifdef __clang__
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#pragma clang diagnostic ignored "-Wcovered-switch-default"
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#pragma clang diagnostic ignored "-Wswitch-enum"
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#endif
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using namespace DirectX;
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using Microsoft::WRL::ComPtr;
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@ -90,7 +95,7 @@ namespace
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size_t size,
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DXGI_FORMAT format)
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{
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assert(pDestination && count > 0 && (((uintptr_t)pDestination & 0xF) == 0));
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assert(pDestination && count > 0 && ((reinterpret_cast<uintptr_t>(pDestination) & 0xF) == 0));
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assert(pSource && size > 0);
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using namespace DirectX::PackedVector;
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@ -120,7 +125,7 @@ namespace
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LOAD_SCANLINE2(XMFLOAT2, XMLoadFloat2, g_XMIdentityR3)
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case DXGI_FORMAT_R11G11B10_FLOAT:
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LOAD_SCANLINE3(XMFLOAT3PK, XMLoadFloat3PK, g_XMIdentityR3);
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LOAD_SCANLINE3(XMFLOAT3PK, XMLoadFloat3PK, g_XMIdentityR3)
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case DXGI_FORMAT_R16G16_FLOAT:
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LOAD_SCANLINE2(XMHALF2, XMLoadHalf2, g_XMIdentityR3)
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@ -241,7 +246,7 @@ HRESULT DirectX::SHProjectCubeMap(
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for (UINT y = 0; y < desc.Height; ++y)
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{
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XMVECTOR* ptr = scanline.get();
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if (!_LoadScanline(ptr, static_cast<size_t>(desc.Width), pSrc, cubeMap[face].RowPitch, desc.Format))
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if (!_LoadScanline(ptr, static_cast<size_t>(desc.Width), pSrc, static_cast<size_t>(cubeMap[face].RowPitch), desc.Format))
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{
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return E_FAIL;
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}
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@ -257,39 +262,39 @@ HRESULT DirectX::SHProjectCubeMap(
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switch (face)
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{
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case 0: // Positive X
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iz = 1.0f - (2.0f * (float)x + 1.0f) * fPicSize;
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iy = 1.0f - (2.0f * (float)y + 1.0f) * fPicSize;
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iz = 1.0f - (2.0f * float(x) + 1.0f) * fPicSize;
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iy = 1.0f - (2.0f * float(y) + 1.0f) * fPicSize;
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ix = 1.0f;
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break;
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case 1: // Negative X
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iz = -1.0f + (2.0f * (float)x + 1.0f) * fPicSize;
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iy = 1.0f - (2.0f * (float)y + 1.0f) * fPicSize;
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iz = -1.0f + (2.0f * float(x) + 1.0f) * fPicSize;
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iy = 1.0f - (2.0f * float(y) + 1.0f) * fPicSize;
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ix = -1;
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break;
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case 2: // Positive Y
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iz = -1.0f + (2.0f * (float)y + 1.0f) * fPicSize;
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iz = -1.0f + (2.0f * float(y) + 1.0f) * fPicSize;
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iy = 1.0f;
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ix = -1.0f + (2.0f * (float)x + 1.0f) * fPicSize;
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ix = -1.0f + (2.0f * float(x) + 1.0f) * fPicSize;
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break;
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case 3: // Negative Y
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iz = 1.0f - (2.0f * (float)y + 1.0f) * fPicSize;
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iz = 1.0f - (2.0f * float(y) + 1.0f) * fPicSize;
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iy = -1.0f;
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ix = -1.0f + (2.0f * (float)x + 1.0f) * fPicSize;
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ix = -1.0f + (2.0f * float(x) + 1.0f) * fPicSize;
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break;
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case 4: // Positive Z
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iz = 1.0f;
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iy = 1.0f - (2.0f * (float)y + 1.0f) * fPicSize;
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ix = -1.0f + (2.0f * (float)x + 1.0f) * fPicSize;
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iy = 1.0f - (2.0f * float(y) + 1.0f) * fPicSize;
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ix = -1.0f + (2.0f * float(x) + 1.0f) * fPicSize;
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break;
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case 5: // Negative Z
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iz = -1.0f;
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iy = 1.0f - (2.0f * (float)y + 1.0f) * fPicSize;
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ix = 1.0f - (2.0f * (float)x + 1.0f) * fPicSize;
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iy = 1.0f - (2.0f * float(y) + 1.0f) * fPicSize;
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ix = 1.0f - (2.0f * float(x) + 1.0f) * fPicSize;
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break;
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default:
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