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https://github.com/microsoft/DirectXMath
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April 2020
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<owners>microsoft,directxtk</owners>
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<summary>DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps.</summary>
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<description>The DirectXMath API provides SIMD-friendly C++ types and functions for common linear algebra and graphics math operations common to DirectX applications. The library provides optimized versions for Windows 32-bit (x86), Windows 64-bit (x64), and Windows on ARM through SSE2 and ARM-NEON intrinsics support in the Visual Studio compiler.</description>
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<releaseNotes>Matches the August 2019 release.</releaseNotes>
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<releaseNotes>Matches the April 2020 release.</releaseNotes>
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<projectUrl>http://go.microsoft.com/fwlink/?LinkID=615560</projectUrl>
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<iconUrl>https://github.com/Microsoft/DirectXMath/wiki/X_jpg.jpg</iconUrl>
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<license type="expression">MIT</license>
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## Release History
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### April 2020 (3.15)
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* Added XMMatrixVectorTensorProduct for creating a matrix from two vectors
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* Use of m256 registers and FMA3 with /arch:AVX2 for stream and some matrix functions
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* Optimized load/stores for SSE2 float2 & float3 functions
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* Optimized some instruction choices for better AMD CPU support
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* Improved conformance for clang/LLVM, GCC, and MinGW compilers
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* Code review (constexpr / noexcept usage)
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* Retired VS 2015 support
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### August 2019 (3.14)
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* Added float control around IsNan functions to resolve issue with VS 2019 with ``/fp:fast``
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* XMVerifyCPUSupport updated for clang/LLVM cpuid implementation on x86/x64
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#error DirectX Math requires C++
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#endif
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#define DIRECTX_MATH_VERSION 314
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#define DIRECTX_MATH_VERSION 315
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#if defined(_MSC_VER) && (_MSC_VER < 1910)
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#error DirectX Math requires Visual C++ 2017 or later.
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